How do you explain ffr/sm to friends who literally never think about rhythm gaming?

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  • Shadowcliff
    FFR Veteran
    • Jan 2008
    • 695

    #1

    How do you explain ffr/sm to friends who literally never think about rhythm gaming?

    I never bring it up, except when things have been getting heated in this tournament. And when I do, they either say "that's cool" or ask me to show them, and anyone I show sits through only one song and then they've had their fill, so I think I'm doing something wrong. I wish more people would get excited about a game where the skill cap is ridiculously high or even nonexistent. How???
  • choof
    Banned
    FFR Simfile Author
    • Nov 2013
    • 8563

    #2
    Re: How do you explain ffr/sm to friends who literally never think about rhythm gamin

    "i play music games"

    Comment

    • pedolad
      FFR Player
      • Oct 2010
      • 248

      #3
      Re: How do you explain ffr/sm to friends who literally never think about rhythm gamin

      I hit arrows with my fingers, kind of like that game you play with your feet, but y'know, "cooler".

      Comment

      • choof
        Banned
        FFR Simfile Author
        • Nov 2013
        • 8563

        #4
        Re: How do you explain ffr/sm to friends who literally never think about rhythm gamin

        I don't even say that, I just say "it's a music game" and whatever game comes to mind for them I just bounce off of that
        tends to be guitar hero or rock band

        Comment

        • Fantasticone
          D7 Elite Keymasher
          • Aug 2006
          • 6003

          #5
          Re: How do you explain ffr/sm to friends who literally never think about rhythm gamin

          I hit arrows to bad music, wanna play?

          Comment

          • inDheart
            Picker @ JAX2
            FFR Simfile Author
            • Aug 2011
            • 505

            #6
            Re: How do you explain ffr/sm to friends who literally never think about rhythm gamin

            i call these all arrowgames, except for LR2, which is a bargame

            Comment

            • leonid
              I am leonid
              FFR Simfile Author
              FFR Music Producer
              • Oct 2008
              • 8080

              #7
              Re: How do you explain ffr/sm to friends who literally never think about rhythm gamin

              I actively try to hide it



              Proud member of Team No

              Comment

              • hi19hi19
                lol happy
                FFR Simfile Author
                • Oct 2005
                • 12194

                #8
                Re: How do you explain ffr/sm to friends who literally never think about rhythm gamin

                Originally posted by choof
                I don't even say that, I just say "it's a music game" and whatever game comes to mind for them I just bounce off of that
                tends to be guitar hero or rock band
                This.

                Everyone has some reference for combining music and gaming - even my 92 year old grandmother has heard of Guitar Hero.
                Then you just explain it from there.

                If people get bored watching after 1 or 2 songs you're not doing something wrong, your audience probably just doesn't find it very interesting. Whatever, go do something else.


                Comment

                • hi19hi19
                  lol happy
                  FFR Simfile Author
                  • Oct 2005
                  • 12194

                  #9
                  Re: How do you explain ffr/sm to friends who literally never think about rhythm gamin

                  If you want to be entertaining, you have to explain how the game works as you play.
                  My go-to song is Etude for the Sinners, because you can explain during the intro that 1 arrow = 1 tap and everyone can follow it.
                  Then it gives you one jump to show that there can be 2 arrows at once.

                  Then it gives you the fucking wall of arrows JS (that's actually really easy to hit) and everyone's mind gets blown.
                  Having that kind of progression keeps things interesting. Also Etude for the Sinners is a nice song, nobody wants to hear fucking Serious Shit or whatever other buzz noise song you play.

                  The other obvious suggestion is to get good so that you can keep your combo.
                  Since nobody watching for the first time can follow any of the arrows, they tend to focus on the combo number which is the only thing on the screen not moving 9000 miles an hour.
                  Seeing combo go up = PogChamp
                  Breaking combo = ok not interested anymore

                  Watching someone full combo Etude for the Sinners is a whole lot more interesting than watching someone flail their way through RATO, even though RATO is harder and the score you get might be more impressive to an FFR player.

                  Similarly nobody has any concept of difficulty beyond "what you can combo" and "what you can't"
                  Thus whatever you play should be smooth JS charts because that's the highest "NPS to ease of comboing" pattern = most likely to be interesting



                  Also finally you have to not act & sound like a neckbearded ****** when you play. Even if you spend 9 hours a day every day playing arrow games and are super proud of how high the skillcap is in this game, try to curb your desire to talk about that and instead let people as you questions about the music and the community and stuff. That makes it more accessible.
                  You will hopefully get questions like "whats da hardest song" and stuff like that, then you can go play RATO.
                  Also people tend to ask if "Is XYZ popular artist in the game" and you can be like "no Kendrick Lamar is not in FFR, but I have this other similar game..." and then you can open up Stepmania and play bad pop music dumpfiles. A natural progression.
                  Last edited by hi19hi19; 08-18-2016, 12:06 AM.


                  Comment

                  • drizzleRomanceGirl
                    It's okay to be yourself.
                    • Oct 2012
                    • 2963

                    #10
                    Re: How do you explain ffr/sm to friends who literally never think about rhythm gamin

                    FFR is a computer game where you press keys to the beat of a song; it's really fun
                    you can play all types of songs while trying to stay on rhythm with the keys

                    you get a higher score when you hit the keys exactly to the beat of the song
                    hi

                    my discord username is drizzleRomanceGirl0706 in case anyone wants to message me

                    Division 5 2nd place

                    Originally posted by hosua
                    Oh, I thought it was just my internet this whole time.
                    Originally posted by rushyrulz
                    Also that triple post is almost as delicious as a hot, fresh, Domino's pizza.
                    Originally posted by aperson
                    can y'all take a break and kiss
                    (the first section of this chapter)

                    https://www.fanfiction.net/s/5125582...sokyo-no-Jinja

                    Comment

                    • igotrhythm
                      Fractals!
                      • Sep 2004
                      • 6535

                      #11
                      Re: How do you explain ffr/sm to friends who literally never think about rhythm gamin

                      Originally posted by hi19hi19
                      If you want to be entertaining, you have to explain how the game works as you play.
                      My go-to song is Etude for the Sinners, because you can explain during the intro that 1 arrow = 1 tap and everyone can follow it.
                      Then it gives you one jump to show that there can be 2 arrows at once.

                      Then it gives you the fucking wall of arrows JS (that's actually really easy to hit) and everyone's mind gets blown.
                      Having that kind of progression keeps things interesting. Also Etude for the Sinners is a nice song, nobody wants to hear fucking Serious Shit or whatever other buzz noise song you play.

                      The other obvious suggestion is to get good so that you can keep your combo.
                      Since nobody watching for the first time can follow any of the arrows, they tend to focus on the combo number which is the only thing on the screen not moving 9000 miles an hour.
                      Seeing combo go up = PogChamp
                      Breaking combo = ok not interested anymore

                      Watching someone full combo Etude for the Sinners is a whole lot more interesting than watching someone flail their way through RATO, even though RATO is harder and the score you get might be more impressive to an FFR player.

                      Similarly nobody has any concept of difficulty beyond "what you can combo" and "what you can't"
                      Thus whatever you play should be smooth JS charts because that's the highest "NPS to ease of comboing" pattern = most likely to be interesting



                      Also finally you have to not act & sound like a neckbearded ****** when you play. Even if you spend 9 hours a day every day playing arrow games and are super proud of how high the skillcap is in this game, try to curb your desire to talk about that and instead let people as you questions about the music and the community and stuff. That makes it more accessible.
                      You will hopefully get questions like "whats da hardest song" and stuff like that, then you can go play RATO.
                      Also people tend to ask if "Is XYZ popular artist in the game" and you can be like "no Kendrick Lamar is not in FFR, but I have this other similar game..." and then you can open up Stepmania and play bad pop music dumpfiles. A natural progression.
                      the hell

                      not even I can fc etude for the sinners

                      I get to maybe 1400 on a good run but I just run out of stamina
                      Originally posted by thesunfan
                      I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR

                      Comment

                      • hi19hi19
                        lol happy
                        FFR Simfile Author
                        • Oct 2005
                        • 12194

                        #12
                        Re: How do you explain ffr/sm to friends who literally never think about rhythm gamin

                        I'm saying that from the point of view of back when I could easily FC Etude for the Sinners lol

                        Just play whatever JS file is comfortable for you. VS Boss Battle is a good candidate, for example, though it doesn't have the nice intro that lets you explain the game.
                        Last edited by hi19hi19; 08-18-2016, 12:50 AM.


                        Comment

                        • sickufully
                          Sir Krisk
                          • Dec 2007
                          • 930

                          #13
                          Re: How do you explain ffr/sm to friends who literally never think about rhythm gamin

                          I just say it's an extreme version of DDR but for computer. hi19 summed it up pretty accurately though.

                          Comment

                          • Dynam0
                            The Dominator
                            • Sep 2005
                            • 8987

                            #14
                            Re: How do you explain ffr/sm to friends who literally never think about rhythm gamin

                            Originally posted by leonid
                            I actively try to hide it
                            This. It's such a random niche thing that most people can only equate to DDR which is the closest equivalent they would know of. The attitude to skilled players in most every rhythm game starts out as shock and then quickly changes to snickering "that's sad, get a life".

                            Even with close friends I don't go in depth as that is akin to discussing the intricacies of washing machine motors.

                            Comment

                            • TheThong
                              ♩♪♫♬♭♮♯
                              • May 2009
                              • 510

                              #15
                              Re: How do you explain ffr/sm to friends who literally never think about rhythm gamin

                              I always say ' it's like ddr but you use your hands instead of your feet'. But if they don't get rhythm gaming at all, I just show them
                              Last edited by TheThong; 08-18-2016, 06:20 AM.

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