IDM/Breakcore drums in reason ?! (Tutorial sorta )

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  • nubbin149
    FFR Player
    FFR Music Producer
    • May 2005
    • 303

    #1

    IDM/Breakcore drums in reason ?! (Tutorial sorta )

    So I often recieve private messages or comments asking me how I do my drum sequencing.

    Last night I was responding to one of these questions and realized that I had written a decently large

    psuedo-tutorial . Rather than retype the entire thing i'll just copy and paste the email into this post.

    this is for Reason 3-4, but the ideas will work for any good sampler/slicer

    I hope this answers some questions. ( Since this was an email directed towards someone specifically, please don't worry about anything that doesn't appear to apply to you )

    I don't know why but I'm in a writing mood, So i'm going to go ahead and detail out how I do drums in reason. If you're able to take the time to read it haha.

    So first off, because I don't own a drumset myself, I usually end up using samples for my drums. whether it be single hit samples put into a redrum or a full breakbeat sliced up.

    For the redrum, it's all about filling the kit with as many sounds as you can get, Usually 2 kick drums. 3 different hats. 2 snares and then whatever other random sounds you want, Because the redrum works really well as a sampler.

    I'll get abit advanced with my redrum by setting it so that triggering one snare drum will trigger the other at the same time( which is usually why i use 2 snares)

    I won't get too deep into the redrum as it's pretty basic and generally used for background and underlying beats.( you know, the basic kick hat hat snare hat hat kick hat hat hat hat snare hat hat combo)

    The real glitchy drums come from the DR.Rex loop player, not because it plays loops( which is good) but because it allows you to automate so much.

    ++==Here i will break down the drum creating process==++

    we'll start with a very common drum sample for reference, The Amen Break.

    Every one knows the break it's in almost every drum and bass song, and alot of 90's hip hop.

    The first thing you want to do is use recycle to slice that thing to the way you want it. Recycle has alot of built in effects itself, to help you personalize that breakbeat or individual hits, but for now we'll just talk about the basics.

    You're going to use the pen tool to put slice points, the first slice point is assumed at the very beginning of the sample, so what you want to do is set the slice at the very very beginning of each hit that you want.
    You can make this alot easier and more precise by zooming in, so that you can see the the micro-waves.
    A fun trick and what will make things easier for you is to edit the drum loop that you have with "Audacity" and copy it out to run twice. That way you can make the first round of hits super precise, while slicing the later hits to be a bit off or a bit different to get you a unique sound*
    *For instance, the amen that i sliced has one hit that is a snare/hat roll one right after the other, so that I can use that as one hit.

    Once you get that all finished up and sliced the way you want it, it'll automatically save as a rex. Then you open that up in the DR.Rex, and the fun begins

    The best way to use the rex, is to paint the notes on yourself, or if you're feeling amazing enough, you can map them to midi keys and drum it out with your fingers, but you know as well as I do that you aren't going to be able to get the sound you want with your fingers.
    I'm going to assume you know how to use reason's sequencer already, so we're not going to go into detail on that.
    so basically you're going to start drawing the notes, using it as you would while drawing redrum notes, though instead of being labeled " Kick, snare, hat, etc" they are going to be labeled as slice 1-40 or however many slices you have.

    Then you're going to get into the hardcore automation.
    On the timeline, right click on the label for your dr rex(where the little record buttons are and whatnot) and go to paramter automation.

    Uncheck the box that use " show most common paramters" or sometihng like that, and it will give you a HUGE list of paramters you can automate. I normally set " Master level, Pitch bend, Transpose, Oscilator octave, LFO amount, LFO rate, Filter Frequency, and Filter Resonance.

    After then you can edit the automation just as you would the notes, except instead of note boxes, you're working with vector lines.

    For a quick example; to get the kind of " Whoooaaaappp" snare roll,

    You're going to start on the 4th beat of the measure
    set the note timing to 1/64th. Set one note on the 4th beat and then copy paste that note to the end of the measure.

    you should have a very stale sounding bllrrrrr snare roll. ( like my onomatopoeias? haha )

    Now, you're going to edit the Filter frequency parameter.

    start at the very first snare hit and have the frequency all the way to the bottom. Then, at the end you're going to set another vector point at the top, so that it makes an ascending slope from the beginning of the snare roll, to the end.

    go ahead and listen to that, you're going to notice a VAST difference between that snare roll and your normal "no volume to high volume " snare roll


    hope this helps a bit, please feel free to ask any more questions you might have.
  • sleeplessdragn
    ~Bang that beat Harder~
    FFR Simfile Author
    FFR Music Producer
    • Jan 2004
    • 2321

    #2
    Re: IDM/Breakcore drums in reason ?! (Tutorial sorta )

    I suppose I should break down what you said for the FL users as well.

    The same basic idea for creating a drum loop is the same as above, I usually use a separate FL project, paint out a pattern for individual drum samples and their hits, and record that pattern to a wav. Import this wav into Audacity and edit as needed. Export from audacity your drum wav. You can also use a preset drum break, some of which are included in FL already for your own experimentation.

    You can import the drum break into FL's Fruity Slicer. One key difference, at least I believe so, is that you can't set separate FX slots for each drum slice, and I usually have to achieve this with multiple instances of the Slicer, each one dedicated to each FX slot that I want to use for whatever sample I need them attached to.

    To achieve the same automation control, in the above example it is to control Filter cutoff, use the options contained in the Piano Roll. I'll go through the brief example that Nubbin gave:

    Set the note lengths to cut down to "None" (which I believe is equivalent to 1/64 of a step) and paint notes on the 4th beat to the end of the measure. It's going to be easier to do this by paint 4 notes and copy pasta-ing it until you fill the measure. Right Click the bottom left portion of the piano roll to open all the options that the Piano Roll can control, this is set to Velocity by default. You should either see an option for Channel Filter or Mod X, usually these map to the Channel basic Filter Cutoff knob. Similar to how you would modify each individual note's velocity, you can modify each individual note's cutoff. Using the right mouse button and starting at the first note, drag from low to high using a ramping up mouse motion, and you will each note's filter cutoff following the tip of the mouse. By the end you should have a nice "ascending slope from the beginning of the snare roll, to the end".

    Comment

    • nubbin149
      FFR Player
      FFR Music Producer
      • May 2005
      • 303

      #3
      Re: IDM/Breakcore drums in reason ?! (Tutorial sorta )

      thanks a bunch sleepless I don't know ANYthing about fruity loops.

      Don't forget that this isn't just a really long snare roll tutorial, this should help you to learn how to make any sound you want out of your drums. Snare rolls, Glitch, breakcore, Anything like that.

      for instance, a fun little tidbit, if you automate the LFO amount and LFO rate at the same time, you can achieve a scratching effect or with a low lfo rate you can get a very slow wobble going on.

      Comment

      • danny53x
        AKA Yotipo
        • Jan 2007
        • 1008

        #4
        Re: IDM/Breakcore drums in reason ?! (Tutorial sorta )

        Hey Sleepless, or anyone that knows a bit about FL,

        There's this new VSTi I've been working with in FL called dblue Glitch and it has a lot of effects that I've heard from vsnares. Do you have an idea how I could automate these effects on one pattern without having to open up a whole other instance of Glitch? I like the effects and all, but it seems that all it will do is create the same effect over 4 measures repeatedly.

        Comment

        • nubbin149
          FFR Player
          FFR Music Producer
          • May 2005
          • 303

          #5
          Re: IDM/Breakcore drums in reason ?! (Tutorial sorta )

          yeah man, the best way to do it, is to automate the pattern change.

          and set your patterns up how you want it. for instance,

          set pattern one as a quarter measure retrigger followed by a grain modulation..

          then pattern two would be 3 retriggers at 1/16th of a measure followed by a tape stop.

          then you just automate it to change the pattern.

          Comment

          • danny53x
            AKA Yotipo
            • Jan 2007
            • 1008

            #6
            Re: IDM/Breakcore drums in reason ?! (Tutorial sorta )

            I don't know the most common method of automating, but in FL, I right click a slider and select "Create automation clip" and then edit the graph that's made inside the playlist window. This is one of the first times I've messed with a VSTi outside of FL and I'm not incredibly experienced with music software.

            Would I necessarily have to create a new pattern after 4 measures? I'd like to keep all of my drums on one pattern rather than moving between patterns. Or maybe I'm misunderstanding something...

            Comment

            • sleeplessdragn
              ~Bang that beat Harder~
              FFR Simfile Author
              FFR Music Producer
              • Jan 2004
              • 2321

              #7
              Re: IDM/Breakcore drums in reason ?! (Tutorial sorta )

              You can extend an automation clip to be as long as possible. It doesn't have to be just 4 measures, it can extend to be the length of whatever. If you want to automate many things on one pattern, you can't use an automation clip though, because these clips have to map to a single knob. What you can do is do Edit Events on a separate, entirely INDEPENDENT pattern, on each of the knobs that you want to automate, and then paint the pattern. This pattern can also be long as whatever, it will adjust depending on your longest automation. It's definitely not as pretty this way because you can't visually see what the automation is going to be doing as the song is playing, but aside from making separate automation clips for every knob you want to automate, it's the only way I know of to do multiple automations packaged into just one pattern.

              Comment

              • danny53x
                AKA Yotipo
                • Jan 2007
                • 1008

                #8
                Re: IDM/Breakcore drums in reason ?! (Tutorial sorta )

                Oops, I forgot to clarify that I'm using the VSTi, Glitch. Is there anyway to automate a knob or switch specifically for this VSTi?

                Is there anyway to make the bar extend past 16 beats?


                EDIT: I didn't say I was using glitch is because I accidentally navigated away from this page after I typed everything so I forgot some of the stuff I wanted to ask xD
                EDIT2: Here's the site that has the VSTi http://illformed.org/blog/glitch/
                Last edited by danny53x; 06-28-2008, 05:21 PM.

                Comment

                • nubbin149
                  FFR Player
                  FFR Music Producer
                  • May 2005
                  • 303

                  #9
                  Re: IDM/Breakcore drums in reason ?! (Tutorial sorta )

                  sorry man i can't help you with FL i use ableton and for me it's a bunch ton easier, All I have to do is go onto the right next to the ins and outs and i choose what effect I want to automate and it BOOM there it is

                  Comment

                  • sleeplessdragn
                    ~Bang that beat Harder~
                    FFR Simfile Author
                    FFR Music Producer
                    • Jan 2004
                    • 2321

                    #10
                    Re: IDM/Breakcore drums in reason ?! (Tutorial sorta )

                    Let me check out this vst for a second and I'll see if I can better answer your question.

                    EDIT: Ok, I think I see what you mean. If you actually forget about using the bar function, as in keep it as default, and only worry about using the piano roll, you should be able to play a pattern for as long as you want. The problem I think your having is inherit with Glitch; what I mean is that it seems that Glitch can only play 16 bars of effect before it loops. You can probably fix this problem by automating chains of patterns within Glitch, or making multiple instances of Glitch like you said, but aside from that I don't know what to say. To sum it up, your problem lies with the VST and not with FL.

                    EDIT2: I forgot to mention that this is really, REALLY neat VST. I'm going to have A LOT of fun with this one. Great find!
                    Last edited by sleeplessdragn; 06-28-2008, 05:57 PM.

                    Comment

                    • danny53x
                      AKA Yotipo
                      • Jan 2007
                      • 1008

                      #11
                      Re: IDM/Breakcore drums in reason ?! (Tutorial sorta )

                      I found out about a month or so ago how to automate the knobs while browsing through cornandbeans' FL Questions thread and found from someone (remind me if you know who you are) a demonstration of how to find the last tweaked parameter. Move a knob in Glitch, then in the Piano Roll menu (top left corner) click Last Tweaked Parameter, and you get an event editor of the parameter inside the piano roll.

                      Comment

                      • danny53x
                        AKA Yotipo
                        • Jan 2007
                        • 1008

                        #12
                        Re: IDM/Breakcore drums in reason ?! (Tutorial sorta )

                        Originally posted by KgZ
                        how did I not see this in the past
                        Go make something epic, kgz. I still suck at utilizing dblue glitch and creating breakcore as a whole. I haven't even had the guts to upload anything remotely breakcore because I don't think it's up to par, yet it's my favorite genre. I might upload some of my experiments when I get back on my desktop. For now you can check some stuff I've done on newgrounds

                        Comment

                        • hi19hi19
                          lol happy
                          FFR Simfile Author
                          • Oct 2005
                          • 12194

                          #13
                          Re: IDM/Breakcore drums in reason ?! (Tutorial sorta )

                          expecting some epic bzzt krzzt bang boom smash to come of this thread


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