Twg - lxxxi host sign ups

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  • FictionJunction
    FFR Player
    • Nov 2006
    • 3843

    #1

    Twg - lxxxi host sign ups

    go4it
    Originally posted by j-rodd123
    wow
  • Bolth mannn
    FFR Veteran
    • Aug 2008
    • 2228

    #2
    Re: Twg - lxxxi host sign ups

    cyrenics

    Comment

    • TC_Cyrenics
      FFR Veteran
      • Jan 2009
      • 963

      #3
      Re: Twg - lxxxi host sign ups

      Here's my game. (v2, some slight changes, with extra explanation, grammatical fixes, and more fleshed-out story.)

      STORY


      In the halls of Castle Raybrandt, a young lady raced toward the throne room desperately, stopping halfway when armored goons appeared in the way. She readied her magical bracelet, grabbed a sword from a nearby armor statue, and fought her way through with a combination of fireball-slinging and swordsmanship...

      Upon reaching the throne room, she saw her father being stabbed through the heart by a mysterious, white-haired assassin. As the killer pulled his large, scythe-like sword out of the fallen ruler's body, he flashed the Princess a fang and walked off. Monica, in her shock, never thought to run after the mysterious killer. She stared at her father as her fists clenched. Her long, red hair bobbed as she quivered with anger, fear, and pain...

      Meanwhile, 100 years earlier, on a cold, rainy day in Palm Brinks, young Maximilian raced to his job as the apprentice for the repairman Cedric. The youth, upon entering the Maintenance shop, took off his cap, brushed the water off his clothes, and shook his blonde hair dry. Max, as he was commonly referred to, was excellent with tools of all sorts, able to repair everything from vacuum cleaners to robots. Around his neck hung a large, red, pearl-like stone embedded in a golden necklace...

      As it turned out, the red gem was far more valuable than anything Max had ever encountered. That said a lot, as Max's family was the wealthiest in all of Palm Brinks. They lived in a gargantuan mansion at the top of the residential area. His mother disappeared when Max was just a small child. His father, Gerald, entrusted the necklace currently around Max's neck to the lad, telling him to "never let it go..."

      That night, the Flotsam circus arrived in town, ready to dazzle the audience with tricks, feats of might, and derring-do. Just as Max was about to hand the clown his ticket, a young boy snatched it up and ran off. Max chased down the child, however, after the youth explained that he simply wanted to see the circus, if only just once, Max relinquished the ticket to the child. In a flash, the youth disappeared, leaving Max the ticket, and the words, "Maybe you are the one." When Max finally made it inside the circus, he overheard a frightful conversation...

      Mayor Need and Flotsam, the circus's ringmaster, were in the back area of the tent arguing over the mine of Zelmite near the city's pond. Mayor Need fearfully asserted that there were no more valuables to be found in the deep mines, but Flotsam had none of that. He demanded the Mayor look harder, adding something about "a red jeweled stone, the Atlamillia," threatening pain, suffering, and possibly death over non-compliance. Max gasped softly, then shuffled his feet to get away...

      However, in his haste, his foot hit a squeaky floorboard, attracting the attention of Flotsam himself. Flotsam eyed the stone around Max's neck, shouting at his clowns to "seize the boy." Max fought back with his wrench and ran from the tent in terror. Flotsam gave chase on his robotic monster, Halloween. However, Max narrowly outran the monstrosity by using acrobatics, agility, and sharp maneuvering. His flight of freedom took him to the sewers, where his friend Donny handed him a small gun. Max told Donny about his plan to escape to "the outside world, away from this secluded place..."

      Would Max make it through the sewers, and reach the unbound world outside his city walls? Or would he fall to the dangers of the sewers, leaving behind the red jewel for the evil clown to use for injustice? And what of Monica, the young princess from the future? Would she avenge her father's assassination, find the white-haired man, and get her revenge? Or would he come back and finish her off as well? The only way to know is to play...

      TWG LXXXI
      The Dark Cloud 2 Story




      PLAYER LIST
      1 Master Wolf (Emperor Griffin)
      2 Subordinate Wolves (Gaspard, Flotsam)
      1 Seer (Monica)
      1 Guardian (Maximilian)
      7 Supporting Characters (Pau, Lin, Fabio, Olivie, Claire, Mina, Rufio)

      General Rules:
      Cardflipping is OFF.
      Night posting is ON.
      Insta is ON.
      Post editing is OFF.

      Phase Lengths
      The day phase lasts 48 hours or until insta, whichever comes first.
      Night phase lasts 24 hours flat, or until I receive all necessary PMs, whichever occurs first.

      Phantom Policy
      You are allowed one phantom. I understand that some of you have issues with life, etc. However, a second phantom will mean a replacement, who inherits only one of the phantoms. If that person also phantoms, the position is out of the game entirely. This is to promote activity.

      Role Knowledge
      The Guardian and Seer will know each other starting night 4. This is to follow the story that Max has not met Monica yet. However, if both are alive at the end of Day 3, they meet in the story and find out each other's identity. As they have not met the supporting characters before, though, they do not know their identities at all during the game.
      The supporting characters do not know each other, as they have never met previously.
      By common sense, the wolves all know each other. ^^

      Wolf Rules:
      The Master Wolf, while still alive, will have the responsibility to PM me the target of the group's attack during the night phase. However, if the MW is unable to PM me, I will allow the Subordinate Wolves to contact me, provided that their target is agreed upon.

      Guardian Rules:
      The guardian will choose one person to protect during the night phase. If the person they choose is the one selected to be attacked by the wolves, the attack is rebuffed completely. The wolves will not get another attack that night, and one random remaining wolf will be critically injured in the fray. If that wolf happens to be the subject of the seer that night, he/she will die instantly, and be cardflipped. I believe this is a fair rule, since it would take luck, cooperation, and anticipation to successfully pull off this combination.

      Seer Rules:
      This is fairly straightforward. The seer PMs me the name of one player per night, and I will PM them back their color. As mentioned, if they name an injured wolf, I will PM them back that they did so, and cardflip that wolf in the thread.

      Countering a Wolfing: An Explanation of Reversal.
      So, exactly what makes the combination of seering and guarding lethal to a wolf? The seer uses magical energy to reveal the wolf's color, with the side effect of lowering defensive capabilities. The defense is lowered due to the fact of the identity revelation. Simply put, normally the wolf would heal itself before the day phase of any and all injuries. However, if that injured wolf is seered, the wolf will be unable to heal itself in time and show up wounded for the lynching. The guardian would see this, remember the previous night, and instantly know the identity of the wolf. Thus, the guardian would attack the player in broad daylight, and the player, weakened and battered, would stand no chance against a second attack. In desperation, they would go wolf, but succumb to the final blows. Therefore, the wolf would have to be cardflipped as common knowledge. This applies even to the MW.

      Reversal of the Seering: Devastation and Demolition
      Inversely, because Monica's magical seering method reduces the defensive capabilities of its target, if the seering target is wolfed, it will be an "easy kill" and leave the wolves with enough energy to kill a second victim. If the second victim is guarded, that attack is nullified, but also injures the guardian. (If the MW is still alive at this time, the Guardian will be cardflipped on the next day phase, as the wounds from the most powerful wolf do not heal quickly enough. If the MW is dead, then nothing more happens, as the Guardian recovers overnight.). If the second target is not guarded, they die as well, causing two wolfing victims in a single night.

      Why Use Such Tactics?
      It's the intrigue of the possibility of such a sudden reversal that I believe will keep the guardian and seer into more of a teamwork role. Naturally, the guardian will keep their role more hidden than normal, as will the seer. The seer will alert the guardian of the night's seering results. This brings the human team into a closer alliance; once the seer finds guaranteed humans, they can discuss tactics and slowly, but surely, decimate the wolf team. Because having the seer and guardian know each other is such a dangerous advantage, they will only find each other out if they both live for six phases (Night 1 - Day 3).

      Secondly, the seering reversal is a tactic used to make the game less human-biased. After all, why is it fair that the humans can reverse a wolfing, but they can't find a way to double dip on their killings? Certainly, this causes a 1-on-many situation to be more forgiving, especially if the last wolf is the MW. Still, those silly humans can't have all the reversal fun, can they?

      Final Words and Signup Policy
      There will be 12 spots open, standard victory conditions will apply, and having fun will also be a main point. Two different sign up times will occur: one in the early afternoon (12-1 PM) and one in the evening (7-8 PM). Six slots will be open per registration period. The first 6 to sign up in each period will be the players. I will choose the 7th and 8th signups per timeframe as alternates. I will not accept players who do not immediately post their AIM screen name in their signup posts. However, if they correct this quickly enough, before the roster is filled, I will allow them in. Cheating is zero tolerance, and I will report any such cheating to TWC. Good luck to all players.
      Last edited by TC_Cyrenics; 05-2-2009, 07:00 PM.
      Originally posted by kaiten123
      wow, you were bs before i knew what stepmania was

      Comment

      • u84
        FFR Veteran
        • Jul 2006
        • 1921

        #4
        Re: Twg - lxxxi host sign ups

        Regular Game

        13 Players:


        Wolves:
        Master Wolf
        Two Normal Wolves


        Gifted Humans:
        Seer
        Guardian

        Eight Peasants


        Night Phase: 24 Hours
        Day Phase: 48 Hours


        Vote on Card-flipping
        Last edited by u84; 05-2-2009, 09:50 AM.
        Originally posted by ryanisadouche
        I woke up this morning wearing my new ffr shirt which confused me.

        Then i remembered i found the package last night while drunk and put it on in excitement, then immediately passed out.


        Last edited by: Tasselfoot; 7 minutes ago. Reason: I am your MILF.

        Comment

        • meno_rocks123
          FFR Player
          • Nov 2005
          • 2324

          #5
          Re: Twg - lxxxi host sign ups

          cyrenics

          Comment

          • iluswirl
            Clueless & Comfortable
            • May 2007
            • 462

            #6
            Re: Twg - lxxxi host sign ups

            Sorry u84, I'ma have to vote cyrenics.

            Comment

            • Viccica
              FFR Player
              • Mar 2009
              • 702

              #7
              Re: Twg - lxxxi host sign ups

              Russian Roulette of Really Radical and Awesome Alliterations


              This game is to be based somewhat on luck.


              18 player game.
              4 wolves, 3 blue roles, 2 purple roles and 9 unfortunate normal humans.


              One wolf must be chosen to do the wolfing.






              Wolves:
              Creature Commander: Seers green, and is the one who chooses which wolf does the wolfing. Yaaaay Dictatorship. He diverts the effect of an item to the Admirable Apprentice. If killed, the apprentice wolf takes the role of creature commander.

              Belligerent Bomber
              : You all know what it does. Can kill someone at any phase at the cost of his/her own life. If this wolf is guarded and chooses to suicide bomb, the wolf's target is lost and he/she and the guardian die.

              Fortunate fiend: Scavenger role. Can find items.

              Admirable Apprentice:
              The lowly fiend who follows the other wolves with his tail between his legs. He's a devoted servant who can choose to take a hit for his comrades at any point in time. If a negative item effect hits the creature commander, it will hit him instead.



              The Humans:
              Dark Defender: Can choose to guard one player in the night phase only. If the person targeted for wolving is guarded, a dodge dabloon is awarded.

              Solar Supervisor: Can choose to guard one player from lynching. If the person guarded is insta'd or the vote goes through with them being the one up for lynching, day phase is negated and everyone is awarded phantoms. If there are 10 phantoms at any time, the Light guardian can remove them to buy an item of his choice with the exception of the lucky coin.

              Mighty Medicine Man:Can choose to seer one person each night phase. Is awarded the lucky coin if they successfully seer a wolf.

              Village Idiot: Frankly, this person doesn't give a hoot about who's a wolf or who's a human. He's only out to keep his friend alive. So, if at the end of the game his friend, (be it wolf or be it human) is still alive, he'll go home as happy as humanly possible. Granted, he'll be dead, so it doesn't really matter, but he'd achieve his goal.

              Phantom Forager: Has the ability to take away 5 phantoms a turn in order to put a guard on a person of their choosing. The person they choose first they must keep alive for the duration of the game.


              9 normal humans.





              Special items:
              Dodge Dabloon: It can be won by a guardian by successfully guarding a wolving or a lynch, and can be given to a player of their choosing. During the day phase, the owner of the coin can use it to negate one person's vote for the day.
              Lottery ticket: Given at random 4 times throughout the game, by choice of the players. The amount of people in favor of receiving it must outnumber the amount against by one at the least. (5:5 is not acceptable, majority rules) Lottery ticket can be used to swap two people's roles.
              Lucky dice: A player will randomly obtain one of these each day phase on the condition that both guardians choose not to guard in order to obtain the dice. It is not selective between wolves and humans, so can be won by either side. Lucky dice enable the owner to vote twice during the lynching. I must be pm’d for the effect to be enabled and this item can only be used the turn it is obtained or it will disappear.
              Lucky coin: Can only be won by the seer successfully seering a wolf. Enables the seer to grant one player of their choosing the wolfsbane ability for one phase. The seer may give the wolfsbane at any time.
              Psychic Specs: Given out once each night phase to a random human. Gives a one time psychic ability.





              Rules:
              Editing off
              Night talk on
              Insta on
              Last edited by Viccica; 05-2-2009, 11:39 AM.
              Dear sirs,
              One of my checks was returned marked "insufficient funds".

              In view of current events in the banking market, does that refer to me or to you?

              Sincerely,

              Your Client
              Eco Friendly
              ~Chu

              Comment

              • rzr
                TWG Veteran
                • Oct 2007
                • 7608

                #8
                Re: Twg - lxxxi host sign ups

                Vic. More complicated than Kyle's, but not too much like Cy's. And since when did making the wolves pick a wolf to send the kill become a regular thing?

                Originally posted by darkshark
                Everyone sucks at this game. The second you think you're good is the second you stop trying to get better.
                Originally posted by aperson
                i had a mri the other day it was the best song i heard in years

                Originally posted by Sprite-
                More of a joke than the time I deleted all the credits on the site.
                Originally posted by MinaciousGrace
                yeah my goldfish think im a riot they do this thing where they turn upside down and float to the top of the tank

                i guess their alcohol tolerance isnt as high as mine

                Comment

                • Viccica
                  FFR Player
                  • Mar 2009
                  • 702

                  #9
                  Re: Twg - lxxxi host sign ups

                  I can change it if you care that much. xD
                  Dear sirs,
                  One of my checks was returned marked "insufficient funds".

                  In view of current events in the banking market, does that refer to me or to you?

                  Sincerely,

                  Your Client
                  Eco Friendly
                  ~Chu

                  Comment

                  • clarinet89
                    FFR Player
                    • Jan 2008
                    • 899

                    #10
                    Re: Twg - lxxxi host sign ups

                    omg u84's back!

                    Also, I will abstain from voting because I won't be able to play all summer D:

                    Questionable Content

                    Comment

                    • AC1speakerbox
                      FFR Player
                      • Jun 2006
                      • 1242

                      #11
                      Re: Twg - lxxxi host sign ups

                      I love a good story. Cyrenics
                      Originally posted by TC_Cyrenics
                      Meanwhile, 100 years earlier,
                      Wait, what?
                      Last edited by AC1speakerbox; 05-2-2009, 12:06 PM.

                      Comment

                      • TC_Cyrenics
                        FFR Veteran
                        • Jan 2009
                        • 963

                        #12
                        Re: Twg - lxxxi host sign ups

                        Originally posted by AC1speakerbox
                        Wait, what?
                        You'll see. That's part of the story.
                        Originally posted by kaiten123
                        wow, you were bs before i knew what stepmania was

                        Comment

                        • pntballa18
                          FFR Player
                          • Mar 2005
                          • 3357

                          #13
                          Re: Twg - lxxxi host sign ups

                          the only difference between cyrenic's and u84's games is one human. plus that seer/guard thing
                          Last edited by pntballa18; 05-2-2009, 04:06 PM.

                          Comment

                          • tupacodaman
                            FFR Player
                            • Sep 2006
                            • 635

                            #14
                            Re: Twg - lxxxi host sign ups

                            vic

                            Comment

                            • Bolth mannn
                              FFR Veteran
                              • Aug 2008
                              • 2228

                              #15
                              Re: Twg - lxxxi host sign ups

                              I thought we had already agreed we were going to do cyrenics.

                              oh well

                              cyrenics: 4
                              Vic: 3

                              Comment

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