Head over to the Artist Permissions forum section for all the details on how you can get your music into the game.
You'll be able to ask for help, and hopefully find out if anyone is interested in immediately stepping your tunes.
1. Go to help and look up Automation.
2. Create an automation pattern, edit events on BPM and record how you want the BPM to change throuhg a few measures, put that pattern into the sequencer.
3. Create an automation clip for the BPM and modify it through the wave sequencer.
Quick easy answer (assuming things haven't changed a whole lot between your version and my ollllld version): Right click on the BPM. Click edit events and you'll get a new window. You can paint things into this just like in the piano roll, and when the song gets to that point it'll modify the BPM to what you said.
This can be done on a lot of things and makes for some nice effects. Say you want something to fade out, you can right click on the volume knob and set up automation so that after a certain point the volume goes down. Or you can set up automated fading from left to right, etc etc. Knowing automation is one of the things that lets you start sounding less generic, cuz the billions of people who play around with FL don't know about it.
PS: I remember a long time ago somebody made this exact same topic and lots of people said it wasn't possible. xD
So I've gone completely slack-ass and haven't done any work on creating games. =(
In less-depressing news, I got a job for an online business (which sells non-electronic games, of all things!) which has taught me a lot about marketing online and all that jazz.
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