Re: FFR Standalone!
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Re: FFR Standalone!
9 > everything to say the least.
never used any other, never plan on it. |
Re: FFR Standalone!
So, on my new comp, I have my standalone all setup except..
This flash player doesn't seem to want to save my login info on Velo's engine, so I have to log in EVERY time I want to use it, and it's getting really tedious. How do I fix that? |
Re: FFR Standalone!
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There you go.8-) |
Re: FFR Standalone!
Yeah, do what zek said. There's no way to auto-login through the engine every time without typing in your info unless you are signed in through IE.
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Re: FFR Standalone!
Hello, I'm a Linux user and I want to have a go with the standalone. I downloaded version 9 since it seems like people agree is the best and I'm getting an empty white screen upon loading up the legacy engine. The Velocity engine goes blank then quits altogether. Help or advice is appreciated~!
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It'll run a bit better than Flash 9, or at least it did for me - simply because you don't have to use Wine to emulate the player. Just download it, extract it, and you'll be good to go! :) |
Re: FFR Standalone!
9 = 10 > 11 > 8 . Da helll.
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It is. I'm about to do a link check, update some, and even add some.
engine links should be updated. |
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Which engine had the isolation files?
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Hakulyte's engine
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Yea so I'm not too sure what's up I've cleared I.E. cache and such but some songs just won't load all the way...they get to 98% and stop.
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300+ swfs and counting~~~ |
Re: FFR Standalone!
Is it me, or using this method for the Velocity beta engine doesn't work on OS X Lion?
What happens is that I can pick a song, but the song will instantly load and then I see the game screen (the one with the arrows and the black background). It will stay on that screen for about a few seconds, then will go to the game over screen with NaN as the data values. |
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