Don't put a restriction on the amount of clans allowed. Make it so that each member has to have a unique IP (So you don't have 5 accounts made by 1 person). Then, once a clan is created, it needs to obtain and maintain 5 members within their first week of creation, if these requirements are not met, the Clan is automatically deleted.
This will take care of that problem. It will also give people a chance to join a clan, as the leaders will be eager to find people to join, and thusly the newer members will have an oppurtunity to prove themselves.
Each player should only be allowed to be in one clan, so some sort of official system would need to be made, with a registration process. This would eliminate the possibilty of a leader pitting two of their own created clans together and reaping the benefits of an automatic win. Also, it prevents a conflict of interest situation, in which a member has a match against another one of it's clans.
If an actualy system and interface was designed, similar to the challenge system, this clan idea would work best. A date and time would be agreed on in the challenge information, and when accepted, it would be recorded into the database. A room would then be autocreated named and passworded identical to what was in the official challenge. The number of members participating would be required to be entered into the official challenge as well. This way, it can be 1 v 1, but the official clan match won't end until the designated number of players for each time completed their songs. An amount of songs played by each player could be set, and a round type thing could be set as well. The system would record the players score, and if the player tried to cheat and play a turn that wasn't his, the system would record the score as normally, recognize that that player already had a score, and DQ the clan. Official totals would be recorded, and the appropriate win and loss results would be tallied and recorded into the thereoretical high score board, similar to the MP's stat board. You could see the top 50 individual clans, players, personal scores, and the last 50 clan results. Leaderboards and tournaments could branch from this as well.
As you can see I tried to make reasonable brainstorm techniques, but if it is even wanted is a different story.
Just have different divisions of TK, similar to the army. They have US Army Infantry 258 and so on. The clan would be called {TK 5} signifying that they were apart of the larger picture, TK, but were seperated. From that, strategy could come into play. How many indexers do you want in a specifc regiment I'm going to call them, perhaps TK 3 will have 3 spread and 2 index, while TK 5 will have 2 1 handers and 4 Index. This would provide strategic placement of members, so specific regiments would be assigned to a certain clan match, say against TD 4, who was known to have a surplus of Index. You would decide which type of players you wanted going against them by sending a certian regiment.
looks like weve got our bases covered...
now we just need to gain the support of some of the staff.
i sent an pm to synth cuz he's the admin, shashikaro cuz hes the tourney manager, and one to tass because he seemed like a person to go to.
Right now, I think the FFR staff is swamped with projects. They are currently working on 3rd Style, R2B2, Profiles, Resonance, Simfiles, and things in general. I can see it happening in the future though.
ya we just have to be patient and wait for a response from the mods on their thoughts on the subject.
but we cant let this thread die until then.
keep up the posts!
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