There's alot of things which could be improved on FFR, many of which I'm sure are coming in 3rd style, however, I'd just like to state some of the changes I think would make the game alot better, and more blanced for all levels of players.
1) Credits: I think the credit system needs to be re-worked slightly... having a limit of 25 credits max per song seems a bit too low of the higher-level difficulty songs. Having a higher limit would be nice, so the more experianced players could rack up more credits, which brings me to my second suggestion...
2) The FFR Shop: I think the purchasing of songs is a great idea, but once again, I think it should be re-worked slightly. There should be a wider variety of song difficulties, easier ones having LOWER credit costs, and harder songs having HIGHER costs. This would allow new players to still get new songs at their level of skill (and not be forced to buy really hard songs), but allow the more skilled player to spend those huge amounts of credits they'd be earning off the new credit system.
3) Characters: The character selection in FFR looks like it could make the game really fun... if it wasn't as utterly useless as it is right now. I think the option to be able to buy outfits/new dancepads and new types of gameplay ect. would be a nice thing to add to the FFR shop, and would give some more incentive to earn credits.
4) Game Tweaks: As many of you know, in the original FFR style you can choose differant styles of gameplay (dizzy, blink, stealth, ect.), but they don't really do anything but make the game a bit differant. Perhaps earning bonus credits for completing a song with one of these options on would persuade more people to use them?
If anyone has any other SENSABLE comments or suggestions, please post em' here, thank you.
1) Credits: I think the credit system needs to be re-worked slightly... having a limit of 25 credits max per song seems a bit too low of the higher-level difficulty songs. Having a higher limit would be nice, so the more experianced players could rack up more credits, which brings me to my second suggestion...
2) The FFR Shop: I think the purchasing of songs is a great idea, but once again, I think it should be re-worked slightly. There should be a wider variety of song difficulties, easier ones having LOWER credit costs, and harder songs having HIGHER costs. This would allow new players to still get new songs at their level of skill (and not be forced to buy really hard songs), but allow the more skilled player to spend those huge amounts of credits they'd be earning off the new credit system.
3) Characters: The character selection in FFR looks like it could make the game really fun... if it wasn't as utterly useless as it is right now. I think the option to be able to buy outfits/new dancepads and new types of gameplay ect. would be a nice thing to add to the FFR shop, and would give some more incentive to earn credits.
4) Game Tweaks: As many of you know, in the original FFR style you can choose differant styles of gameplay (dizzy, blink, stealth, ect.), but they don't really do anything but make the game a bit differant. Perhaps earning bonus credits for completing a song with one of these options on would persuade more people to use them?
If anyone has any other SENSABLE comments or suggestions, please post em' here, thank you.



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