How far should I amplify volume?

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Goldenwind
    FFR Simfile Author
    FFR Simfile Author
    • Jan 2006
    • 762

    #1

    How far should I amplify volume?

    Many of the professionally-mixed songs I've downloaded, such as Tricky Disco, and those in the ITG Rebirth pack, have a volume that can be clearly heard when playing them on ITG2.

    Many of the songs I bring in on my own, like Gradeus, or mainstream songs, you can't hear them that clearly.

    When looking at songs like Tricky Disco in an mp3 editor, I noticed that much of the sound looks like a block from afar, meaning the sound reaches the peak it can go before it gets cut off. I've tried doing this for my songs (Often having to raise the volume by 240%), and while it helps, it still doesn't bring it on the same level of clarity as the aforementioned songs.

    How far should I, or could I, go before I start destroying the song? How can I solve this issue?
    They say there's a sun in the sky...
  • sleeplessdragn
    ~Bang that beat Harder~
    FFR Simfile Author
    FFR Music Producer
    • Jan 2004
    • 2321

    #2
    Re: How far should I amplify volume?

    It's probably more an issue with your mix than the actual levels. Decibels can be used as a measure of power, and speakers only output so much. Frequencies all use a certain amount of power, so put in tons of frequencies, and well you get the picture. The song you looked is probably maxing out its decibels with fewer frequencies, and thus sounds more clear.

    Comment

    • wickedawesomeful
      Carls, Girls, & Drugs
      FFR Music Producer
      • Dec 2006
      • 3888

      #3
      Re: How far should I amplify volume?

      dynamics are dead
      http://dozemusic.com/

      Comment

      • stargroup
        FFR Player
        • Jun 2007
        • 974

        #4
        Re: How far should I amplify volume?

        I'd say that if you can see the waveforms, never let the peaks go out of your sight. other than that, you really just want to play it safe and not possibly cause clipping (that's what it's called)

        if you can't hear the song well just turn up the volume
        (´・ω・`)

        Comment

        • iPatcH
          Swamp Lemons Rule
          FFR Simfile Author
          FFR Music Producer
          • Dec 2004
          • 3370

          #5
          Re: How far should I amplify volume?

          Just turn up your speakers, god damn.
          put on a donk on it

          Comment

          • Goldenwind
            FFR Simfile Author
            FFR Simfile Author
            • Jan 2006
            • 762

            #6
            Re: How far should I amplify volume?

            Originally posted by iPatcH
            Just turn up your speakers, god damn.
            Originally posted by Goldenwind
            have a volume that can be clearly heard when playing them on ITG2.
            I don't really have access to an arcade machine's operator's panel.
            They say there's a sun in the sky...

            Comment

            • iPatcH
              Swamp Lemons Rule
              FFR Simfile Author
              FFR Music Producer
              • Dec 2004
              • 3370

              #7
              Re: How far should I amplify volume?

              Open it up in something like Goldwave and use the "match volume" (or "normalize") option, then set the setting on either Default or Modern. It does a great deal of upping it without making it sounding trashed and retarded.

              Another option is to use a limiter. Just lay it over the whole track and crank that bitch up until it starts to distort.

              Enjoy your no dynamics.
              Last edited by iPatcH; 07-25-2009, 05:25 PM.
              put on a donk on it

              Comment

              • Pyroshock
                ε=-dΦ/dt
                FFR Music Producer
                • Jul 2006
                • 1170

                #8
                Re: How far should I amplify volume?

                Yeah, if you really wanted to that much you can limit/compress

                Read though: http://en.wikipedia.org/wiki/Dynamic_range_compression

                Comment

                Working...