Yeah, that's right. Don't be shy, post your ideas. I have an idea myself, currently finalizing. i want this game to involve a lot of people (at the very least 16).
Yes we can!
~ OFFICIALLY RETIRED FROM FFR THE GAME AND FFR TWG ~
The witness has witnessed one of the werewolves transforming, but is now scared out of his mind and can't tell anyone directly what he has seen.
1 Witness
1 Seer
1 Guardian
1 Master Wolf
2 Wolves
Rest human
---
Baker! The baker makes food for the village, and sends a loaf of bread to a person each night. But, if the baker is killed, the humans have to lynch all the wolves in three days or else they starve! Also, the bread has a one in ten chance of being made incorrectly, and poisoning the receiver.
20-23 players 5 wolves 1 Master Wolf
1 Wolf Seer
1 Lost Wolf 1 Seer
1 Guardian
1 Wolfsbane
1 Red Miller
1 Blue Miller
1 Green Miller
1 Yellow Miller
1 Purple Miller
1 Orange Miller Rest are normal human
Lost Wolf - isolated from the others. Does not know who the other wolves are, and vice versa. Seers RED both ways.
Seer - Checks a person for color, appears BLUE to Wolf Seer.
Guardian - Protects a person each night. Appears BLUE to Wolf Seer.
Wolfsbane - Immune to wolfing. BLUE to Wolf Seer
Red Miller - Millers are normal humans, but with a twist. This one is RED to Seer, and GREEN to Wolf Seer.
Blue Miller - GREEN to Seer, BLUE to Wolf Seer.
Green Miller - BLUE to Seer, GREEN to Wolf Seer.
Yellow Miller - GREEN to Seer, RED to Wolf Seer.
Purple Miller - BLUE to Seer, RED to Wolf Seer.
Orange Miller - RED to Seer, BLUE to Wolf Seer.
Red Power
18-21 players 4 Wolves
1 Brutal Wolf
1 Master Wolf
1 Wolf Guardian 1 Seer
2 Guardians
1 Elemental
Rest are human.
Brutal Wolf - If lynched, a random human will die the next night in addition to the night kill. Seers RED.
Wolf Guardian - Works a bit differently than normal guardian. Sends a PM to the host telling who he/she wants to protect. If that wolf is voted to be lynched, he/she will still die, but the wolves are granted an extra kill the following night. Seers RED.
20-23 players 5 wolves 1 Master Wolf
1 Wolf
1 Lost Wolf 1 Seer
1 Guardian
1 Wolfsbane
1 Red Miller
1 Blue Miller
1 Green Miller
1 Yellow Miller
1 Purple Miller
1 Orange Miller Rest are normal human
Lost Wolf - isolated from the others. Does not know who the other wolves are, and vice versa. Seers RED both ways.
Seer - Checks a person for color, appears BLUE to Wolf Seer.
Guardian - Protects a person each night. Appears BLUE to Wolf Seer.
Wolfsbane - Immune to wolfing. BLUE to Wolf Seer
Red Miller - Millers are normal humans, but with a twist. This one is RED to Seer, and GREEN to Wolf Seer.
Blue Miller - GREEN to Seer, BLUE to Wolf Seer.
Green Miller - BLUE to Seer, GREEN to Wolf Seer.
Yellow Miller - GREEN to Seer, RED to Wolf Seer.
Purple Miller - BLUE to Seer, RED to Wolf Seer.
Orange Miller - RED to Seer, BLUE to Wolf Seer.
Red Power
18-21 players 4 Wolves
1 Brutal Wolf
1 Master Wolf
1 Wolf Guardian 1 Seer
2 Guardians
1 Elemental
Rest are human.
Brutal Wolf - If lynched, a random human will die the next night in addition to the night kill. Seers RED.
Wolf Guardian - Works a bit differently than normal guardian. Sends a PM to the host telling who he/she wants to protect. If that wolf is voted to be lynched, he/she will still die, but the wolves are granted an extra kill the following night. Seers RED.
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