My first "real" 3D architecture assignment - Living room

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  • Mythix
    FFR Veteran
    • Oct 2006
    • 1045

    #1

    My first "real" 3D architecture assignment - Living room

    Hello!

    So, yeah, I've been quite busy.

    First off, let me say I knew nothing about lightning and textures when I started this so I've done that part over and over again, and I'm playing with daylight system on this scene.

    Please, critisize it, but keep your critics constructive. This is my first obligatory assignment for school, so please bring up ideas and so on for it.

    Afew facts about it:

    I can't find a leather bump map I'm happy with.
    I can't get the specular level to work.
    I can't get the "lightning holes" in the roof to glow in mr.
    I hate my curtains. I have rendered them quite alot of times now but I'm never satisified, I will try all the cloth modifiers later.
    I'm not happy with my overall lightning.
    I want to take this to the next level, but when I am happy with one thing, another thing gets effed up.
    Any critic or hint which will make this more realistic is appreciated! <3 So yeah enjoy ^^

    That being said, please, comment. I will post the picture I'm imitating later, I just gotta find it, the assignment is to get as equal as possible, or better

    REALISM ADDED!

    Here you can see the development:


    And yeah here's the image I'm supposed to make, however I thought the colors was lame as scat so I changed that a bit.
    Last edited by Mythix; 11-9-2009, 09:25 PM.
  • Dr Tran
    Banned
    • Aug 2008
    • 1134

    #2
    Re: My first &quot;real&quot; 3D architecture assignment - Living room

    i remember making blueprints and adding all the furniture and windows using an architecture program. i miss high school ;_;



    really awesome job but the tv is bugging the hell out of me but i dot know why

    Comment

    • Mythix
      FFR Veteran
      • Oct 2006
      • 1045

      #3
      Re: My first &quot;real&quot; 3D architecture assignment - Living room

      Originally posted by Dr Tran
      i remember making blueprints and adding all the furniture and windows using an architecture program. i miss high school ;_;



      really awesome job but the tv is bugging the hell out of me but i dot know why
      Prolly because I haven't added a metal texture or specular level on the gray part, nor the logo ^^ so it looks like a lego background with high gloss front, much.

      Comment

      • Dr Tran
        Banned
        • Aug 2008
        • 1134

        #4
        Re: My first &quot;real&quot; 3D architecture assignment - Living room

        nah its not that

        Comment

        • Mythix
          FFR Veteran
          • Oct 2006
          • 1045

          #5
          Re: My first &quot;real&quot; 3D architecture assignment - Living room

          Originally posted by Dr Tran
          nah its not that
          Then I give up. I'll make a CRT instead >:]

          Comment

          • mhss1992
            FFR Player
            • Sep 2007
            • 788

            #6
            Re: My first &quot;real&quot; 3D architecture assignment - Living room

            Wow, this is cool.

            Well... One thing that I found weird was the image seen through the window. It seems like this apartment is several feet above the rest of the city...
            The light that comes from out of the window is also a bit weird. Too intense, I think.
            The plates have no shadows, why? They aren't really all that transparent. Maybe it's just their position...

            I actually liked the curtains.

            EDIT: Image in the mirror has different lighting, in the carpet. Unless it's an illusion.
            jnbidevniuhyb scores: Nomina Nuda Tenemus 1-0-0-0, Anti-Ares 1-0-0-0

            Best AAA: Frictional Nevada (Done while FFR was out, so it doesn't show in my level stats)

            Resting. I might restart playing FFR seriously someday.

            Comment

            • chidori!
              FFR Player
              • Jun 2007
              • 1603

              #7
              Re: My first &quot;real&quot; 3D architecture assignment - Living room

              the 1st image the house looks like it's going to fall on the town

              Comment

              • Mythix
                FFR Veteran
                • Oct 2006
                • 1045

                #8
                Re: My first &quot;real&quot; 3D architecture assignment - Living room

                Originally posted by chidori!
                the 1st image the house looks like it's going to fall on the town
                Thank you.


                mhss: Impossible, it's 100% raytraced? I can't do but guess, and I'll go for it being segment shadow mode because of the DL system.

                As for the carpet, I haven't done that yet.

                Comment

                • darkshark
                  Nothing.
                  • Nov 2004
                  • 4189

                  #9
                  Re: My first &quot;real&quot; 3D architecture assignment - Living room

                  Mythix, sometimes instead of punching in real-world numbers into the program, and expecting them to look or behave like real-world attributes isn't enough, you've really got to mess around with settings until it looks right.

                  Redo your curtains, you need about 50 segments in each direction on that plane before you apply the cloth modifier, it would make it much less rigid looking.

                  Remove the background for now.

                  You need to setup global illumination, it's not hard to do at all, but render times will probably quadruple. I think GI would solve alot of your issues.

                  ps why is your ceiling glossy.

                  Comment

                  • foilman8805
                    smoke wheat hail satin
                    FFR Simfile Author
                    • Sep 2006
                    • 5704

                    #10
                    Re: My first &quot;real&quot; 3D architecture assignment - Living room

                    It appears to be night time, yet there is clearly a daylight like pattern across the floor.

                    Last edited by foilman8805; 11-3-2009, 03:01 PM.

                    Comment

                    • Spenner
                      Forum User
                      • Nov 2006
                      • 2403

                      #11
                      Re: My first &quot;real&quot; 3D architecture assignment - Living room

                      I love the drapery best, along with the ornaments on the table under the left curtain.

                      Comment

                      • Mythix
                        FFR Veteran
                        • Oct 2006
                        • 1045

                        #12
                        Re: My first &quot;real&quot; 3D architecture assignment - Living room

                        Originally posted by foilman8805
                        It appears to be night time, yet there is clearly a daylight like pattern across the floor.

                        No worries I've created an outdoor system for it, and changed the background pictures, I'll upload the "new" room soon >:]


                        Spenner: I'm changing the curtains aswell, pretty much the same as now just alot more wrinkles.. Also, I'm going to add some more shiny stuff...

                        Comment

                        • abro13
                          Professor Spellcheck
                          • May 2006
                          • 136

                          #13
                          Re: My first &quot;real&quot; 3D architecture assignment - Living room

                          As darkshark said, the celing is really shiny. It shouldn't reflect light like that. Floor too, it's waaaay too shiny.
                          The plates on the table almost look like they're crystal, so you might want to redo the texture.
                          The left curtain looks a lot bigger than the right one, almost as if it were meant to hide the wall; it looks bunched up in the corner.
                          The shadows that show when each window pane ends is really skinny too. You'll probably want to make the shadows thicker.

                          EDIT: If it's night outside, there should be more light coming from the above lights than outside. City lights alone shouldn't make it that bright. Increase the brightness from the top and decrease it coming from outside. That should solve your light problems
                          Last edited by abro13; 11-4-2009, 09:05 AM. Reason: Asked people from computer class for things they saw as well~



                          Originally posted by MrGiggles
                          That just reminded me of the time one dude got killed riding that Superman ride at Six Flags. He was disabled or morbidly obese or something and got flung into a fence.
                          Originally posted by SethSquall
                          Poor fence =/

                          I mean kid.

                          Poor kid...

                          Comment

                          • Mythix
                            FFR Veteran
                            • Oct 2006
                            • 1045

                            #14
                            Re: My first &quot;real&quot; 3D architecture assignment - Living room

                            Originally posted by abro13
                            As darkshark said, the celing is really shiny. It shouldn't reflect light like that. Floor too, it's waaaay too shiny.
                            The plates on the table almost look like they're crystal, so you might want to redo the texture.
                            The left curtain looks a lot bigger than the right one, almost as if it were meant to hide the wall; it looks bunched up in the corner.
                            The shadows that show when each window pane ends is really skinny too. You'll probably want to make the shadows thicker.

                            EDIT: If it's night outside, there should be more light coming from the above lights than outside. City lights alone shouldn't make it that bright. Increase the brightness from the top and decrease it coming from outside. That should solve your light problems
                            No worries, I've changed the background, ceiling, tapestry, curtain and the floor.

                            Comment

                            • Mythix
                              FFR Veteran
                              • Oct 2006
                              • 1045

                              #15
                              Re: My first &quot;real&quot; 3D architecture assignment - Living room

                              Originally posted by darkshark
                              Mythix, sometimes instead of punching in real-world numbers into the program, and expecting them to look or behave like real-world attributes isn't enough, you've really got to mess around with settings until it looks right.

                              Redo your curtains, you need about 50 segments in each direction on that plane before you apply the cloth modifier, it would make it much less rigid looking.

                              Remove the background for now.

                              You need to setup global illumination, it's not hard to do at all, but render times will probably quadruple. I think GI would solve alot of your issues.

                              ps why is your ceiling glossy.
                              It's 100*100 segments on those curtains. Any other ideas? Lol xD

                              Roof was shiny because I forgot that I detatched the polygons to use lume glow in mr., so I applied the same material as I did on the plates etc... Dun ask >:]

                              Working on light-hit glowing now. I -really- suck at making good lightning.


                              DS, do you know why I for some reason can't use sky portal? They appear as big black boxes when I apply them outside my windows. The lightning looks a billion times better considering they actually send out background lightning/colors, but they look like black boxes. My teacher has given up, on other scenes, they don't, but if I merge my scene to a new one, the problem persists.

                              EDIT: As for the curtains, and prolly some other stuff, I've applied no smoothing/ts/s.groups on this scene, I guess the drapery would look better. I've also changed the carpet on the floor, using the right modifier, and the 'mirrors' on the walls are now paintings. Of red balls. For no obvious reason.

                              Comment

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