Sorry, but I don't think that the scoring system is changing anytime soon... Especially since in third style, they plan to have av-misses eliminated, so that adds to my point.
AAAs: 210 (186+7+17)
Best AAAs: Vertex BETA, Fighting for Control, Nova Pulser
Recent AAAs: {Firestorm}, Dazzling Destiny, Hellbeat v2p 2nd place in 3rd Official Tournament
1st place in Jugglin/Jteh's 1st Tournament
The game is still fair, since we all play by the same rules, but it does seem to be unfair that they judge so crucially on something like combo. I know I'm a good player (At least on songs of this level), yet it's a nice little slap in the face to have my score cut down by so much due to a single slipup in ~1300 notes, while someone who would miss their 1 note in the beginning or end, and would have crap accuracy, would do significantly better.
It's fair since we all play by the same rules, but it just seems so out of sync with what you would expect to be a measure of skill.
It's the reason I haven't played multiplayer in I don't even know how long, and I really like multiplayer. Unfortunately, a combo-based scoring system in a game where a glitch often eliminates your combo sucks pretty bad. Not saying the game sucks, just unfortunate. But as stated, when avmisses are removed, it will be much more manageable.
I feel the same way sometimes, but then I also like the system because it is unique to FFR. I come from Stepmania, and as much as it is my first love in music timing games, if I want to play Stepmania, I will go play Stepmania. I like the things that makes FFR unique (except avmisses hehe).
It's the reason I haven't played multiplayer in I don't even know how long, and I really like multiplayer. Unfortunately, a combo-based scoring system in a game where a glitch often eliminates your combo sucks pretty bad. Not saying the game sucks, just unfortunate. But as stated, when avmisses are removed, it will be much more manageable.
I feel the same way sometimes, but then I also like the system because it is unique to FFR. I come from Stepmania, and as much as it is my first love in music timing games, if I want to play Stepmania, I will go play Stepmania. I like the things that makes FFR unique (except avmisses hehe).
there has been tons of discussion about 3rd style scoring, including a very large subscriber only chat over the summer...
basically, there will be 2 scoring systems. 1 will be like ITG, based purely on percentage... that'll be your average rank and level rank. the 2nd scoring will be for the overall rank, points, and score... which will still have a combo portion, but it'll be much smaller. right now, the score is about 60% combo, while our proposed scoring system for 3rd style would have about a 20% combo component.
I fail to see how the scoring system makes the game itself different or special or unique.
Because the game "itself" is composed of all of its elements, the scoring being one of those elements. Scoring is a huge factor for a lot of people; if I sit down at my computer screen, pound on my keyboard all day, and then the game just sort of says "Okay, good job, next level," it's not nearly as fun as having a number that represents my skill, and even my skill compared to others'. We get that number thanks to the scoring system, however odd and unique it may or may not be.
Plus, on a combo-based system, a masher can achieve far greater scores than somebody who can actually hit arrows accurately. If I hit 1599 Perfects on Dokudenpa and miss 1 in the middle (1600 notes maximum), I will get about half of the point value; if somebody mashes a full combo, then, even with only 1200 Perfects and even 600 Boos, he will get a higher score than me. I call that a pretty big difference in how the game is played.
Originally posted by devonin
The -game- is what I like. The style, the feel of it compared to SM. I pay very little attention to the scoring mechanism, in either game.
I somewhat agree. An example of this, I like how there are no holds in this game. As much as I like holds, sometimes it's nice to have less to deal with. More doesn't always mean better, just like unique doesn't.
Originally posted by Tasselfoot
right now, the score is about 60% combo, while our proposed scoring system for 3rd style would have about a 20% combo component.
there has been tons of discussion about 3rd style scoring, including a very large subscriber only chat over the summer...
basically, there will be 2 scoring systems. 1 will be like ITG, based purely on percentage... that'll be your average rank and level rank. the 2nd scoring will be for the overall rank, points, and score... which will still have a combo portion, but it'll be much smaller. right now, the score is about 60% combo, while our proposed scoring system for 3rd style would have about a 20% combo component.
I'd be quite content with this =P
I keep seeing conflicting rumours about what's going on with 3rd style... some people word it "when 3rd style comes out", and others say that R1 will slowly become 3rd style.
If the first case, any ETA?
If the later, any clue when this feature will be tacked on? In theory, it'd be a simple change, but it all depends how its coded.
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