I know I've already shown this once, but I guess it couldn't hurt to throw it out there again-- just slightly changed from the old one.
If anyone else wants to host it, that'd be cool, but I can if no one feels like it.
Pakkuman-no Densetsu (The Legend of Pakkuman)
General Rules
•16 Players (4 Ghosts, 3 Blues, 9 Pac-People, and 1 purple)
•Insta's are on.
•The only cause of death known publicly is a wolfing (there's ectoplasm everywhere).
•Night-talk is on.
•Days last 48 hours; nights last 24 hours or until all pm's are received.
Ghosts
------------------------------------------------------------- Oikake (Blinky)- Master Wolf, seers green Machibuse (Pinky)- color seer Kimagure (Inky)- vigi/lynch guardian (nightly choice) Otoboke (Clyde)- the stupid one
The wolf to send the pm for wolfing is designated to be the wolf who kills the selected player.
The lynch-guard target choice must be made the night prior to the actual lynching and
can only be used once successfully. It is retained if used unsuccessfully.
Pac-People
------------------------------------------------------------- Pakkuman- Holds one Power Pellet (see below for info), 2 lives (see Pal for info) Ms. Pacman- guardian Professor Pacman- color/role seer, also has the ability to research 3 players of his choosing (see below for info) 9 Pac-People- Well... who wants extra responsibilities anyway? Right? Pal- Very little is known about the mysterious Pal. She once spent a fair amount of time with Pakkuman very long ago. During their time together, Pal developed a crush on Pakkuman. Over the years, Pal's crush turned into obsession and an irrational but powerful hatred for anyone Pakkuman may have valued more than herself. The insane Pal has vowed that no matter the consequences, Ms. Pacman and the Professor must die before she does.
As part of Pal's obsession with Pakkuman, she ventures to his house at the start of each night to anonymously give him a gift of magical fruit. This fruit is what grants Pakkuman his supernatural vitality and is effective until the end of the next day.
Should Pal die, Pakkuman will no longer receive the magical fruit; the last magical fruit he ate continues to work as would normally. The fruit must be used immediately at the beginning of each night because Pakkuman simply can't resist the deliciousness enough to save it for later.
Should Pakkuman already have lost a lost a life when Pal dies, Pakkuman will die when his most recently obtained fruit (the only thing keeping him alive) wears off.
If Pakkuman dies before Pal's job is complete, she loses interest in killing the Professor. She instead must live to see the person who killed Pakkuman dead. Pal will be informed of Pakkuman's death and identity through pm; she still holds a grudge against Ms. Pacman.
In the case that Pakkuman is lynched, the player to cast the deciding vote is Pal's target. If Pal is the one to cast the deciding vote, she commits suicide and loses-- even if she's already achieved her initial goal.
If Pakkuman dies after her initial job is complete rather than before, she wins (assuming she did not kill him by casting a deciding lynch vote). Pal can still be victorious even if she doesn't live through the entire game.
-------------------------------------------------------------
The Power Pellet
The Power Pellet allows for one vigi, which must be used at night. If the vigi successfully kills a ghost, the Power Pellet is retained and may be used again the next night.
The cycle continues until the vigi is guarded or used on a non-ghost. If the Power Pellet is wrongfully used on a non-ghost, it's gone forever. If the vigi is guarded, and the player who guarded the vigi (this may be Kimagure OR Ms. Pacman) is lynched the next day, the Power Pellet is retained and the cycle restarts immediately.
Research Papers
In his researching the three players of his choice, the Professor discovers the roles of each subject. However, the Professor is old and forgets very quickly that he ever wrote the research papers. Thus, he cannot tell anyone about who he researched or what his findings uncovered (the player whose role is the Professor will not be informed of the research findings because, of course, the player wouldn't forget).
If any of the research subjects should die, he inexplicably remembers the research paper he wrote (perhaps because of the increased focus on this person) and immediately publishes it to the town, cardflipping the subject and revealing his/her role).
Should the Professor die, the papers which have not already been published are lost forever.
Wolves: Master wolf - Seers green
Seer Wolf - Can seer one person a night phase at the cost of his own vote in who to wolf.
Normal wolf - Yeah... Sucks. You don't get sheeet.
Blues: Seer - Can seer one person a night.
Guard - Can guard one person from wolfing a night.
Psychic - Is told the number of wolves left every night.
Humans:
In order to make it more interesting for a normal human, each one will have some type of ability they can use once per game. There will be a limit to when and how you can use it. (I.e.- Vigi cannot be used as an end game thing) The details will be in your p.m.
Don't worry, they won't be too gimped. Some may even help the wolves and you will be forced to use them in one way or another. =o
There will be things like lynch guard, vigi, shield
But there will also be interesting twists as to what else there are....
Dear sirs,
One of my checks was returned marked "insufficient funds".
In view of current events in the banking market, does that refer to me or to you?
MasterWolf: Yeah, a wolf seered blue Seer Wolf Normal Wolf
Seer Drunken Seer: A Seer that receives wrong seering results. Is told he is a normal Seer. Guardian
Miller: Is told he is a normal human. Saint: Normal human that is revealed as a human when he dies. Is told he is a normal human. Loose Cannon: When seered, the player that seered him will die. Is told he is a normal human. Human
Human
Human
Human
Human
The Pack's Defender - The lone wolf cannot be lynched until he is killed.
Sly Wolf - May switch roles with the lone wolf durring the night.
Seer/Vigi - Can act as a seer, or vigi somebody durring the night, however, the vigi will cost their life. Send either a "Seer Player X" or "Vigi Player X" to prevent confusion.
Dead Eye - If this player is the first person to vote for somebody during a lynching phase and that person is lynched, their lynching will not be stopped by other effects.
7 Humans
1 Unlucky Human - If this person is the last to vote on a person that would be lynched, the lynch fails. Is unaware of this detriment.
Last edited by Ruritsu; 08-8-2009, 02:09 PM.
Reason: Capitalization...
=__=' My sig was 22 pixels too tall, so this is here instead...
Comment