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13 Player game
3 wolves (1 master)
1 Cupid
1 Bomb
4 pairs of lovers
Wolves
There are three wolves in this game. There is one master wolf and two regular wolves. Seerings against these players follow normal procedure. (MW = green, Wolf = red). The two regular wolves are linked together, like any other pair of players in this game. The master wolf however, is slightly different. His partner is “The Bomb”. This will be explained further in the Bomb’s role. Should any wolf be lynched, his partner will die of a broken heart in the next phase, just like any other role in the game.
Seerings against wolves in this game are as follows:
Regular wolf: Seen as RED, Partner Revealed is the fellow regular wolf in the game.
Master wolf: Seen as GREEN, Partner revealed is the Bomb role.
Cupid (Seer)
There is a seer in this game who has a slightly different role than usual. The seer selects a player each night and then chooses whether to receive information regarding said player’s role, or the identity of said player’s partner.
IE: Night 1, Cupid asks to see player X’s role.
X is green.
Night 2, Cupid asks to see X’s partner.
X’s partner is Y.
This confirms roles for the seer and gives an alliance an opportunity to arise.
The Bomb (Special Role)
This is a new role, specifically made for this game. The bomb is a normal human role who happens to be linked to the master wolf. Should the master wolf be seer’d, this person’s name will be revealed to the cupid. Should the master wolf be lynched, this character will die of a broken heart. The same as the latter works in reverse (This player dies or gets lynched, the Master wolf goes down.)
It needs to be stated that this player does not know his/her role. It should also be made clear that the Master wolf does not know the role of this player either. This role could be useful to the humans as well as the wolves.
Lovers (Humans)
There are 4 pairs of lovers in this game. Each of the lovers is a normal human who is NOT informed of who their partner is. Their main job is to expose the wolves and get rid of them as soon as possible.
Extra Information
As made clear earlier, there are only 3 players out of 13 who know their roles. Every regular human in this game should treat everyone else as the enemy and act accordingly. Starting the moment someone is lynched on day one, a human will die EVERY phase until either the number of wolves = the number of humans, or until the humans eliminate the wolves and win.
Broken hearted lovers will have a death message saying “<name> has died of a broken heart.” This message will help clarify who was wolfed and who was lynched (in case someone is dumb and misses the lynching.)
Should the seer die, his/her death message will read like any other wolfing/lynching message. (“<name> has died.” Or “<name> has been lynched.”) Players should keep an eye out for death messages, as they can reveal much information in this game.
This game requires a high amount of activity, especially on the human side. Basically being a countdown to a loss, the humans need to pool all their resources as quickly as possible and that can never be done with inactivity.
3 wolves (1 master)
1 Cupid
1 Bomb
4 pairs of lovers
Wolves
There are three wolves in this game. There is one master wolf and two regular wolves. Seerings against these players follow normal procedure. (MW = green, Wolf = red). The two regular wolves are linked together, like any other pair of players in this game. The master wolf however, is slightly different. His partner is “The Bomb”. This will be explained further in the Bomb’s role. Should any wolf be lynched, his partner will die of a broken heart in the next phase, just like any other role in the game.
Seerings against wolves in this game are as follows:
Regular wolf: Seen as RED, Partner Revealed is the fellow regular wolf in the game.
Master wolf: Seen as GREEN, Partner revealed is the Bomb role.
Cupid (Seer)
There is a seer in this game who has a slightly different role than usual. The seer selects a player each night and then chooses whether to receive information regarding said player’s role, or the identity of said player’s partner.
IE: Night 1, Cupid asks to see player X’s role.
X is green.
Night 2, Cupid asks to see X’s partner.
X’s partner is Y.
This confirms roles for the seer and gives an alliance an opportunity to arise.
The Bomb (Special Role)
This is a new role, specifically made for this game. The bomb is a normal human role who happens to be linked to the master wolf. Should the master wolf be seer’d, this person’s name will be revealed to the cupid. Should the master wolf be lynched, this character will die of a broken heart. The same as the latter works in reverse (This player dies or gets lynched, the Master wolf goes down.)
It needs to be stated that this player does not know his/her role. It should also be made clear that the Master wolf does not know the role of this player either. This role could be useful to the humans as well as the wolves.
Lovers (Humans)
There are 4 pairs of lovers in this game. Each of the lovers is a normal human who is NOT informed of who their partner is. Their main job is to expose the wolves and get rid of them as soon as possible.
Extra Information
As made clear earlier, there are only 3 players out of 13 who know their roles. Every regular human in this game should treat everyone else as the enemy and act accordingly. Starting the moment someone is lynched on day one, a human will die EVERY phase until either the number of wolves = the number of humans, or until the humans eliminate the wolves and win.
Broken hearted lovers will have a death message saying “<name> has died of a broken heart.” This message will help clarify who was wolfed and who was lynched (in case someone is dumb and misses the lynching.)
Should the seer die, his/her death message will read like any other wolfing/lynching message. (“<name> has died.” Or “<name> has been lynched.”) Players should keep an eye out for death messages, as they can reveal much information in this game.
This game requires a high amount of activity, especially on the human side. Basically being a countdown to a loss, the humans need to pool all their resources as quickly as possible and that can never be done with inactivity.
Originally posted by pntballa18
jTWG XXIX: Furry Fandom Convention
12 Player Setup
Basicaly, it's a convention with a couple of furries there that like to yiff people to death. During the day, all of the players are at the convention, and during the night everyone sleeps at the hotel (probably hilton)
TEAM GOOD – 9 Players
Rent-a-cop(Vigi): Can kill any one person once during the game at the hotel (night). Normally sleeps at the hotel, except on the night of the vigi.
Body Guard(Guardian): Guards any one person’s room, chosen once per night. If the guarded person is attacked by the Rent-a-cop, the rent-a-cop dies. If the guarded person is attacked by the furries, a random furry dies and the rest escape. When guarding someone, the body guard can not be seen by the hotel surveillance unless the guarded person is attacked.. The body guard will sleep at the hotel if he/she decides not to guard anyone.
Hotel surveillance(seer type role): Watches security camera during the night to watch one specified person’s room and find out their role(Blue, red, or green). If the person watched is arrested (vigi’d) he/she learns the identity of rent-a-cop and the role of the person vigi’d(Blue, red, or green). If the person watched is furried, he/she learns the role of the victim(Blue, red, or green), but none of the furries.
6 Regular convention goers(humans): normal, boring stuff. The pm’s will be custom made for each of them.
TEAM EVIL – 3 Players
Together, the furries decide to yiff one person to death at the hotel(night)
Lombax Furry(Master Wolf): Shows up green to the camera watcher
Hamster Furry(wolf): Regular wolf, yiffs one person to death each night, etc
Panda Bear Furry(wolf): Regular wolf, only I heard pandas have big shlongs
12 Player Setup
Basicaly, it's a convention with a couple of furries there that like to yiff people to death. During the day, all of the players are at the convention, and during the night everyone sleeps at the hotel (probably hilton)
TEAM GOOD – 9 Players
Rent-a-cop(Vigi): Can kill any one person once during the game at the hotel (night). Normally sleeps at the hotel, except on the night of the vigi.
Body Guard(Guardian): Guards any one person’s room, chosen once per night. If the guarded person is attacked by the Rent-a-cop, the rent-a-cop dies. If the guarded person is attacked by the furries, a random furry dies and the rest escape. When guarding someone, the body guard can not be seen by the hotel surveillance unless the guarded person is attacked.. The body guard will sleep at the hotel if he/she decides not to guard anyone.
Hotel surveillance(seer type role): Watches security camera during the night to watch one specified person’s room and find out their role(Blue, red, or green). If the person watched is arrested (vigi’d) he/she learns the identity of rent-a-cop and the role of the person vigi’d(Blue, red, or green). If the person watched is furried, he/she learns the role of the victim(Blue, red, or green), but none of the furries.
6 Regular convention goers(humans): normal, boring stuff. The pm’s will be custom made for each of them.
TEAM EVIL – 3 Players
Together, the furries decide to yiff one person to death at the hotel(night)
Lombax Furry(Master Wolf): Shows up green to the camera watcher
Hamster Furry(wolf): Regular wolf, yiffs one person to death each night, etc
Panda Bear Furry(wolf): Regular wolf, only I heard pandas have big shlongs
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