Nintendo president Satoru Iwata delivered his keynote speech Thursday morning at the Game Developers Conference in San Francisco. He talked about many things including the Nintendo DS, and the new zelda for the gamecube. The following is the information given by Iwata about the Revolution:
"With IBM, we are creating Revolution's core processor, which we have codenamed Broadway because Broadway is the capital of live entertainment. With ATI, we are developing the graphics chipset, codenamed Hollywood because Hollywood is the capital of movie entertainment. With Revolution, we are determined to create the new capital of interactive entertainment.
Now, a couple of specifics. First, contrary to much speculation, I can announce today that Revolution will be backward compatible. The best of the Nintendo GameCube library will still be enjoyed by players years from now. Second, as I said earlier, we intend to incorporate wireless technology in all we do. Therefore, Nintendo Revolution will be Wi-Fi enables, built into every system. And third, even though the game experience enjoyed by players will be far different on Revolution, developing for it will be familiar. It will not require a steep new learning curve. In this way, just like Nintendo DS, it's a place where the best ideas - not the biggest budgets - will win.
And make no mistake. We expect third party publishers will be fully supportive of what we're doing. From this point forward, in support of all of our product lines, Nintendo will be expanding our development reach. Some of these new games will come from larger internal teams. Some from the kinds of game partnerships we've formed with third parties over recent years. Maybe some day, we'll work on a game together. I'd like that."
Sounds promising. I can't wait until E3 rolls around.
P.S. You can read all of Iwata's speech here
P.P.S. "Let me give you one example of what we're working on. Internally, we're developing Animal Crossing Wi-Fi. We chose this property for a number of reasons. First, it is one of those non-game games I mentioned; a form of entertainment that really doesn't have a winner, or even a real conclusion. And because of its unrestrained pace of action, it avoids wireless latency issues. Before, you could take Animal Crossing to a different village. Now, with Wi-Fi you can take it around the world."
"With IBM, we are creating Revolution's core processor, which we have codenamed Broadway because Broadway is the capital of live entertainment. With ATI, we are developing the graphics chipset, codenamed Hollywood because Hollywood is the capital of movie entertainment. With Revolution, we are determined to create the new capital of interactive entertainment.
Now, a couple of specifics. First, contrary to much speculation, I can announce today that Revolution will be backward compatible. The best of the Nintendo GameCube library will still be enjoyed by players years from now. Second, as I said earlier, we intend to incorporate wireless technology in all we do. Therefore, Nintendo Revolution will be Wi-Fi enables, built into every system. And third, even though the game experience enjoyed by players will be far different on Revolution, developing for it will be familiar. It will not require a steep new learning curve. In this way, just like Nintendo DS, it's a place where the best ideas - not the biggest budgets - will win.
And make no mistake. We expect third party publishers will be fully supportive of what we're doing. From this point forward, in support of all of our product lines, Nintendo will be expanding our development reach. Some of these new games will come from larger internal teams. Some from the kinds of game partnerships we've formed with third parties over recent years. Maybe some day, we'll work on a game together. I'd like that."
Sounds promising. I can't wait until E3 rolls around.
P.S. You can read all of Iwata's speech here
P.P.S. "Let me give you one example of what we're working on. Internally, we're developing Animal Crossing Wi-Fi. We chose this property for a number of reasons. First, it is one of those non-game games I mentioned; a form of entertainment that really doesn't have a winner, or even a real conclusion. And because of its unrestrained pace of action, it avoids wireless latency issues. Before, you could take Animal Crossing to a different village. Now, with Wi-Fi you can take it around the world."





Comment