Re: The Unofficial FFR RPG [Beta]
rushyrulz:
Total Experience: 69056822985 Level: 83.1 Make sure to check out this page for your badge! |
Re: The Unofficial FFR RPG [Beta]
Level 69 get! :)
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Re: The Unofficial FFR RPG [Beta]
I'm bored, and I finally fixed the issues I was having with making my level badge shine. If anyone wants their FFR RPG level badge to shine like mine does, I'll do it when I get on tomorrow.
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Re: The Unofficial FFR RPG [Beta]
I guess I'll join
Using that automated link thing Xx{Midnight}xX Total EXP: 28,684,350,492. Level: 53.558 |
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Added rushy and Middie to the OP.
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Updated rosters and high scores. They were an eye-sore without commas for experience/bonus experience and some rounding on the levels.
NOTE: The decimal places on your level display are your percentages to your next level. As we started off sing-ups with Level: XX. XX% to XX. We just left off the other half and assumed people would understand. This is just an official post just in case. |
Re: The Unofficial FFR RPG [Beta]
Level: 56.666
:O |
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I'll post your level in an edit of this post popsicle EDIT (looks like different colors yield slightly different shine looks): |
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why not. i need a spark to light my fire. in.
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If shiny badges get implemented, I would hope that there's an option to have it enabled or disabled, I personally like mine the way it is
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I'll just keep taking requests, and if a decent amount of people want their badges to shine, I'll just convert all the levels and direct them to where they can get the shiny version. |
Re: The Unofficial FFR RPG [Beta]
So, how are you guys handling the bonus experience in a way that doesn't overflow the spreadsheet's ability to update? Is that the hang up at the moment?
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I'd like for my badges to shine lol kinda like that feature.
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I wanna play!
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Added -
kmay: Total Experience: 30,088,275,354 Level: 54 (85.3%) {Zero}: Total Experience: 8,393,449,117 Level: 28 (97.1%) |
Re: The Unofficial FFR RPG [Beta]
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The largest problem: 50 importXML and importRange functions allowed per spreadsheet. These are the functions I use to gather data. importXML gets all information from tags I specify from a site. importRange is a function that lets me reference different spreadsheets. This allows me to gather ALL the information from a source in one simple function. This means I could get 50 different spreadsheets information into one. This is how the pyramiding started. Here's how I have it setup for bonus exp from the event we had: 1. Event (round 1 and 2) are summed up and on a single spreadsheet 2. All events are referred to a Master Event Exp sheet for organizing reasons and function limit get around 3. A Master Bonus Exp spreadsheet then gathers all bonus exp from mobs, bosses, and events. The difference with mobs and bosses is that they're 1 less spreadsheet reference. We'll just input the data and have it added together in an organized way. 4. High scores references the Master Bonus Exp spreadsheet that is displayed on the high scores. This is where Velo takes the bonus and automatically adds it to your total exp on site which then I obtain that exp for the high scores and rosters. If anyting from 1 or 2 get behind or stalled, it returns N/A VALUE to the next spreadsheet then 0's for anything after. It's a slight complication that isn't detrimental or breaking the system at this point. |
Re: The Unofficial FFR RPG [Beta]
Oh god. Sign me up for this. This sounds amazing. :3
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Here you go.
TheDVDMan: Total Experience: 2,793,465,556 Level: 16 (71.4%) Don't forget to visit this link to get your badge ^^ http://www.flashflashrevolution.com/...?type=getbadge |
Re: The Unofficial FFR RPG [Beta]
Lol oh god I'm like the fourth lowest one. ._. Haha thanks.
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Im in :D
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Re: The Unofficial FFR RPG [Beta]
25thhour:
Total Experience: 7,815,576,737 Leve: 27.956 Don't forget to visit this link to get your badge. http://www.flashflashrevolution.com/...?type=getbadge |
Re: The Unofficial FFR RPG [Beta]
Hell yeah, I'm in =D
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Re: The Unofficial FFR RPG [Beta]
FangedSerenity:
Total Experience: 4,356,829,543 Level: 20 (87.3%) Be sure to check out this page for your badge! |
Re: The Unofficial FFR RPG [Beta]
Ha, didn't realize that I leveled up to 71.
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48.48 woot =p
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Congrats to all level ups!
Added bonus exp breakdown link to high scores page and adding it to the OP now. Link here. May keep track of the amount of bosses and mobs you killed and events you participated. Not sure on that statistic. EDIT: And made high scores look better. |
Re: The Unofficial FFR RPG [Beta]
Why do I still have no bonus XP? The Round 1 spreadsheet said I should have 20,008,000 bonus XP.
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Thank you for catching. I must have missed that when I finalized the exp. Thank you. Sorry for the inconvenience.
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Almost to level 42.
Feels so far away still, lol. |
Re: The Unofficial FFR RPG [Beta]
Speaking of the bonus XP, how much is level 58-59? I played a lot for the tournament, and was close to top for the bonus XP in round two. Thanks for investigating.
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Exp list is posted in at the end of the FAQ section so I'll make it more noticeable now.
Level 58 : 33,640,000,000 Level 59 : 34,810,000,000 1,170,000,000 required |
Re: The Unofficial FFR RPG [Beta]
I don't have my bonus exp from the 1st event on that sheet you linked to
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Yay level 49!
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Level up finally =)
Rip level 69. |
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Nice tier 8 get =P
Expect test mob release within the next day or so, folks~ |
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leveled up :D lets go guys!!
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Yay level 58 get! Once I actually get all my unplayed songs out of the way I bet I can get to 60!
Can't wait for the test mob! |
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I would like to join.
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I guess you can sign me up. :V
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top:
Total Experience: 745,139,919 Level: 8.632 JenovaSephiroth: Total Experience: 1,454,345,740 Level: 12.06 Refer to big red text in this signature for your badges! |
Re: The Unofficial FFR RPG [Beta]
hYpe
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Re: The Unofficial FFR RPG [Beta]
It was a warm, sunny day at Dream Land, when Kirby was enjoying his slice of delicious strawberry shortcake.
"Ah, such beautiful weather out today," he thought, as he was happily reminiscing on how he'd proven to Waddle Dee that he could get to the tootsie roll center of a tootsie pop with no licks. He was about to take another bite into the strawberry-ly goodness when suddenly.... *whoosh* His strawberry shortcake was gone! Yes, it was all gone - someone had swiftly stolen all his sweet, sugary goodies! Kirby looked down sadly at his empty plate until he suddenly realized - This must be the misadventures of...!! FFR RPG Mobs Yes, folks, welcome to the v1.7 update of The (Unofficial) FFR RPG (BETA) - mobs! We've spent hours on end thinking up and modifying the mob system (and making a ton of obscure references while we were at it), and now we're giving a test run a go. Here's a quick rundown of what we have in store for you for the time being: Daily Mobs ========== Daily mobs will be the only available type of mobs for the time being. These aren't necessarily daily - they will simply last around 24 hours upon "spawning" for you to defeat. Battle rules are simple - when any of the admins "spawn" (announce via a post) a daily mob (or daily mobs), we will post information such as the name of the monster, the monster pic (read: stock photos and various images we found through Google's wondrous image search - this might change eventually), level, songs, and HP. You will be playing the songs the monster requires you to play, and trying to get as high a total score across those songs as you can. When you would like to attack the monster, simply post your scores in a screenie containing your username and the timestamp of the play (only your best scores will count at the end of the day). Your total score will be the damage inflicted, and of course, if it goes over the monster's HP, you will be victorious! At the end of the 24 hours, we will be awarding bonus EXP, which will be based on the monster level, your own level, and the monster's HP. (Formulas are subject to change if we feel that they're unfair. Please keep in mind that this is an early beta stage of mobs, and we will be more than happy to hear out your suggestions regarding the system or the EXP awarded.) Sometimes, you will see the monster's name in red. This means that the monster has more than the "standard HP" (which was determined by the monster tier) and will be harder to defeat. These will be spawned at random for an added challenge - awarding 10% more EXP than the monster would normally! Please keep in mind that Daily Mobs will cycle through monsters of all levels, to cater to everyone from our beginner players to the greatest of our arrowsmashing titans. In the near future, we will be releasing Request Mobs, which should give each player a better challenge to fit their skill level. But we'll save those for later. =P As celebration of our first update with mobs, I give you not one, but THREE mobs to take on for today! You may choose to battle as few or as many of these as you would like: These mobs last until 9:59:59 PM server time, August 15, 2012. Allez! Go, Warpstar! Or something! Have fun, folks! |
Re: The Unofficial FFR RPG [Beta]
Are mobs raw scoring? Is total score combo scoring? /confused
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woohoo! brb battling
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It's combo scoring. The HP they have are based on the total score of the song(s) in play.
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EDIT: Ninja'd by AJ |
Re: The Unofficial FFR RPG [Beta]
ALRIGHT MOBS!
Probably going to battle these soon, not sure if I have to stop playing FFR until I get the support token for the whole "get the same score 10 times in a row" thing (so the 10 recent games show on my profile). |
Re: The Unofficial FFR RPG [Beta]
oh intertesting
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Is this good enough for a screenie? If so, here's Mad Teacher.
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Does it matter how much we defeat the monster by? ex tier 4, 15 or better. if we AAA everything, do we get more exp?
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Note: Damage inflicted will be based on the score assuming you played the songs separately - e.g. FFR Pro 21 deals 3,978,830 damage with those scores, enough to defeat Mad Teacher. |
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lvl up!! whoever made these things shiny b4, would you be ever so kind to do it again? :)
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Gunmen, are shot down.
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Edit: I guess nevermind, it ended. =/
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thank you :D
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I am calling it now, the official term for AAAing off an enemy is called a "Coup de grâce".
Mad Teacher Coup de grâce - A F X Z |
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Tier 9: So close yet super far away Dx
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Tier 9:
Very happy to still be able to FC this; last time I played Little God Channel, I got something like 0-0-3-2 because I had blocks on that weird trill + 32nd mini-burst stuff involving the L/D/R arrows, haha. I'll take out Tier 4/6 in a bit. |
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I got bored and I like this song.
Tier 9: Downed. ps: hitting 2121etc. trill as 1212etc. provokes mass score screw up from 3-0-0-1 to such. |
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O btw, here's Gunmen complete. I can't do jacks. No Coup de Grace.
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With each digit added to the mobs defeated...the font size increases! GET TO FIGHTING! Side-note: Bonus Exp may be missing for a few minutes. I'm tired of it glitching so I'm putting it in hardcore mode. 1 less check for google to screw up. |
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Gunmen:
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Mad Teacher Get
I tried the next one, but got a BF and then 11-7-0-9 on CGS lol |
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Doing other mobs now, but here's the mad teacher one:
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go AAA Z Sax!!
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Gunmen (must have lost connection or something for a couple seconds, unrecorded score lol):
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Re: The Unofficial FFR RPG [Beta]
Don't forget: your mob exp is updated live (this time)! Which means it's already added to your exp! Yayyyyyy!
Side-note completed: made event exp one less spreadsheet lookup (ie more rigorous) so it won't return N/A VALUE or 0's EDIT: We're having fun as well as updating: |
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Akira:
All mobs destroyed, what's next boss? |
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Mad cuz bad teacher defeated!
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EDIT: |
Re: The Unofficial FFR RPG [Beta]
Small tidbit of how our operations go:
1. Someone brings up an idea 2. someone comments 3. someone cracks a joke or pun 4. 3. 5. 4. 6. 5. 4.5 success. In summary: we have more fun than production. kjw EDIT: Many thanks to ~Zeta~, defeating a regular mob with a combined blackflag across all of the given songs (like Zak's victory over Mad Teacher) is now called a "faire une grève". |
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