TWG XCI Host Sign-ups

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  • clarinet89
    FFR Player
    • Jan 2008
    • 899

    #1

    TWG XCI Host Sign-ups

    Last edited by clarinet89; 11-12-2009, 08:45 PM.

    Questionable Content
  • FictionJunction
    FFR Player
    • Nov 2006
    • 3843

    #2
    Re: TWG XCI HOst Sign-ups

    someone host a mason oriented game
    Originally posted by j-rodd123
    wow

    Comment

    • Temote
      FFR Player
      • Jun 2007
      • 748

      #3
      Re: TWG XCI HOst Sign-ups

      Originally posted by FictionJunction
      someone host a mason oriented game
      Actually, yes. I was hoping something like that would pop up this time. x_x

      Or a manhunt.

      Comment

      • FictionJunction
        FFR Player
        • Nov 2006
        • 3843

        #4
        Re: TWG XCI Host Sign-ups

        no manhunts
        Originally posted by j-rodd123
        wow

        Comment

        • emerald000
          the Mathemagician~
          • Nov 2005
          • 1320

          #5
          Re: TWG XCI Host Sign-ups

          Well then:

          16 players game

          3 masons
          4 wolves
          9 humans


          gogogo

          Comment

          • DarkManticoreX2
            TWG Overlord
            • Apr 2005
            • 7355

            #6
            Re: TWG XCI Host Sign-ups

            A2P
            AAA's = 800

            Originally posted by V
            Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.

            Comment

            • A2P
              FFR Veteran
              • Apr 2009
              • 3127

              #7
              Re: TWG XCI Host Sign-ups

              Basically my game is another normal game

              10 humans
              1 seer
              1 psychic

              4 wolves

              with a new rule...the MANTI WITNESS PROTECTION ACT

              basically, if manti signs up for this game, the wolves are not allowed to kill him on night 1. I know it sounds a bit unfair but come on...give manti a chance will ya?

              Comment

              • jump_the_bullet
                Oh you fancy, huh?
                • Jan 2008
                • 912

                #8
                Re: TWG XCI Host Sign-ups

                TWG XCI: Double Manhunt

                16 players

                The players will be randomly split up into two groups: A and B. Each group will have their own separate thread.

                Each group will have:
                7 humans
                1 wolf

                The wolves will have one kill each per night and they must kill someone in their own group.

                At the end of Day 2 the threads will merge together and the wolves will find out who each other are.

                If one of the wolves is killed on D1, the threads will merge automatically and the last wolf will gain two kills per night.
                If the merge happens normally the wolves will only have one kill per night.

                You cannot speak to the people in the other group until the threads are merged.

                Comment

                • Temote
                  FFR Player
                  • Jun 2007
                  • 748

                  #9
                  Re: TWG XCI Host Sign-ups

                  Wait, how would you merge the threads together? Using Manti, or just not having anyone post in a certain thread, or...?

                  Comment

                  • jump_the_bullet
                    Oh you fancy, huh?
                    • Jan 2008
                    • 912

                    #10
                    Re: TWG XCI Host Sign-ups

                    manti will merge them
                    i already ran it by him

                    Comment

                    • emerald000
                      the Mathemagician~
                      • Nov 2005
                      • 1320

                      #11
                      Re: TWG XCI Host Sign-ups

                      Like I told him, the only thing I have against that game is the 2 wolfings per night if a wolf is killed D1. I find that it removes the incentive to kill one of the wolves, since the game might get harder with 2 kills each night.

                      Comment

                      • Temote
                        FFR Player
                        • Jun 2007
                        • 748

                        #12
                        Re: TWG XCI Host Sign-ups

                        Aren't there going to be two kills when it merges anyway? Or am I reading it wrong?

                        I'm looking at it as 'Each wolf still keeps their kill when the threads merge'. And the two kills per night I figured was to balance out the lowered number of wolves. x_x

                        EDIT: Oh wait, I missed a line. I see.

                        Still, it sounds more like a balance issue.

                        EDIT2: Or rather, 'trying to pit one wolf up against fourteen (I think?) humans all at once is incredibly unfair and would more than likely drag the game to all kinds of hells'. That's what I'm seeing. x_x

                        EDIT3: I'm guessing that we're taking a kind of an honor code on the 'not talking to players from the other side'?

                        Also, are all the hosts right now adopting the 'kill all inactive players instead of giving phantoms' rule we're trying to instate?
                        Last edited by Temote; 11-12-2009, 11:12 PM.

                        Comment

                        • jump_the_bullet
                          Oh you fancy, huh?
                          • Jan 2008
                          • 912

                          #13
                          Re: TWG XCI Host Sign-ups

                          Originally posted by emerald000
                          Like I told him, the only thing I have against that game is the 2 wolfings per night if a wolf is killed D1. I find that it removes the incentive to kill one of the wolves, since the game might get harder with 2 kills each night.
                          if the humans intentionally dont kill one of the wolves though it would end up being 6 humans to 2 wolves.
                          and if they do kill one of the wolves on D1 then it will be 13 humans to 1 wolf leaving the wolf at a major disadvantage anyway thats why it would be wise to give the lone wolf 2 kills

                          @temote its basically a manhunt. manhunt aren't really balanced to begin with

                          EDIT FOR TEMOTE SINCE EDITING IS COOL BRO : honor code yeah. it will be dealt with like the "no talking to dead players" rule
                          Last edited by jump_the_bullet; 11-12-2009, 11:19 PM.

                          Comment

                          • FreezinIce
                            FFR Player
                            • May 2005
                            • 209

                            #14
                            Re: TWG XCI Host Sign-ups

                            16 Players
                            4 Wolves
                            1 Seer
                            1 Psychic

                            10 Humans


                            Phantom Control is ON (The accumulation of phantoms from missing a voting phase is forbidden. On the awarding of 1 phantom from this, the player will be ejected and replaced with a sub. If the sub is given a 2nd phantom, the player will be cardflipped and killed. If a player is given their first phantom and there is no sub to replace them, they will instead be killed and cardflipped. DON'T SIGN UP IF YOU AREN'T ACTIVE.)

                            Blind Justice is ON (The voting for a person based on the phrase "to avoid phantoms", the mentioning of phantoms when a player casts his/her vote, the use of safeties, and the voting of someone with the vote post containing just their name in bold is forbidden. Doing any of these will not only cause your vote to be null for that day phase, but if phantoms are awarded to any other players that day based on inactivity, you will receive one as well. These phantoms are not subject to Phantom Control and can accumulate endlessly for as many day phases as you violate these rule.)

                            Hindsight is ON (If in any post you state that any of your votes from any previous day were "to avoid phantoms", then you will be killed, but not cardflipped)

                            People who are inactive deserve phantoms and should suffer the consequences. This game seeks to do away with the idea of insta'ing a person to prevent the accumulation of phantoms.
                            Last edited by FreezinIce; 11-13-2009, 12:53 AM. Reason: bbcode errors
                            ========

                            To let the world be.

                            ========

                            Originally posted by Charu
                            Wow, all most of my town reads vanished. Thanks Freez for stirring the pot, motherfucker!!!


                            Originally posted by mellon_collie
                            AHHHHHHHHH SKEET SKEET SKEET SKEET
                            Originally posted by roundbox
                            AHHHHHHHHH SKEET SKEET SKEET SKEET


                            Originally posted by Afrobean
                            Lynch all liars is good meta. Period.
                            Originally posted by Red
                            My guess at this point is that there aren't actually any wolves, and all the humans are just going to kill each other until only a few are left. Then the remaining survivors will realize they are the real monsters.
                            Originally posted by TWG Ike
                            SCUM THEATER AA SCUM CHARU WOLF ALIEN ROUNDBOX IS TOWN AND FRAMED

                            Comment

                            • devonin
                              Very Grave Indeed
                              Event Staff
                              FFR Simfile Author
                              • Apr 2004
                              • 10120

                              #15
                              Re: TWG XCI Host Sign-ups

                              A2P

                              Comment

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