TWG LXXXV: Blood Alliance

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  • Temote
    FFR Player
    • Jun 2007
    • 748

    #1

    TWG LXXXV: Blood Alliance

    Blood Alliance

    17 players


    The worlds of Mafia and The Werewolf Game collide!


    2 Werewolves - At night, the werewolves choose one human to satisfy their hunger. The mafia's been moving in on their food, so they're the top targets. They win when the Mafia is dead and they equal or outnumber the humans.

    2 Mafia - It started out like just a normal job for the Mafia. They got a hitlist, a location, and the tools of the trade, but when they discover that there are werewolves in their midst, things get interesting. They win when the Werewolves are dead and they equal or outnumber the humans.

    1 Seer - Can tell who is cursed by the mark of the beast, but cannot delve into personal connections. Investigates one person a night, but can only detect Werewolves.

    1 Detective -
    A cop who can easily find sings of criminal activity, but is untrained in the occult. Investigates one person a night, but can only detect Mafia.

    1 Psychic - Can detect the presence of werewolves, but is unskilled at mind-reading. Is told the number of Werewolves every night.

    1 Coroner - Can examine the bodies of the dead and see if they are a Mafia member, but has no knowledge of the signs of lycanthropy. Is told the number of Mafia every night.

    1 Guardian - Regular guard, with a bit of a dilemma.

    8 Civilians
    - Humans. Win when both Werewolves and Mafia are dead.

    Players:
    1. Spyke_MH (spykeslash)
    2. Bolth_mannn (bolthmannn)
    3. tupacodaman (tupacodaman)
    4. Gun92 (james92hofmann)
    5. emerald000 (emerald3x0)
    6. RedHerring (falseclues)
    7. AC1speakerbox (AC1colossus)
    8. sc979 (sam97379)
    9. RawrInc (jsrf326)
    10. Viccica (MMViccica)
    11. flawofhumanity (redrumfortherich)
    12. argo15 (Argo1516)
    13. Ruritsu (Ruritsu)
    14. GamerShadow (TwilightxShade)
    15. iluswirl (iluswirl)
    16. rzr (astickytree)
    17. Brilliant Dynamite Neon (MegamnGTX)

    Cardflipping: Off
    Night talking: On

    PMs going out in a bit.
  • AC1speakerbox
    FFR Player
    • Jun 2006
    • 1242

    #2
    Re: TWG LXXXV: Blood Alliance

    Yes! Lets do this!

    Comment

    • Temote
      FFR Player
      • Jun 2007
      • 748

      #3
      Re: TWG LXXXV: Blood Alliance

      Alright then, PMs are now out. If you didn't get one, send me a message.

      Night one has begun. It will end at 11 P.M. CST on Tuesday! (by request, Night will not end early)

      Human PM:

      Human

      Live through the days while lynching the Mafia and outing the Wolves.

      Good Luck.
      Last edited by Temote; 07-20-2009, 07:00 PM.

      Comment

      • flawofhumanity
        MMM WATCHA SAY
        • Apr 2004
        • 628

        #4
        Re: TWG LXXXV: Blood Alliance

        Alright, I've been talking this game through my head for a while now, and I think I know how we can win the game.

        Our 2 seers need to act as one. If they each seer someone separately, we will fail because we won't exonerate anyone from being a wolf/mafia. If they both seer the same person, that person becomes "confirmed" because there is no master wolf/mafia. Because of this, both seers should seer the same person tonight, and the guard should guard that person. Of course, this gives the wolves/mafia 2 free kills, but as long as no one is stupid and gives out their role we have a decent chance of losing only greens.

        Now once we decide on a person to guard/seer the seers will confirm that their seer is green by NOT saying anything. This means that our seers MUST BE active and they MUST do as we say. We also have to have 100% accountability with everyone agreeing to follow the plan. If the person comes out as mafia/werewolf, they should come out and state such so that we can lynch them. The wolves/mafia will not trade themselves by counterclaiming because at that point they put themselves down to only 1 person. If they do, we will lynch both in what I consider a good trade for us.

        At this point, if the person is human - we will have all blues come out to them and form an alliance based on that. If any roles are claimed twice, we will lynch both, again in a good trade off.

        The psychic and coroner should immediately come out once their object is eliminated, regardless of whether or not we successfully set up an alliance. This is because your role is useless once the wolves/mafia are dead except to inform of us such. After that, you are a basic human. Again, if someone comes out with false information and you are the actual psychic/coroner, let us know so that we can act on that information, lynch you both, and make yet another good trade.

        The rest of us should simply chat with others and try and figure out who is a wolf/mafia so that we can make seer suggestions, since those will be public decisions due to the necessity of both seers seering the same person. To make sure the wolves/mafia do not have too much influence, we must not let any one person have too much say in who it is. As such, I think we should have our own vote on who to seer during the night.

        I think this strategy gives us our best chance of winning, otherwise we take a huge risk of being unorganized and running ourselves into the ground taking 2 hits per night. If anyone has a different opinion or better strategy, please post it.
        Originally posted by pntballa18
        flaw cause he's well hung


        Comment

        • Brilliant Dynamite Neon
          nobody fiffers anymore.
          FFR Simfile Author
          • Dec 2006
          • 2440

          #5
          Re: TWG LXXXV: Blood Alliance

          What's up, dawgs?

          Just checking in. I won't have time to play today. I'll read everything and catch up tomorrow.
          ~ OFFICIALLY RETIRED FROM FFR THE GAME AND FFR TWG ~

          Thanks for the memories, folks. u da bes

          Comment

          • Spyke_MH
            FFR Player
            • Jan 2005
            • 204

            #6
            Re: TWG LXXXV: Blood Alliance

            I'm thinking one seer or psychic should come out to the thread, and once we are sure of no counterclaims the rest of the specials should try to team up with them as necessary. It might make it easier to get results without having all our people coming out to the thread and the guard can protect the one who did come out.

            Comment

            • AC1speakerbox
              FFR Player
              • Jun 2006
              • 1242

              #7
              Re: TWG LXXXV: Blood Alliance

              Going along with flaw's plan, we should probably seer a veteran n1.
              This would allow for the best decision-making among the alliance.

              Comment

              • iluswirl
                Clueless & Comfortable
                • May 2007
                • 462

                #8
                Re: TWG LXXXV: Blood Alliance

                Ugh. I beat the goddamned odds again. 8/17 and I still manage to get it.

                Well whatever. Unobligatory human post.

                Comment

                • Viccica
                  FFR Player
                  • Mar 2009
                  • 702

                  #9
                  Re: TWG LXXXV: Blood Alliance

                  Human post, etc, etc.


                  As for seering a vet... I'd say flaw for the first shot. Since you haven't come out as any specific role, that makes you regular human, mafia or wolf. If you're mafia or wolf, we get a good find right from the start, if you're human, we get a decent human to form an alliance around.

                  y/n?
                  Dear sirs,
                  One of my checks was returned marked "insufficient funds".

                  In view of current events in the banking market, does that refer to me or to you?

                  Sincerely,

                  Your Client
                  Eco Friendly
                  ~Chu

                  Comment

                  • Ruritsu
                    FFR Player
                    • Mar 2008
                    • 479

                    #10
                    Re: TWG LXXXV: Blood Alliance

                    Iluswirl: 8/17? Your math is clearly wrong, all players are human didn't you know?

                    Also, I too like Flaw's plan, as I only see it failing under some extreamly poor luck...

                    As for a target, I don't know, and will think it over, you can find me on AIM if you need to chat, and I'll have this page open all day...
                    =__=' My sig was 22 pixels too tall, so this is here instead...

                    Comment

                    • emerald000
                      the Mathemagician~
                      • Nov 2005
                      • 1320

                      #11
                      Re: TWG LXXXV: Blood Alliance

                      Originally posted by Viccica
                      As for seering a vet... I'd say flaw for the first shot. Since you haven't come out as any specific role, that makes you regular human, mafia or wolf. If you're mafia or wolf, we get a good find right from the start, if you're human, we get a decent human to form an alliance around.
                      Yeah, I think that's a good idea. It is not like we had much to go on anyway.

                      Comment

                      • flawofhumanity
                        MMM WATCHA SAY
                        • Apr 2004
                        • 628

                        #12
                        Re: TWG LXXXV: Blood Alliance

                        Originally posted by Viccica
                        Human post, etc, etc.


                        As for seering a vet... I'd say flaw for the first shot. Since you haven't come out as any specific role, that makes you regular human, mafia or wolf. If you're mafia or wolf, we get a good find right from the start, if you're human, we get a decent human to form an alliance around.

                        y/n?
                        Yes, I am fine with that. One of the only better targets (hello ego!) I can think of is if a seer came out and had no counterclaims, at that point we would be protecting a seer via guard while setting up the alliance. That does come with risks though, whereas with me we risk less. Again, we do need to have everyone's input to keep wolves/mafia from steering who we seer too much.
                        Originally posted by pntballa18
                        flaw cause he's well hung


                        Comment

                        • sc979
                          FFR Player
                          FFR Simfile Author
                          • Aug 2006
                          • 1644

                          #13
                          Re: TWG LXXXV: Blood Alliance

                          Yeah, I've been thinking about the plan, and thought it was fine at first, but there is a flaw. If the seering target is a wolf/mafia and the respective seer against that team happens to die night 1, then they wouldn't be alive to say anything, and we'd then have all the blues/purples come out to them and give them the game.
                          ...

                          Comment

                          • sc979
                            FFR Player
                            FFR Simfile Author
                            • Aug 2006
                            • 1644

                            #14
                            Re: TWG LXXXV: Blood Alliance

                            (ninja'd)

                            I am the detective
                            ...

                            Comment

                            • sc979
                              FFR Player
                              FFR Simfile Author
                              • Aug 2006
                              • 1644

                              #15
                              Re: TWG LXXXV: Blood Alliance

                              well, yeah, the chances of what I said happening are low, but if it does happen, humans have no shot of winning; the target will claim that their teammate is the seer
                              ...

                              Comment

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