How To Judge A Simfile -Alioth Perspective-

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  • Alioth
    Banned
    • Jul 2007
    • 526

    #1

    How To Judge A Simfile -Alioth Perspective-

    This is really my first time making a thread like this, so pay attention because I observe with the other judges critiques on others and my own simfiles in the past. This will be useful for n00b judges to packs or if you just want to help a friend, so read if you are in that category.

    Now...there are so many ways to judge a simfile, that sometimes I lose track of it. The main way to judge a simfile is to have an equal balance of the skill and fun factors in the file. How to determine that? The fun part is if you are obviously having fun while playing the file and the skill part comes from if you can pass the song easily with a AAA or struggle with a AA. Sounds easy, right? Well it isn't, and I will explain why.

    Many new judges start with the fun factor and start off good, too, but once they go to the skill factor, they forget about the fun factor and just rate the file based on skill. You have to jot down notes or do something to give you a memory check on the fun factor of the file, then see if it balances out with the skill factor. Say if the fun factor for a simfile got a 4 and the skill got a 3. The final result should be 3.5/5 because it was fun in parts blah and blah, but it could have used a bit more fixing up in part blah. You see, that's what will make a pack from being horrifying to horrifyingly outstanding.

    Now, thank you for reading this if you have read this. If you want to ask me questions, feel free to IM me at J2S9190 (AIM) or Ali0th92@hotmail.com (MSN). The one thing I can't stress enough is balance of the fun and skill factors. That's the key to judging whether the simfile should get in the pack or not. Have fun here =P.
    Last edited by Alioth; 05-19-2008, 01:10 AM.
  • omgitznpv
    cohoooooon
    FFR Simfile Author
    • Aug 2005
    • 6980

    #2
    Re: How To Judge A Simfile -Alioth Perspective-

    You could have gotne more in-depth with things to look for when you judge a simfile, lol.

    If this is your perspective, I don't understand what you meant about my method, since what you said is basically what I do lol

    *edit*

    hey ******s scroll down and read -NPV PERSPECTIVE-
    Last edited by omgitznpv; 05-18-2008, 08:25 PM.
    Originally posted by DossarLX ODI
    What's the point of using drugs anyways? I heard they help you relax but that's pretty much it. (Not talking about medicines)

    Comment

    • EAGAMES
      Y0FACE!
      • Dec 2006
      • 4931

      #3
      Re: How To Judge A Simfile -Alioth Perspective-

      Good point but I agree with npv, more information please.
      Removed a .gif image so your total signature size isn't well over 1MB. Keep this in mind for the future.
      5th Official FFR Tournament Scores (Division 5)
      Round 1: Novo Mundo (AAA)
      Round 2: 4 Chord Touhou (AAA)
      Round 3: October (1.0.0.1)
      Round 4: Silly Symphony (1.0.0.0)
      Round 5: Hardkore Atomic (4.0.0.1)
      Round 6: Blue Rose (2.0.0.0)
      Round 7: La Dump (Eliminated for being lazy.)
      Originally posted by smartdude1212
      EA will wander into his house with twenty minutes remaining in the round, load up FFR, realize he needs to ****, go to do so, discover he's hungry, whip up a gourmet meal, return to FFR with five minutes to go, play la camp once, and missflag on the 2154th arrow because scythe of 13 is watching him

      Comment

      • -Barista-
        FFR Player
        • Dec 2007
        • 342

        #4
        Re: How To Judge A Simfile -Alioth Perspective-

        Not trying to be disrespectful, but, that really wasn't very insightful.


        Originally posted by lightdarkness
        lol i created ffr

        Comment

        • omgitznpv
          cohoooooon
          FFR Simfile Author
          • Aug 2005
          • 6980

          #5
          Re: How To Judge A Simfile -Alioth Perspective-

          I guess I'll include what I do. I know it's your perspective of judging and such, but I guess it doesn't hurt for me to include my own since people will be interested on judging.

          For fun, well, that's pretty self-explanatory. If you wanted to quit the hell out the moment you start playing, you give it a 0/5. If you would basically make it the only file you ever play again, you give it a 5/5. If you were neutral on it; you're fine with playing it but it's not something you'd play often, you could give it a 2/5 or 3/5 (or 2.5/5 lol). For me, I include intensity of the file (difficulty; like if it's insanely hard but well-utilized and stuff) and how well it's layered (how well it works out and feels to play) as part of the fun factor.

          Technical accuracy and such- correct syncage, pitch relevancy, consistency, and stuff like that. Patterns would be more over as fun, since you can make a correct pattern but make it annoying to play. Correct syncage is really important (not just like oh bpm changes and colored arrows; stepping the right number of arrows to a pattern and stuff). If you make it an offsync dump, nobody will play it, unless it's like a joke file, obviously. Syncage and stuff takes up the majority of it- probably around 60%. Consistency is also quite important. If somebody steps one sound and randomly changes out of nowhere, it's really awkward and sometimes annoying to play. I often don't see many consistency errors, but when I do, and it's quite noticeable, it plays a large factor into how it turns out (like if it's holy **** what are you doing for the whole file; changing **** every measure, I'll give it a 0/5). Pitch relevancy problems, if, when changed, don't break the flow of the file and make it annoying, are also a factor if they're noticeable. Some of the jumpstream in Casket of Star is a decent example- it has the same jump pattern to different notes in the melody. If it was pitch relevant, I'd give that file like a 4.5/5, but because of PR problems, it winds up just barely short of a 4/5 (like 3.9, but I would note it as a 3.5/5).

          wait did I just do a how to judge or a how to step lol
          Originally posted by DossarLX ODI
          What's the point of using drugs anyways? I heard they help you relax but that's pretty much it. (Not talking about medicines)

          Comment

          • Alioth
            Banned
            • Jul 2007
            • 526

            #6
            Re: How To Judge A Simfile -Alioth Perspective-

            yea sorry about that, i got lazy as fuc before lol

            Comment

            • Legacyzero
              FFR Player
              • Aug 2007
              • 143

              #7
              Re: How To Judge A Simfile -Alioth Perspective-

              Originally posted by omgitznpv
              I guess I'll include what I do. I know it's your perspective of judging and such, but I guess it doesn't hurt for me to include my own since people will be interested on judging.

              For fun, well, that's pretty self-explanatory. If you wanted to quit the hell out the moment you start playing, you give it a 0/5. If you would basically make it the only file you ever play again, you give it a 5/5. If you were neutral on it; you're fine with playing it but it's not something you'd play often, you could give it a 2/5 or 3/5 (or 2.5/5 lol). For me, I include intensity of the file (difficulty; like if it's insanely hard but well-utilized and stuff) and how well it's layered (how well it works out and feels to play) as part of the fun factor.

              Technical accuracy and such- correct syncage, pitch relevancy, consistency, and stuff like that. Patterns would be more over as fun, since you can make a correct pattern but make it annoying to play. Correct syncage is really important (not just like oh bpm changes and colored arrows; stepping the right number of arrows to a pattern and stuff). If you make it an offsync dump, nobody will play it, unless it's like a joke file, obviously. Syncage and stuff takes up the majority of it- probably around 60%. Consistency is also quite important. If somebody steps one sound and randomly changes out of nowhere, it's really awkward and sometimes annoying to play. I often don't see many consistency errors, but when I do, and it's quite noticeable, it plays a large factor into how it turns out (like if it's holy **** what are you doing for the whole file; changing **** every measure, I'll give it a 0/5). Pitch relevancy problems, if, when changed, don't break the flow of the file and make it annoying, are also a factor if they're noticeable. Some of the jumpstream in Casket of Star is a decent example- it has the same jump pattern to different notes in the melody. If it was pitch relevant, I'd give that file like a 4.5/5, but because of PR problems, it winds up just barely short of a 4/5 (like 3.9, but I would note it as a 3.5/5).

              wait did I just do a how to judge or a how to step lol
              Pretty insightful information there.

              One thing to add on judging simfile is that it has to be fun for people to play. Pitch relevancy is crucial to this section because stepmania is somewhat like a piano. High notes go to the right, and low-pitch notes go to the left. Obviously if you followed the pitch relevancy, but if the file is awkward to play, don't apply it in the first place.

              Sync and placing notes are also important. Usually colored notes aren't used very much unless in rare cases (yess's crusin), and randomly putting colored notes makes the simfile a pain to play for other people. Offsync simfiles are also a pain since you would be getting perfects or greats when you would've gotten a marvelous in the first place. Usually, using the "little" mod with autosync helps a lot.

              Comment

              • omgitznpv
                cohoooooon
                FFR Simfile Author
                • Aug 2005
                • 6980

                #8
                Re: How To Judge A Simfile -Alioth Perspective-

                Sometimes pitch relevancy can be utilized in the opposite manner- higher notes go on the left and lower notes go on the right, but personally I find it only works in very special occasions where it's hard to cram PR into 4 different spots. If you're going to be all PR, don't make everything this way. I have one file I'm currently working on, and I've utilized this for one measure, and it works, but don't try too much because it can get awkward sometimes.

                For good examples of well synced files with colored arrows, look at some of GLoVE's stuff such as In The Presence of Enemies Part II, Not Again, and stuff like that, off the top of my head. A bunch of yesssss's files too; Cruisin' as mentioned by Legacy, Vibratile maybe (don't remember too well), Blue Rose, etc. ==Planet KARMA== (i think that's the title lol) has a lot of colored arrows too, so yeah; Thermosphere, blahblahblah I can go on for forever. Colored notes aren't really "rare," unless you're stepping electronic music. A lot of normal instrumental music (Dream Theatre, OSTER Project, etc.) can wind up having colored arrows and stuff.
                Originally posted by DossarLX ODI
                What's the point of using drugs anyways? I heard they help you relax but that's pretty much it. (Not talking about medicines)

                Comment

                • kommisar[os]
                  Banned
                  • Apr 2006
                  • 4097

                  #9
                  Re: How To Judge A Simfile -Alioth Perspective-

                  judge however the hell you feel like it. weather it be based on fun or technicality makes no difference. you judge from what you feel is good in a file, thus it being your personal opinion

                  Comment

                  • Patashu
                    FFR Simfile Author
                    FFR Simfile Author
                    • Apr 2006
                    • 8609

                    #10
                    Re: How To Judge A Simfile -Alioth Perspective-

                    there are two criteria to judge a simfile by: 'music on' and 'music off'

                    music on: can I feel the music when I play this? do the steps, mines, rhythms, patterns, use of jumps/freezes/layering, bpm tricks, et cetera exemplify and flow with the music?

                    music off: are the patterns fun to do, do they stay creative and does the chart have its own uniqueness around it?

                    then dock points for bad quantization/sync et all
                    Patashu makes Chiptunes in Famitracker:
                    http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                    http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                    Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                    http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                    Comment

                    • gnr61
                      FFR Simfile Author
                      FFR Simfile Author
                      • Oct 2005
                      • 7251

                      #11
                      Re: How To Judge A Simfile -Alioth Perspective-

                      people spell out et cetera to sound smart
                      squirrel--it's whats for dinner.

                      Comment

                      • jimerax
                        FFR Simfile Author
                        FFR Music Producer
                        • Nov 2003
                        • 8185

                        #12
                        Re: How To Judge A Simfile -Alioth Perspective-

                        1. Simfile judgement is overall quite subjective, especially in fun factor/difficulty, so usually every judge's comment is different from others.

                        2. As npv said there're things we can do objectively such as sync, PR(occasionally), consistency, etc. If a file has an obvious issue with those factors, most of experienced judges would be able to notice.

                        The solution for 1 is to have multiple judges, for 2 is to get more skilled/experienced judge.

                        Comment

                        • Patashu
                          FFR Simfile Author
                          FFR Simfile Author
                          • Apr 2006
                          • 8609

                          #13
                          Re: How To Judge A Simfile -Alioth Perspective-

                          Originally posted by gnr61
                          people spell out et cetera to sound smart
                          darn you figured it out
                          Patashu makes Chiptunes in Famitracker:
                          http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                          http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                          Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                          http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                          Comment

                          • Professor Raine
                            FFR Player
                            • May 2007
                            • 1560

                            #14
                            Re: How To Judge A Simfile -Alioth Perspective-

                            Alioth, do realize that others will judge the way they want to, weather good or not. This might be helpful for newbies and n00bs (hopefully), but regulars need not apply.

                            fishin' for a sticky and you got a boot i c


                            My simfilez ----
                            :

                            Comment

                            • Alioth
                              Banned
                              • Jul 2007
                              • 526

                              #15
                              Re: How To Judge A Simfile -Alioth Perspective-

                              do you realize that you tried to start drama and failed at it? haha, gg though =/

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