This is really my first time making a thread like this, so pay attention because I observe with the other judges critiques on others and my own simfiles in the past. This will be useful for n00b judges to packs or if you just want to help a friend, so read if you are in that category.
Now...there are so many ways to judge a simfile, that sometimes I lose track of it. The main way to judge a simfile is to have an equal balance of the skill and fun factors in the file. How to determine that? The fun part is if you are obviously having fun while playing the file and the skill part comes from if you can pass the song easily with a AAA or struggle with a AA. Sounds easy, right? Well it isn't, and I will explain why.
Many new judges start with the fun factor and start off good, too, but once they go to the skill factor, they forget about the fun factor and just rate the file based on skill. You have to jot down notes or do something to give you a memory check on the fun factor of the file, then see if it balances out with the skill factor. Say if the fun factor for a simfile got a 4 and the skill got a 3. The final result should be 3.5/5 because it was fun in parts blah and blah, but it could have used a bit more fixing up in part blah. You see, that's what will make a pack from being horrifying to horrifyingly outstanding.
Now, thank you for reading this if you have read this. If you want to ask me questions, feel free to IM me at J2S9190 (AIM) or Ali0th92@hotmail.com (MSN). The one thing I can't stress enough is balance of the fun and skill factors. That's the key to judging whether the simfile should get in the pack or not. Have fun here =P.
Now...there are so many ways to judge a simfile, that sometimes I lose track of it. The main way to judge a simfile is to have an equal balance of the skill and fun factors in the file. How to determine that? The fun part is if you are obviously having fun while playing the file and the skill part comes from if you can pass the song easily with a AAA or struggle with a AA. Sounds easy, right? Well it isn't, and I will explain why.
Many new judges start with the fun factor and start off good, too, but once they go to the skill factor, they forget about the fun factor and just rate the file based on skill. You have to jot down notes or do something to give you a memory check on the fun factor of the file, then see if it balances out with the skill factor. Say if the fun factor for a simfile got a 4 and the skill got a 3. The final result should be 3.5/5 because it was fun in parts blah and blah, but it could have used a bit more fixing up in part blah. You see, that's what will make a pack from being horrifying to horrifyingly outstanding.
Now, thank you for reading this if you have read this. If you want to ask me questions, feel free to IM me at J2S9190 (AIM) or Ali0th92@hotmail.com (MSN). The one thing I can't stress enough is balance of the fun and skill factors. That's the key to judging whether the simfile should get in the pack or not. Have fun here =P.




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