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FFR Tips for AAA'ing tough sections of files ingame
I'm pretty sure someone has been thinking about doing this for a while. Basically I'll be posting steps on how to AAA/do certain hard parts of files in FFR.
Note that these are *SUGGESTIONS* - you may not need to do some of the things I mention to do certain parts of a file. Also, I'd like to address this point: Quote:
Courtesy of bmah for reminding about isolation files: Information on isolation files Current list of tips given so far: Public songs -Crowdpleaser -Eclipse (Solar) -Floating Hour -For FFR -grind2 -Grist -Hardkore Atomik -Integraation -Party 4u -holy nite mix- v2 -RunnyMorning (SGX MIX) -Winter Wind Etude Token songs -Party 4u -holy nite mix- (v1) -Sonata Quasi Una Fantasia Mov.3 |
Re: FFR Tips for AAA'ing tough sections of files ingame
Current tips:
Public Songs - alphabetical order Crowdpleaser Overlay Guide (Rebound) Vibrator's Guide (~Z~) Eclipse (Solar) ~Z~ Rebound Floating Hour 32nd sections For FFR Ending rolls (~Z~) Ending rolls (rushyrulz) grind2 Video demonstration (mirrored) Grist Dossar Hardkore Atomik 48th burst section around 700 combo Integraation Burst sections before 300 combo (Dossar) Burst sections before 300 combo (TC_Halogen) Party 4u -holy nite mix- v2 General tips RunnyMorning (SGX MIX) Jack sections (igotrhythm) Winter Wind Etude Video demonstration, ending Token Songs - alphabetical order Party 4u -holy nite mix- (v1) Zero-frame placements Sonata Quasi Una Fantasia Mov.3 24th & 48th trill gap sections (Bottom of post) |
Re: FFR Tips for AAA'ing tough sections of files ingame
*reserved*
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Re: FFR Tips for AAA'ing tough sections of files ingame
Requests would also be appreciated.
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Re: FFR Tips for AAA'ing tough sections of files ingame
can you give me tips for AAA'ing synthfiles
for real |
Re: FFR Tips for AAA'ing tough sections of files ingame
integraation plz
the beginning is a pain, ive always had trouble with one of the bursts in the beginning, part with this pattern 1324123123123, i dunno i cant seem to ever hit it, any tips? also i always hit quads on the color note burst shortly after to aaa it, it works but there's probably a easier way to consistently aaa that part |
Re: FFR Tips for AAA'ing tough sections of files ingame
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also p4u v2 |
Re: FFR Tips for AAA'ing tough sections of files ingame
You guys are too specific.
everything~ |
Re: FFR Tips for AAA'ing tough sections of files ingame
Uh, cool I guess.
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Re: FFR Tips for AAA'ing tough sections of files ingame
Sticky request!
Umm J'ai Envie jumptrill part lol |
Re: FFR Tips for AAA'ing tough sections of files ingame
Dibs on CP guide anti-DS/Overlay style.
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Re: FFR Tips for AAA'ing tough sections of files ingame
Oh man SSSG - the arrow placements are out of whack. That one just takes focus, I used the velocity noteskin for that one as well as for party4u v2. On SSSG, just remember that those parts are not at a constant speed.
I know there's a 32nd section in party4u that goes with a weird rolling pattern, I view it as 24ths which actually makes me AAA it. ![]() Pattern: *123* *423* *123* *423* *123* 4 Inteegration, I'll look into, I haven't played that file in forever haha Quote:
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Re: FFR Tips for AAA'ing tough sections of files ingame
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Re: FFR Tips for AAA'ing tough sections of files ingame
Hey, I have tips for certain files. Reserving post for a few songs, haha.
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Re: FFR Tips for AAA'ing tough sections of files ingame
CCCP super bursts
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Re: FFR Tips for AAA'ing tough sections of files ingame
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![]() Now for the color burst part - picture the transition 16ths as a triple, then a very fast triple right after. ![]() ![]() So basically, 3 triples there. I remember doing that way back when I AAA'd the file for the first time. Then again, it may take some trial and error - winter wind etude felt really weird at first for me too (it still is weird but I'm able to AAA if I don't fuc up) |
Re: FFR Tips for AAA'ing tough sections of files ingame
Alternative method for the color burst of Integraation, you can do the last half of it as a 34/12 24th jumptrill (should be four notes). It doesn't -look- like it works, but you'll nail it 95% of the time if you do it as dead on 24th.
Also Dossar, your usage of "triple" is making things confusing, haha. Triplet works better (and use triple as a three-note chord, or a hand as you say). |
Re: FFR Tips for AAA'ing tough sections of files ingame
Alright, I'll keep that in mind for future reference.
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Re: FFR Tips for AAA'ing tough sections of files ingame
Tips on AAA'ing the 24th roll thingy sections on Silly Symphony?
And some of the 32nd bursts on Schmollbluk |
Re: FFR Tips for AAA'ing tough sections of files ingame
Is this just for FGOs? or can one ask about other songs like
KlungKlung left handed Trill(mirrored) and the weird left hand crap at the end. As well Rottel-Da-Station first 100 notes... |
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