I need a little help. Can anyone simplify the rules of DnD so I can learn the basics?
Dungeons and Dragons
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Dungeons and Dragons
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Re: Dungeons and Dragons
Get yourself a "Player's Book" of the right edition. It is all explained how to do a character.Comment
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Re: Dungeons and Dragons
You can't learn how to do it in 3 hours. That's about what it takes to make a character when you are used to it.Comment
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Re: Dungeons and Dragons
Dungeons & Dragons is a really good game to play while you are bored, or if you want to expand the realms of your imagination. After all, a game with a depth such as this really needs a lot of work to be played right. Here are some things...
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Re: Dungeons and Dragons
Well preferably you should know the D&D 4th edition ruleset. Not sure if you'll find the whole thing somewhere though, not to mention it may take longer than 3 hours to learn it all.
EDIT: Something like this:
Dungeons and Dragons Core Rulebook Gift Set, 4th Edition [Wizards RPG Team] on Amazon.com. *FREE* shipping on qualifying offers. Dungeons and Dragons Core Rulebook Gift Set, 4th Edition
That was just from a quick look though. From what I'm hearing a lot of people will prefer to stick to 3.5 edition rules.
A bit like stepmania really.Last edited by TheRapingDragon; 09-4-2008, 01:56 PM.Comment
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Re: Dungeons and Dragons
If it took me 3 hours to make a 3.5 edition character, the first 2 hours of it would be to think of a character concept. The new Fourth Edition, on the other hand...first thing I had to learn is that I had to stop comparing it to 3.5 and take it as a different game altogether, and the rest of it went pretty smoothly. Still took me longer than 3 hours, though.
My guess is the OP is going to a game just to hang out, but found out that he/she had to play as well. If that's the case, I suggest you make a human fighter. Lots of hit points, best selection of equipment proficiencies, and a rapid bonus feat progression mean that your character can be very good at any number of combat-oriented activities; tactical maneuvers such as disarming or tripping a foe, melee combat, ranged combat, avoiding attacks, or possibly something else.
Plus, you avoid the sometimes tedious bookkeeping that comes with playing a spellcasting character.Originally posted by thesunfanI literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR
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