I never bring it up, except when things have been getting heated in this tournament. And when I do, they either say "that's cool" or ask me to show them, and anyone I show sits through only one song and then they've had their fill, so I think I'm doing something wrong. I wish more people would get excited about a game where the skill cap is ridiculously high or even nonexistent. How???
How do you explain ffr/sm to friends who literally never think about rhythm gaming?
Collapse
X
-
Tags: None
-
Re: How do you explain ffr/sm to friends who literally never think about rhythm gamin
I don't even say that, I just say "it's a music game" and whatever game comes to mind for them I just bounce off of that
tends to be guitar hero or rock bandComment
-
Re: How do you explain ffr/sm to friends who literally never think about rhythm gamin
I hit arrows to bad music, wanna play?
Comment
-
Re: How do you explain ffr/sm to friends who literally never think about rhythm gamin
I actively try to hide itComment
-
Re: How do you explain ffr/sm to friends who literally never think about rhythm gamin
This.
Everyone has some reference for combining music and gaming - even my 92 year old grandmother has heard of Guitar Hero.
Then you just explain it from there.
If people get bored watching after 1 or 2 songs you're not doing something wrong, your audience probably just doesn't find it very interesting. Whatever, go do something else.Comment
-
Re: How do you explain ffr/sm to friends who literally never think about rhythm gamin
If you want to be entertaining, you have to explain how the game works as you play.
My go-to song is Etude for the Sinners, because you can explain during the intro that 1 arrow = 1 tap and everyone can follow it.
Then it gives you one jump to show that there can be 2 arrows at once.
Then it gives you the fucking wall of arrows JS (that's actually really easy to hit) and everyone's mind gets blown.
Having that kind of progression keeps things interesting. Also Etude for the Sinners is a nice song, nobody wants to hear fucking Serious Shit or whatever other buzz noise song you play.
The other obvious suggestion is to get good so that you can keep your combo.
Since nobody watching for the first time can follow any of the arrows, they tend to focus on the combo number which is the only thing on the screen not moving 9000 miles an hour.
Seeing combo go up = PogChamp
Breaking combo = ok not interested anymore
Watching someone full combo Etude for the Sinners is a whole lot more interesting than watching someone flail their way through RATO, even though RATO is harder and the score you get might be more impressive to an FFR player.
Similarly nobody has any concept of difficulty beyond "what you can combo" and "what you can't"
Thus whatever you play should be smooth JS charts because that's the highest "NPS to ease of comboing" pattern = most likely to be interesting
Also finally you have to not act & sound like a neckbearded ****** when you play. Even if you spend 9 hours a day every day playing arrow games and are super proud of how high the skillcap is in this game, try to curb your desire to talk about that and instead let people as you questions about the music and the community and stuff. That makes it more accessible.
You will hopefully get questions like "whats da hardest song" and stuff like that, then you can go play RATO.
Also people tend to ask if "Is XYZ popular artist in the game" and you can be like "no Kendrick Lamar is not in FFR, but I have this other similar game..." and then you can open up Stepmania and play bad pop music dumpfiles. A natural progression.Last edited by hi19hi19; 08-18-2016, 12:06 AM.Comment
-
Re: How do you explain ffr/sm to friends who literally never think about rhythm gamin
FFR is a computer game where you press keys to the beat of a song; it's really fun
you can play all types of songs while trying to stay on rhythm with the keys
you get a higher score when you hit the keys exactly to the beat of the songhi
my discord username is drizzleRomanceGirl0706 in case anyone wants to message me
Division 5 2nd place
Originally posted by hosuaOh, I thought it was just my internet this whole time.Originally posted by rushyrulzAlso that triple post is almost as delicious as a hot, fresh, Domino's pizza.(the first section of this chapter)Originally posted by apersoncan y'all take a break and kiss
https://www.fanfiction.net/s/5125582...sokyo-no-JinjaComment
-
Re: How do you explain ffr/sm to friends who literally never think about rhythm gamin
the hellIf you want to be entertaining, you have to explain how the game works as you play.
My go-to song is Etude for the Sinners, because you can explain during the intro that 1 arrow = 1 tap and everyone can follow it.
Then it gives you one jump to show that there can be 2 arrows at once.
Then it gives you the fucking wall of arrows JS (that's actually really easy to hit) and everyone's mind gets blown.
Having that kind of progression keeps things interesting. Also Etude for the Sinners is a nice song, nobody wants to hear fucking Serious Shit or whatever other buzz noise song you play.
The other obvious suggestion is to get good so that you can keep your combo.
Since nobody watching for the first time can follow any of the arrows, they tend to focus on the combo number which is the only thing on the screen not moving 9000 miles an hour.
Seeing combo go up = PogChamp
Breaking combo = ok not interested anymore
Watching someone full combo Etude for the Sinners is a whole lot more interesting than watching someone flail their way through RATO, even though RATO is harder and the score you get might be more impressive to an FFR player.
Similarly nobody has any concept of difficulty beyond "what you can combo" and "what you can't"
Thus whatever you play should be smooth JS charts because that's the highest "NPS to ease of comboing" pattern = most likely to be interesting
Also finally you have to not act & sound like a neckbearded ****** when you play. Even if you spend 9 hours a day every day playing arrow games and are super proud of how high the skillcap is in this game, try to curb your desire to talk about that and instead let people as you questions about the music and the community and stuff. That makes it more accessible.
You will hopefully get questions like "whats da hardest song" and stuff like that, then you can go play RATO.
Also people tend to ask if "Is XYZ popular artist in the game" and you can be like "no Kendrick Lamar is not in FFR, but I have this other similar game..." and then you can open up Stepmania and play bad pop music dumpfiles. A natural progression.
not even I can fc etude for the sinners
I get to maybe 1400 on a good run but I just run out of staminaOriginally posted by thesunfanI literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR
Comment
-
Re: How do you explain ffr/sm to friends who literally never think about rhythm gamin
I'm saying that from the point of view of back when I could easily FC Etude for the Sinners lol
Just play whatever JS file is comfortable for you. VS Boss Battle is a good candidate, for example, though it doesn't have the nice intro that lets you explain the game.Last edited by hi19hi19; 08-18-2016, 12:50 AM.Comment
-
Re: How do you explain ffr/sm to friends who literally never think about rhythm gamin
I just say it's an extreme version of DDR but for computer. hi19 summed it up pretty accurately though.
Comment
-
Re: How do you explain ffr/sm to friends who literally never think about rhythm gamin
This. It's such a random niche thing that most people can only equate to DDR which is the closest equivalent they would know of. The attitude to skilled players in most every rhythm game starts out as shock and then quickly changes to snickering "that's sad, get a life".
Even with close friends I don't go in depth as that is akin to discussing the intricacies of washing machine motors.Comment
-















Comment