So I've gone completely slack-ass and haven't done any work on creating games. =(
In less-depressing news, I got a job for an online business (which sells non-electronic games, of all things!) which has taught me a lot about marketing online and all that jazz.
umm...the havoc engine wouldn't really have anything to do with how the model of the indians look...it would, however make a difference with the smoke, shadow, water, lighting, and particle effects....unless i totally misread that...i am tired...but i don't think i did.
I'll trade you this delicious doorstop for your crummy old danish.
Done, and done.
was that a GG at me? because eventhough my instances would be wrong (such as smoke, water, etc..), my overall point would still be correct (that the havoc engine doesn't really effect how the indian models would look)
EDIT: oh, and we're both wrong. Havoc's PHYSICS engine doesn't effect the lighting/smoke/water/particle effects, nor does it supply the rag-doll physics. Havoc's Animation engine has to do with the rag-doll.
I'll trade you this delicious doorstop for your crummy old danish.
Done, and done.
Same here fusi0n, same here...
Oh, and I didn't really say that Havok had anything to do with the Native Americans**, I just threw them in because I wanted everyone to notice that you could have your people run around in loin clothes, beat drums around campfires, and throw spears a buffalo...
/goes off to start his plans on his "Age of Americas" game to equal what's been done by now.
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