Elemental is a conceptual role that I came up with. The Elemental possesses three very special "power orbs": Red (Night Kill) Yellow (Night Seer) Blue (Night Guard) I know what you're thinking, basically Vigi/Guard/Seer Combo, right. Well, not exactly. Once a power orb is used once,it loses its power and cannot be used again. Thus, choosing when to use these powers may become a key strategic element.
Or we could always try the boring old classic game.
BDN
I like the no cardflipping rule becasue it means that no one knows if the lynch was successful and therefore, no one knows how many wolves are left.
BDN
I like the no cardflipping rule becasue it means that no one knows if the lynch was successful and therefore, no one knows how many wolves are left.
Well, actually no. There's a psychic (their role is to tell how many wolves are left in the game)
Also, there's hardly ever card-flipping. Xero just used that to break you guys in.
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