After reading BMAH's BRILLIANT idea on JX's thread about setting up specific parts to grade a song by, and average the difficulty off of all the consistent parts, I decided to do exactly what he said. This is a complementary thread for establishing the difficulties of songs to be posted in JX's thread, I'll just get started, here's how it works:
I'll have a lot of sections listed below for what songs can be rated upon. It will have 5 sections, and x subsections in each of those. The sections will be Patterns, Speed, Stamina, Density, and Length (length and stamina differ, examples being Lolo and Rato). Patterns and Speed will have subcategories, which I will list later. Each song is scored out of 10 for each sub category/category (sub category scores are averaged out to get the category score). Then all 5 numbers will be averaged to determine the difficulty of the song.
X < 1 = easiest
1 = Very Easy
1-2 = Easy
2-3 = Standard
3-4 = Tricky
4-5 = Difficult
5-6 = Very Difficult
6-7 = Challenging
7-8 = Very Challenging
8-9 = FMO
9-10 = FGO
10+ = 13
Categories (what's in parenthesis is what should be examined for grading)
Patterns:
- Roll Walls (alternating or consistent)
- bursts/burst stream (24th's or 32nd's)
- jumpstream (Speed/density of jumps)
- stream (Basic patterns or complex)
- jacks (length, speed, jumps included/alternating, i.e. planetz)
- trills (Speed, length, one handed)
- Runningmen (Length, 2 or 3 notes alternating)
Speed (In reference to 16th conversions, i.e. a 32nd 90 BPM song would not go under 90 BPM, but under 180 BPM, so that songs like Monstrous Turtles won't be misjudged):
80-100 BPM = 1
100-110 BPM = 2
120-130 BPM = 3
130-140 BPM = 4
140-150 BPM = 5
150-160 = 6
160-170 = 6.5
170-180 = 7
180-190 = 7.5
190-210 = 8
210-230 = 9
230+ = 10
Density: (out of 10, looking at how close amounts of arrows are, i.e. the 12th jump areas in Balloon Fever or the part of Death Piano before the 32nd Trill, also overall closeness of arrows)
Stamina: (out of 10, how far into the song do your hands start hurting and you start losing accuracy? This is different for different people, probably the hardest to grade overall)
Length:
:01 - :30 = 4
:30 - 1:00 = 5
1:00 - 2:00= 6
2:00 - 3:00 = 7
3:00 - 4:00 = 8
4:00 - 5:00 = 9
5:00+ = 10
That's it, and as an example I'll be examining Keep in Mind, the latest controversial difficulty song next post
I'll have a lot of sections listed below for what songs can be rated upon. It will have 5 sections, and x subsections in each of those. The sections will be Patterns, Speed, Stamina, Density, and Length (length and stamina differ, examples being Lolo and Rato). Patterns and Speed will have subcategories, which I will list later. Each song is scored out of 10 for each sub category/category (sub category scores are averaged out to get the category score). Then all 5 numbers will be averaged to determine the difficulty of the song.
X < 1 = easiest
1 = Very Easy
1-2 = Easy
2-3 = Standard
3-4 = Tricky
4-5 = Difficult
5-6 = Very Difficult
6-7 = Challenging
7-8 = Very Challenging
8-9 = FMO
9-10 = FGO
10+ = 13
Categories (what's in parenthesis is what should be examined for grading)
Patterns:
- Roll Walls (alternating or consistent)
- bursts/burst stream (24th's or 32nd's)
- jumpstream (Speed/density of jumps)
- stream (Basic patterns or complex)
- jacks (length, speed, jumps included/alternating, i.e. planetz)
- trills (Speed, length, one handed)
- Runningmen (Length, 2 or 3 notes alternating)
Speed (In reference to 16th conversions, i.e. a 32nd 90 BPM song would not go under 90 BPM, but under 180 BPM, so that songs like Monstrous Turtles won't be misjudged):
80-100 BPM = 1
100-110 BPM = 2
120-130 BPM = 3
130-140 BPM = 4
140-150 BPM = 5
150-160 = 6
160-170 = 6.5
170-180 = 7
180-190 = 7.5
190-210 = 8
210-230 = 9
230+ = 10
Density: (out of 10, looking at how close amounts of arrows are, i.e. the 12th jump areas in Balloon Fever or the part of Death Piano before the 32nd Trill, also overall closeness of arrows)
Stamina: (out of 10, how far into the song do your hands start hurting and you start losing accuracy? This is different for different people, probably the hardest to grade overall)
Length:
:01 - :30 = 4
:30 - 1:00 = 5
1:00 - 2:00= 6
2:00 - 3:00 = 7
3:00 - 4:00 = 8
4:00 - 5:00 = 9
5:00+ = 10
That's it, and as an example I'll be examining Keep in Mind, the latest controversial difficulty song next post



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