Camera Matching

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  • darkshark
    Nothing.
    • Nov 2004
    • 4189

    #1

    Camera Matching

    Shot some footage over the weekend with my friend Matt (sk8mastr on here) and did the 3d and composite work for it last night. Footage was tracked with Boujou, destruction was done in 3ds max with Rayfire, compositing done in AfterEffects.

    Motion tracking done in Boujou, compositing, and color matching done in After Effects, 3d destruction elements done in 3ds Max.
  • who_cares973
    FFR Player
    • Aug 2006
    • 15407

    #2
    Re: Camera Matching

    nice. would be cooler if it looked more realistic though

    Comment

    • XXXsmittyXXX
      Anxiety monster
      • Jul 2005
      • 6924

      #3
      Re: Camera Matching

      Looks pretty damn realistic to me.

      Comment

      • Zageron
        Zageron E. Tazaterra
        FFR Administrator
        • Apr 2007
        • 6592

        #4
        Re: Camera Matching

        Looks pretty good.

        I like.

        Comment

        • Plan_Bsk81127
          snooches
          FFR Simfile Author
          • Aug 2007
          • 6420

          #5
          Re: Camera Matching

          Looks pretty sweet. Im sure if you kept messing with it you could make it a bit more realistic to make it even more amazing. =]

          Comment

          • darkshark
            Nothing.
            • Nov 2004
            • 4189

            #6
            Re: Camera Matching

            I'm going to be honest on this one, I have no clue how to make it look better than this. Rofl.

            Comment

            • Zageron
              Zageron E. Tazaterra
              FFR Administrator
              • Apr 2007
              • 6592

              #7
              Re: Camera Matching

              Use more textured wall pieces. They look like pieces of a model that have a single colour pasted on them.

              Textures are generally the #1 way to make something look better.

              Comment

              • darkshark
                Nothing.
                • Nov 2004
                • 4189

                #8
                Re: Camera Matching

                uhm...the digital wall actually is textured with a photo of the real wall. I don't know how much more accurate that can get haha.

                Comment

                • ~Zero~
                  FFR Veteran
                  FFR Simfile Author
                  • Nov 2006
                  • 1556

                  #9
                  Re: Camera Matching

                  I think what bothered me in this clip is that the back wall isn't affected at all from that ram, I would think at least part of the back wall would be scratched or something. And something about how the pieces fell bugged me.


                  Originally posted by Xiaounlimited
                  More like Tier ~0~

                  Comment

                  • darkshark
                    Nothing.
                    • Nov 2004
                    • 4189

                    #10
                    Re: Camera Matching

                    I think zero is on to something there. The brick wall should have some debris stuck to it for sure, good eye ;D

                    Comment

                    • XXXsmittyXXX
                      Anxiety monster
                      • Jul 2005
                      • 6924

                      #11
                      Re: Camera Matching

                      Hmmm i watched it a few more times, and noticed that the wall sort of crumbles inwards before he actually rams into it fully. All the falling of the material looks fine to me.

                      Comment

                      • who_cares973
                        FFR Player
                        • Aug 2006
                        • 15407

                        #12
                        Re: Camera Matching

                        you can tell when the current wall is replaced with the 3d version of it or w/e. having the peice crumble more when they hit each other and break apart more would be more realistically. they way end up and giant slabs bothers me because i dont think walls like those have rebars in them

                        Comment

                        • Nullifidian
                          ¯\_(ツ)_/¯
                          FFR Simfile Author
                          • Sep 2007
                          • 1837

                          #13
                          Re: Camera Matching

                          The wall breaking so soon bothers me a lot.
                          In addition to what others mentioned in this thread, I noticed some of the debris jumps up from its current spot. This looks very unrealistic to me.
                          It could use some more debris as well, like, tiny bits instead of huge slabs. I'm sure real-life crumbling of a wall has a lot more tiny bits crumbling from huge slabs since they are very vulnerable and should break up even more when hitting the ground.
                          I also noticed the pants shows some of the 3d through it lol.

                          Comment

                          • darkshark
                            Nothing.
                            • Nov 2004
                            • 4189

                            #14
                            Re: Camera Matching

                            Rofl geez, I can no longer post anything less than perfection. This one wasn't intended to be anything on a serious level .___. rofl.
                            Last edited by darkshark; 02-23-2011, 10:01 AM.

                            Comment

                            • Nullifidian
                              ¯\_(ツ)_/¯
                              FFR Simfile Author
                              • Sep 2007
                              • 1837

                              #15
                              Re: Camera Matching

                              Haha, just posting what caught my eye. For something not so serious, it's good.

                              Comment

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