TWG CLXV - Host Voting

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  • inDheart
    Picker @ JAX2
    FFR Simfile Author
    • Aug 2011
    • 505

    #1

    TWG CLXV - Host Voting

    AragakiAyase


    FreezinIce
    TWGood End!

    Semi-Open Setup:

    13 Players:

    1 Superstar or 1 Hero of the People
    1 Challenger or 1 Savior
    1 Eternalisk α, 1 Eternalisk β, or Eternalisk γ

    1 Mysterious Variable X

    6 Ordinary Citizens

    1 Mad Scientist or 1 Deathdealer
    1 Dark Messenger or 1 One-Shot Thunderdomer
    1 Informant


    Quirks: Town can win while a self-aligned 3rd party player is alive. If they are self aligned, then they LOSE upon town eliminating all wolves if they have not reached their wincon.

    Superstar - An idol of legend whose skill on the stage is peerless. Gains different powers for total number of Town aligned players alive (includes yourself):

    10 Alive: Godlike Idol
    Can execute 2 of the following 3 actions: Smart Investigation (returns role name), Roleblock a player, or protect a player from an anti-town night action (can include yourself)

    9 to 8 Alive: Galactic Star
    Can execute 1 of the following 3 actions: Investigation (returns Role Color; Red, Blue, Gray, or Green are the possible results.), Roleblock a player, or protect a player from a harmful night action (cannot include yourself)

    7 to 5 Alive: Mythical Persona
    Can choose to investigate a player (returns Town or Anti-town). The person you investigate will be protected from an anti-town night action (you will receive it instead)

    4 to 3 alive: Magnetic Charm
    Can choose to target a player. If any actions are used on them during the night, you will be informed about the actions, but not who executed them.

    2 alive: Idol From The Ashes
    The host will declare the presence of the following role in the game at the beginning of the day: Superstar: An Idol Risen From The Ashes

    =======

    Hero of the People - A true hero who fights for truth and justice, your true powers only reveal themselves in times of great crisis. Powers depend on current amount of town aligned players alive. Receives a Vanilla Town PM at the beginning of the game

    10 to 9 Alive: Hidden Hero
    Vanilla Town. Seers as blue

    8 Alive: A Hero Awakened
    Receives a role PM declaring your true role, as well as a random green check.

    7 Alive: A Hero Lost In Solitude
    No additional powers

    6 to 5 Alive: Heroic Entry
    Becomes one shot bulletproof. Can choose to investigate a player (returns Town or Anti-town). Receives a PM from the host confirming the alignment of Mysterious Variable X.

    4 Alive: Logic Defying Hero
    Can choose one of the following actions: Investigate a player (returns Role Color; Red, Blue, Gray, or Green are the possible results.) or inform a random town player of your identity as the Hero of the People. You are not informed who is chosen.

    3 Alive: Heroic Double Entry!!
    Pick 2 players: You gain effects the following day depending on the number of anti-town players between them (you are not informed of the result):
    0 - Bleak Hatred (Your vote is nullified and votes against you count for double)
    1 - Strength in Virtue (Your votes against an anti-town player count for 2 instead of 1 but cannot cause insta with the extra vote power)
    2 - True Power (Your votes against an anti-town player count for 2 instead of 1 but cannot cause insta with the extra vote power. Your vote only counts against anti-town players)

    2 Alive AND 2 Anti-town Alive: Final Gambit: Heroic Last Reversal!!
    If you survive the night and are not roleblocked, if scum would win by parity, play continues instead as long as you are alive.

    Last Town Alive: Supreme Power: Heroic Last Justice!!!
    If you are the last Town player alive, town automatically wins.

    =======

    Challenger - You love a good challenge. You are a master disruptor, but from the chaos you can draw many important conclusions...

    Once per night, pick up to 2 players. If they are targeted for night actions you will be informed which of them are targeted, and the results of those actions will be delayed till the end of the next night. If your vote during the day ends on one of those 2 players, during the night you will be informed what the action targeting them last night was, as well as who sent it.

    After doing this, you will be inflicted with the [Challenged] status. For the rest of the game, you may only target one player per night instead of 2.

    =======

    Savior - A superhuman protector, and an untiring ally to the downtrodden. As the game progresses, your power and confidence grows.

    Night 1: You may target one player. They are protected from being killed that night. If that player is not targeted by a night action that causes death that night, you are killed at the beginning of the day.

    Night 2: You may target one player. They cannot use night actions and are unaffected by night actions.

    Night 3: You may target one player. Once per night, if they would be killed by a night action, they are protected.

    Night 4: You may target one player. Prevent them from being affected by night actions from anti-town players (excluding Strongman kills).

    Night 5: Once per turn, target a player. If they are town, both you and the player are protected from being killed. If they are anti-town, they are protected, but you are not.

    Night 6 and beyond: Masterful application of the saving artes. You may target one player. Both you and your target are protected from night actions from anti-town players (excluding Strongman Kills). If you target a anti-town player you are not protected, but your target is gains a +1 vote modifier the next day (the +1 vote cannot cause an insta).

    =======

    Eternalisk α - An ancient being whose powers are all encompassing and mysterious.

    Alpha Version Notes:

    Begins the game as a 2 shot Vigi. On first use of your power, you pick 2 names, one is killed at random between them. If an anti-town player is killed this way, you gain the status [Mesopotamian Mystery], and your next shot can target the player of your choice. If not, you must pick 2 for your last use of your power; one is killed at random. If you kill an anti-town player while affected by [Mesopotamian Mystery], your power is recharged and converted to Vengeful, killing the player you vote for if you are lynched during the day.

    =======

    Eternalisk β - An ancient being whose powers are all encompassing and mysterious.

    Beta Version Notes:

    Begins the game as a 2 shot Vigi. Your first use of your power can only kill from the bottom 50% of posters (excluding yourself and rounded down). If an anti-town player is killed this way, you gain the status [Mesopotamian Wrath], and the next use of your power targets a player of your choice. If they are anti-town, they will be killed. Otherwise, your last shot can only target players from the bottom 50% of posters

    =======

    Eternalisk γ - An ancient being whose powers are all encompassing and mysterious.

    Gamma Version Notes:

    Begins the game as a 1 shot Vigi. Every time a anti-town player dies, you gain a stack of [Mesopotamian Mastery]. At 2 stacks, your power recharges and you can kill again.

    =======

    Mysterious Variable X - A shapeshifting master of disguise. You alliances are fickle, and your powers are even more so.

    At the beginning of the game, chooses one of 3 options. Hero, Villain, or Self.

    Hero - You are town aligned and win when all anti-town players are eliminated. You then receive a pm alerting you to the presence of either a Challenger or a Savior in the current game.

    Your role then becomes Stand-In Savior OR Fake Challenger, mimicking the role currently in the game. This role seers GRAY and returns ANTI TOWN until it is activated by the death of its parent role, in which case you will then seer GRAY and TOWN.

    Stand-In Savior: Once during the game (at night), you can target a player. That player is protected from being killed in the night. Your role only activates after the Savior has been killed.

    Fake Challenger: Once during the game (at night), target a player and delay any night action targeting them till the end of the following night (you will be informed if they are targeted). If you vote for them during the day, the next night you will learn who targeted them. Only activates after the Challenger has been killed.

    Villain - You become a member of the scum team and win when you reach parity with town, or nothing can prevent that from happening.

    Your role then becomes Initiate, which despite being scum aligned seers GRAY and returns ANTI TOWN. Your role has unique attributes:

    Insider: You are informed who the members of the scum team, but they do not know your individual identity. Due to the Informant, the scum team are always alerted to the presence of an Initiate on their team at the start of the game.

    Wretched Scum: The first time you are nightkilled by the scum team, you become a full member of the scum team instead, gaining access to night chat and the factional kill.

    Gray Matter: Can perform the factional kill if all other team members are killed.

    The Mystery of X: At the beginning of the game and each following night, you may leave a one word message to be delivered to the scum team by the host. This word cannot contain any part of your forum name, anyone else's forum name, or be a proper noun. This ability works only as long as the Informant is alive.

    Self - You are a 3rd party with the win condition: “Wins when every other power role, both town and anti-town, are killed or nothing can prevent that from happening.” As an organism made from the extremely dangerous Factor X, you begin the game relatively weak, but as more power roles die you pick up small but important advantages that give you an edge.

    Your role is the Transmorpher (shoutout to litodude), which seers GRAY and returns ANTI TOWN. You have a single starting ability, and pick up more as the path to your victory progresses:

    You begin the game with either a One Shot Vigi or One Shot Bulletproof (your choice)

    Roles that must die for you to win:
    Superstar OR Hero of the People
    Challenger OR Savior
    Eternalisk (Any Version)
    Mad Scientist OR Deathdealer
    Dark Messenger OR One-Shot Thunderdomer

    5 Roles Total.

    After living to see these 5 roles die, you will leave the game victorious. If the One-Shot Thunderdomer becomes a Vanillia Villain you will automatically lose and exit the game as a loser.

    After the following roles die, you immediately gain the corresponding power:

    Superstar - Watch Out For Falling Stars:
    If at any point during the day you accumulate 3 or more votes, the following day you nullify the vote of the player you vote for.

    Hero of the People - The Hero We Never Needed:
    Receive a Host PM telling you the roles currently alive in the game

    Challenger - Challenge Accepted:
    Once, you can choose to do nothing. If you do, during that night if anyone targets you for actions you learn the name of one of those players at random.

    Savior - I Don't Need Saving:
    Become a One-Shot Ascetic, nullifying the first non-kill action performed on you.

    Eternalisk - What’s In A Name?:
    Gain a factional nightkill. This does not stack with any one-shot vigi kill you might have and replaces it.

    Mad Scientist - They Called Me Mad:
    Receive a random unused tool from the mad scientists cache.

    Deathdealer - House Always Wins:
    Your next kill after you gain this power draws the blade Wakizashi to make the kill instead, a short katana that can easily pierce the guard of any foe. This turns the kill into a Strongman kill.

    Dark Messenger - Return To Sender:
    Become One-Shot Bulletproof (If you chose One-Shot Vigi at the start of the game) OR gain a One-Shot Vigi (If you chose One-Shot Bulletproof at the start of the game)

    One-Shot Thunderdomer - Beyond Thunderdome:
    Name a player during the night. If that player dies after you vote for them the next day, you are investigative immune the next night.

    =======

    Mad Scientist - A reclusive scientist who’s technological prowess comes at the price of being slightly unbalanced mentally.

    You have access to a whole host of tools. However, using these abilities in consecutive nights causes your night action for the 3rd night to include selecting a random tool from the ones remaining and having its “Darkside” effect activated. These effects are largely harmful for your faction, but the added bonus of using abilities in succession might be worth it!

    List of Tools (Each one can only be used once per game.)

    Hooked Claw - Roleblock
    Drill Arm - Strongman kill
    Plasma Bubble - Save a player from dying
    Tiny Magnifying Glass - Color Investigation (Returns Role Color)
    Motion Detector - If actions are performed on or by a chosen player, you will be informed they took place.
    Escape Pod - Eject a selected player into orbit, completely cancelling any action that targets them that night (NOTE: You cannot launch yourself)

    (NOTE: Running out of gadgets will roleflip you publicly the following day)

    List of Darkside Effects:
    (One of these effects are randomly applied at the beginning of any night where items were used the 2 previous nights. After applying this effect, night continues as normal. The pool of possible effects can only be applied from tools that have yet to be used. Darkside effects do not consume the tools they use.)

    Hooked Claw - Roleblock yourself
    Drill Arm - Your factional kill tonight will have 33% chance of working as intended, a 33% chance of having the role name who made the kill attached to it in the game thread the following day, and a 33% chance being sabotaged and replaced by a funny picture of a broken drill, which will be posted in the thread by the host the following day phase.
    Plasma Bubble - Trap a random member of your faction. If no other player targets them for a night action, they die. If they are targeted, they are protected from that action and are released.
    Tiny Magnifying Glass - Investigates a random non-scum player and returns their full role name.
    Motion Detector - Any action your faction makes will be announced in the game thread (using actual names, not role names.)
    Escape Pod - You are launched into space without a helmet. READ: you die.

    =======

    Deathdealer - A killer born from shadow, your skill at ending lives is without equal. Your vast collection of blades lends a colorful variety to your methods of doling out death.

    Draws blades corresponding to different abilities depending on the total amount of town-aligned players who are dead. These abilities must be used the night you gain them or they are lost. You can only gain each tier of ability once.

    0 Kills: Draw the infamous Excalipoor. A kill made by you has a 50% chance of failing.

    1 Kill: Draw Jambiya, a small curved dagger. This allows you to make a Ninja Kill.

    2 Kills: Draw Zorlin Shape, a jagged blade coated with a strange toxin. This blade allows for a roleblock on a chosen target

    3 Kills: Draw the violent dagger, Tiptaptwo. Select 2 players, if they perform a night action, you will be informed (You will not be informed who specifically made the action).

    4 Kills: Draw Lurebreaker, a massive sword that reflects the pale light of the full moon. A kill you make tonight will not have role information revealed by the host in the game topic, only to your faction in night chat.

    5 Kills: Draw Masamune, an ancient curved sword from the far east. This allows you to make a strongman kill.

    6 Kills: Draw Angel Halo, a dark blade made from the fused remains of 666 angels. A kill you make roleblocks the target and reveals if they were targeted that night and by who.

    7 Kills: Draw Nagrarok, a blade thats appearance heralds the end of the world. Choose a player. Their vote counts as -1 instead of +1 this phase.

    =======

    Dark Messenger - A sinister servant for the forces of evil, your powers wax and wane with the phases of the game:

    Night 1: Your vote during the next day does not count unless you vote with a fellow scum

    Night 2: Tonight, you may choose 2 players. Switch any night actions targeting one of them to the other. If you successfully redirect a town action with this ability, you roleblock the player you vote for during the next day (You are not informed if you redirected successfully).

    Night 3: This night, your kills have the following attributes if you are the kill sender: Ninja, Suppressor Kills (Your kills are untraceable and roleblock the target before killing them). You are one shot bulletproof this night (wears off after the night is over).

    Night 4: You gain a one-time ninja kill that can be used any of the following nights including this one.

    Night 5: You are hated during the next day (One less vote needed to lynch that day)

    Night 6 and beyond: Nothing.

    =======

    One-Shot Thunderdomer - You live for the thrill of a life threatening duel. Once you set your sights on someone, there is no escape. It will be a duel to the death

    During any night phase, you may choose a non-scum player. Both you and the chosen target are rendered immune to ALL night actions that night and you roleblock them. During the following day, your vote will only count against them and their vote will only count against you. This cycle continues until one of you are dead. After this, your role is changed to Vanilla Villain and you have no powers.

    =======

    Informant - A triple agent. Your job is simple: Pass along crucial info and don't get caught.

    Your role has 3 powers:

    - Informs your faction if Mysterious Variable X becomes an Initiate.

    - Allows messages to be passed to the scum team from the Initiate as long as you're alive.

    - Once every night, you can pass any message to the host to be posted the next day in the game thread.



    thesunfan & YoshL
    Fire Emblem: Awakening Mystery Game
    No bastard-type roles. You can basically ask me if a role possibly exists and I will answer yes/no.
    more if the setup actually gets voted.
  • AragakiAyase
    Waifus
    • Apr 2015
    • 961

    #2
    Re: TWG CLXV - Host Voting

    Can we save freezin's game for when I have time to play

    pikakirby123 reincarnated





    Comment

    • ShadoWolfe
      FFR Player
      • Jun 2009
      • 149

      #3
      Re: TWG CLXV - Host Voting

      Freezin x1
      AA x2
      Freezin's game looks too dope to wait for, but it'd probably be doper with a danker lineup
      Last edited by ShadoWolfe; 03-6-2017, 08:08 PM. Reason: Changed my mind





      Originally posted by Hakulyte
      I followed the "by the book" play, but I was reading the "not to do" page.
      Originally posted by XelNya
      " I'd suck a dick in a dark, dark alley."
      Originally posted by YoshL
      "i gave you 20 ducks, and spent a lot of time making one of them quack, and pointed at the particular one and asked "is that one the worst quacker"" ... "you could still give somewhat of an answer based on the quality of the quacks, and the other random quacks from the ducks surrounding that weren't the center of focus."
      Originally posted by mellon_collie
      "I love Wolfe's duck avi so much. Shado's Duck Shrine is the best!!

      Comment

      • thesunfan
        Role Tide
        Sectional Moderator
        • May 2011
        • 10859

        #4
        Re: TWG CLXV - Host Voting

        aa x3
        Originally posted by Vendetta21
        Did you get a chance to kill that deadbeat sonuvabitch boyfriend of danceguys', "sunfan"? i hate that fucker. he's a stupid head. i'm way smarter and funnier and prettier and richer and more sensitive than him, and like i can get drunk and still hold complex logical conversations n shit and i bet that fucker cant.
        Originally posted by XelNya
        I'd suck a dick in a dark, dark alley.
        Originally posted by star-crossed
        (Someone helpfully lectured us in postgame that we voted out the wrong inactive player with COVID on Day 1.)

        Comment

        • Xiz
          TWG Chaos
          FFR Simfile Author
          • Feb 2012
          • 3399

          #5
          Re: TWG CLXV - Host Voting

          not playing but spectating

          aax3

          Comment

          • Lightknight924
            FFR Player
            • Jul 2005
            • 1164

            #6
            Re: TWG CLXV - Host Voting

            FreezinIce x3
            Last edited by Lightknight924; 03-6-2017, 09:01 PM.

            Comment

            • mellonxcollie
              Sectional Moderator
              Sectional Moderator
              • Dec 2006
              • 1298

              #7
              Re: TWG CLXV - Host Voting

              Freezin x3
              Follow my dog on Twitter: https://twitter.com/Riles_puppy

              Comment

              • DaBackpack
                ~ お ま ん こ ~
                • Mar 2014
                • 918

                #8
                Re: TWG CLXV - Host Voting

                Originally posted by AragakiAyase
                Can we save freezin's game for when I have time to play
                same tbh

                aax3


                Originally posted by Moogy
                no one cares
                Originally posted by TWG Dan Hedgehog
                there are 743 matches for hedgehog suicide on deviantart
                that's kind of a sad statistic

                Comment

                • Tokzic
                  FFR Player
                  • May 2005
                  • 6878

                  #9
                  Re: TWG CLXV - Host Voting

                  omg

                  this is the HARDEST VOTE EVER

                  Last edited by Tokzic: Today at 11:59 PM. Reason: wait what

                  Comment

                  • ShadoWolfe
                    FFR Player
                    • Jun 2009
                    • 149

                    #10
                    Re: TWG CLXV - Host Voting

                    Shifting my vote to AA x3

                    Current total is
                    AA x12
                    Freezin x6





                    Originally posted by Hakulyte
                    I followed the "by the book" play, but I was reading the "not to do" page.
                    Originally posted by XelNya
                    " I'd suck a dick in a dark, dark alley."
                    Originally posted by YoshL
                    "i gave you 20 ducks, and spent a lot of time making one of them quack, and pointed at the particular one and asked "is that one the worst quacker"" ... "you could still give somewhat of an answer based on the quality of the quacks, and the other random quacks from the ducks surrounding that weren't the center of focus."
                    Originally posted by mellon_collie
                    "I love Wolfe's duck avi so much. Shado's Duck Shrine is the best!!

                    Comment

                    • DaBackpack
                      ~ お ま ん こ ~
                      • Mar 2014
                      • 918

                      #11
                      Re: TWG CLXV - Host Voting

                      Originally posted by ShadoWolfe
                      Shifting my vote to AA x3

                      Current total is
                      AA x12
                      Freezin x6
                      I'm not sure if you're allowed to shift votes in these threads


                      Originally posted by Moogy
                      no one cares
                      Originally posted by TWG Dan Hedgehog
                      there are 743 matches for hedgehog suicide on deviantart
                      that's kind of a sad statistic

                      Comment

                      • Tokzic
                        FFR Player
                        • May 2005
                        • 6878

                        #12
                        Re: TWG CLXV - Host Voting

                        sunyosh x3

                        Last edited by Tokzic: Today at 11:59 PM. Reason: wait what

                        Comment

                        • ShadoWolfe
                          FFR Player
                          • Jun 2009
                          • 149

                          #13
                          Re: TWG CLXV - Host Voting

                          Originally posted by DaBackpack
                          I'm not sure if you're allowed to shift votes in these threads
                          I don't remember anything anything against it, but I'm not stressing either way. It's a one vote difference, I'll change back if peeps don't want a shift.





                          Originally posted by Hakulyte
                          I followed the "by the book" play, but I was reading the "not to do" page.
                          Originally posted by XelNya
                          " I'd suck a dick in a dark, dark alley."
                          Originally posted by YoshL
                          "i gave you 20 ducks, and spent a lot of time making one of them quack, and pointed at the particular one and asked "is that one the worst quacker"" ... "you could still give somewhat of an answer based on the quality of the quacks, and the other random quacks from the ducks surrounding that weren't the center of focus."
                          Originally posted by mellon_collie
                          "I love Wolfe's duck avi so much. Shado's Duck Shrine is the best!!

                          Comment

                          • FreezinIce
                            FFR Player
                            • May 2005
                            • 167

                            #14
                            Re: TWG CLXV - Host Voting

                            sunyoshx3

                            Im willing to repost my game later if people want to play in it who can't atm.
                            Last edited by FreezinIce; 03-6-2017, 09:59 PM.
                            ========

                            To let the world be.

                            ========

                            Originally posted by Charu
                            Wow, all most of my town reads vanished. Thanks Freez for stirring the pot, motherfucker!!!


                            Originally posted by mellon_collie
                            AHHHHHHHHH SKEET SKEET SKEET SKEET
                            Originally posted by roundbox
                            AHHHHHHHHH SKEET SKEET SKEET SKEET


                            Originally posted by Afrobean
                            Lynch all liars is good meta. Period.
                            Originally posted by Red
                            My guess at this point is that there aren't actually any wolves, and all the humans are just going to kill each other until only a few are left. Then the remaining survivors will realize they are the real monsters.
                            Originally posted by TWG Ike
                            SCUM THEATER AA SCUM CHARU WOLF ALIEN ROUNDBOX IS TOWN AND FRAMED

                            Comment

                            • Gradiant
                              FFR's Resident Trashpanda
                              FFR Simfile Author
                              • Sep 2012
                              • 1097

                              #15
                              Re: TWG CLXV - Host Voting

                              AA x3

                              Comment

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