For the past two days, We Love Katamari has been the main consumer of my time. Whether or not you like this sequel entirely depends on whether or not you like the first game.
Gameplay: Pretty much the same as the Katamari Damacy. Roll up stuff, make you Katamari bigger.
We Love Katamari picks up where Katamari Damacy left off. Basically, the story goes, Katamari Damacy became so popular they had to make a sequel for the fans of the first game. You have to keep rolling up stuff to keep the fans happy. What you roll up depends on what the fan requests. The requests range from the average make the biggest katamari in a certain amount of time, to rolling around a child who then eats everything in sight in order to compete in a sumo wrestling tournment.
There are also many more levels you get to roll around it. In the previous game you basically were restricted to the House, the City, the World, in We Love Katamari you have a lot more to choose from, including a school, a fantasyland that consists only of flowers and fairies, the sky (rolling up rain clouds), a campsite, a zoo, a candyland, and the usually house, city, and world. Though the world level has had a major improvement, such as the inclusion of different climates and landmarks (so far I've seen the Eifel Tower, Big Ben, Stonehenge, the Pryamids, Mt Fuji, Mt. Rushmore, the Statue of Liberty, the Great Wall of China and more that I can't remember right now). So far, the biggest Katamari I have rolled up is around 900 meters (that's about 100 meters bigger than the biggest katamari I rolled up in the first) and there seems to be no end in sight to how big your katamari can get. There are bigger and bigger things that still seem impossible to get.
Not to mention the improved two-player system. Though I haven't had a chance to try it out, apparently now you can either work together with another person (each person acting as one hand; right and left) or you can compete in the world (not just a blow of stuff anymore).
Music: All new songs, just as grand a soundtrack as Katamari Damacy. Plus, now you have the option of choosing what song you want to listen to while you are rolling up.
Graphics: Though they have improved, graphics arent an important part in the game.
What I don't love about We Love Katamari: The is no more star-gazing mode, one of my favorite parts from the first game. But there is a reason for this. You are no longer making stars, you make planets. So instead you now get to fly around the solar system to view all the planets you made. You can also upload your save data from the previous game so you can view all your stars and the moon. Even though I really like flying around the cosmos, it doesnt have the same feel as standing on earth gazing at your collection.
You also don't have your own little planet anymore. You have a secret meadow. This is where everything in the game is. Where you take requests, where you save, change various options, etc. Again, it just doesnt have the same feel as the first game.
What I do love about We Love Katamari: Everything else. It far surpasses the first game in terms of there is just more to do. I had the first game beat within a couple of days. I've been playing We Love Katamari and I still dont see an end in sight.
Is it worth the 30 dollars (yes, a ten dollar increase, shock and awe)? Definently. Worth every penny. Certaintly not a game to miss.
Gameplay: Pretty much the same as the Katamari Damacy. Roll up stuff, make you Katamari bigger.
We Love Katamari picks up where Katamari Damacy left off. Basically, the story goes, Katamari Damacy became so popular they had to make a sequel for the fans of the first game. You have to keep rolling up stuff to keep the fans happy. What you roll up depends on what the fan requests. The requests range from the average make the biggest katamari in a certain amount of time, to rolling around a child who then eats everything in sight in order to compete in a sumo wrestling tournment.
There are also many more levels you get to roll around it. In the previous game you basically were restricted to the House, the City, the World, in We Love Katamari you have a lot more to choose from, including a school, a fantasyland that consists only of flowers and fairies, the sky (rolling up rain clouds), a campsite, a zoo, a candyland, and the usually house, city, and world. Though the world level has had a major improvement, such as the inclusion of different climates and landmarks (so far I've seen the Eifel Tower, Big Ben, Stonehenge, the Pryamids, Mt Fuji, Mt. Rushmore, the Statue of Liberty, the Great Wall of China and more that I can't remember right now). So far, the biggest Katamari I have rolled up is around 900 meters (that's about 100 meters bigger than the biggest katamari I rolled up in the first) and there seems to be no end in sight to how big your katamari can get. There are bigger and bigger things that still seem impossible to get.
Not to mention the improved two-player system. Though I haven't had a chance to try it out, apparently now you can either work together with another person (each person acting as one hand; right and left) or you can compete in the world (not just a blow of stuff anymore).
Music: All new songs, just as grand a soundtrack as Katamari Damacy. Plus, now you have the option of choosing what song you want to listen to while you are rolling up.
Graphics: Though they have improved, graphics arent an important part in the game.
What I don't love about We Love Katamari: The is no more star-gazing mode, one of my favorite parts from the first game. But there is a reason for this. You are no longer making stars, you make planets. So instead you now get to fly around the solar system to view all the planets you made. You can also upload your save data from the previous game so you can view all your stars and the moon. Even though I really like flying around the cosmos, it doesnt have the same feel as standing on earth gazing at your collection.
You also don't have your own little planet anymore. You have a secret meadow. This is where everything in the game is. Where you take requests, where you save, change various options, etc. Again, it just doesnt have the same feel as the first game.
What I do love about We Love Katamari: Everything else. It far surpasses the first game in terms of there is just more to do. I had the first game beat within a couple of days. I've been playing We Love Katamari and I still dont see an end in sight.
Is it worth the 30 dollars (yes, a ten dollar increase, shock and awe)? Definently. Worth every penny. Certaintly not a game to miss.



You don't know they won't, and you don't know they aren't working on another one right now.
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