AYOOOOOOOOOOOOOOOOOO
Gonna have a (Only relevant to flavor) The Last of Us Theme as per request of J-rodd, who will be co-modding the game. Most of you are familiar with C9++ games but for those of you who aren't, PLEASE read over this short description, as it will seriously help you understand the setup.
Instas: On
Day-start
Cardflips: Entire Role flips
Nighttalk: Off (Exception, wolfchat and masonchat)
OOTC: Off (Exception, wolfchat and masonchat)
Phantoms: Off
KitB: On
If you have a question about the setup, please PM it to myself and jrodd, as that will be easiest for us to see as well as does not give Out of Game information.
If/When a lynch occurs, especially an insta-lynch, once the final vote is cast, NO OTHER DISCUSSION IS ALLOWED IN THE THREAD. Basically, once someone is doomed to die, stop talking. This especially applies to any of you idiots that decide to hammer yourself. There will be a one-minute grace period from the time-stamp of the last vote, afterwords, posting is considered to be during the night and is modkillable.
Say Player A is lynched at 10:36. Player B posts at 10:37 after the lynch occurs. THIS IS OK.
Say Player A is lynched at 10:36. Player B posts at 10:38 after the lynch occurs. THIS IS NOT OK PLAYER B IS GONNA GET FUCCIN MODKILLLED.
If you have a night action, please send it to BOTH myself and jrodd.
If no action is sent by a team/power role, ONLY THE WOLFKILL AND SK KILL WILL BE RANDOMED. ALL OTHER ACTIONS WILL NOT OCCUR. The Scumteam, the Serial Killer and the Vigilante may all perform a no-kill by messaging Jrodd and myself "No-kill".
If a One-Shot Role is Roleblocked the night they attempt to use their action, their action is NOT refunded on any of the following nights.
The scum team may send a PM which involves the person sending the PM NOT being the person to make the nightkill.
The Wolf Roleblocker may NOT Roleblock and make the Nightkill in the same night.
Cops will receive a result of either Town (Any town aligned role, the godfather or an investigative immune SK), Anti-town (Any non town-aligned role excepting an investigative immune SK or Godfather) or No Result (The Cop was roleblocked).
If an Investigative Immune SK is targeted by a Cop, the Cop will recieve "Town".
Sleep or no lynch is triggered by a majority vote by the living players, just like a normal lynch.
Wolves know their partners but will not know the roles of their partners, presumably until they talk to each other the first night where they may claim to one another.
Between the thread opening and the game actually starting there will be a period of 24 hours for several actions to take place. (SK, has to choose either bulletproof of Investigation-Immune and I will get people to confirm that they read their PM during this time).
When a player dies, their role will be flipped, as well as their character name as per the theme of the game. You will NOT be told your character name in the PM, so as to make this game not stupid.
Wolves and Masons may ONLY communicate in their respective quicktopics.
Role PMs will be copy/pasted VERBATIM from the C9++ wiki. IF YOU HAVE A QUESTION ABOUT A PM LOOK AT THE WIKI I PROMISE ITS ALL THERE.
Threatening to post your PM or posting your PM itself is obviously modkillable (Shoutouts to Red Blaster <3)
Trying to game either myself or jrodd based on the wording of PMs, or reading into the posts or the wording of the posts themselves of either jrodd or myself is angleshooting and is grounds for a modkill. (Don't test me on this one unless you wanna die.)
The following things may NOT be roleblocked:
The ability of both Wolves and Masons to communicate at night
The Godfather's passive ability to always be checked as "Town" by investigative roles, as well as
Either passive ability that the Serial Killer may choose between: (Investigative Immune OR the 1-shot Bulletproof Vest)
The Innocent Child's Innocence (lol)
Resolution Order for actions is as follows:
Roleblocking (Roleblocker's ability)
Saving (Doctor's ability)
Killing (Any Killing Role including Wolves, SK or Vigilante)
Investigation (Cop's ability)
If no action was sent by a player and they were roleblocked, they will NOT be told they are roleblocked. If a role has no action (Vanilla Town or Mason) is roleblocked, they will NOT be told they are roleblocked. All night actions, if blocked, will be told that they were roleblocked in the moment before the start of the next day.
What happens when Roleblocker A targets Roleblocker B who targets Player C, assuming Player C attempts to use a night action?
Player B is Roleblocked, all other actions take place.
What happens when Roleblocker A targets Roleblocker B who targets Roleblocker C who targets Player D, assuming Player D attempts to use a night action?
Both Roleblocker B and Player D are Roleblocked, all other actions take place.
What happens when Roleblocker A targets Roleblocker B who targets Roleblocker C who targets Roleblocker D who targets Player E, assuming Player E attempts to use a night action?
Roleblocker B and Roleblocker D are Roleblocked, all other actions take place.
(In case you can't tell, time when the PM is sent does NOT matter for resolving this).
If Killing Role A and Killing Role B attempt to target Player C, and Doctor D attempts to save Player C, Player C dies (unless Player C is the 1-shot Bulletproof SK who has not yet been shot).
If Killing Role A and Killing Role B attempt to target Player C, and Doctor D and Doctor E attempt to save Player C, Player C lives (If they are the 1-shot Bulletproof SK with their vest in-tact, their vest will remain in-tact)... and so on.
Basically, Medic saves, as well as Bulletproof Vests, can only block one kill each.
I think that about covers everything, though I'm going to forget something and someone is going to ask the exact thing I forgot midgame and get confirmed one way or another as a result.
The part everyone is waiting for; the first 7 signups slots will open June 14th at Noon Server time. (11:59 AM = BAD, 12:00 PM = GOOD)
The remaining spots will open June 15th at Midnight Server time. (11:59 PM = BAD, 12:00 AM = GOOD). This is 12 hours after the first 7 spots open. If the first 7 spots are not filled before this time, the remaining spots will open anyways.
1. MrPopadopalis25
2. Vendetta21
3. _Zenith_
4. reuben_tate
5. Red Blaster
6. blindreper1179
7. DarkManticoreX2
-------------------
8. Roundbox
9. Choof
10. Charles Claythorne
11. DaBackPack
12. Curry and Rice
13. Nydus
Replacements:
1. Cold Kitten
2.
3.
Gonna have a (Only relevant to flavor) The Last of Us Theme as per request of J-rodd, who will be co-modding the game. Most of you are familiar with C9++ games but for those of you who aren't, PLEASE read over this short description, as it will seriously help you understand the setup.
Instas: On
Day-start
Cardflips: Entire Role flips
Nighttalk: Off (Exception, wolfchat and masonchat)
OOTC: Off (Exception, wolfchat and masonchat)
Phantoms: Off
KitB: On
If you have a question about the setup, please PM it to myself and jrodd, as that will be easiest for us to see as well as does not give Out of Game information.
If/When a lynch occurs, especially an insta-lynch, once the final vote is cast, NO OTHER DISCUSSION IS ALLOWED IN THE THREAD. Basically, once someone is doomed to die, stop talking. This especially applies to any of you idiots that decide to hammer yourself. There will be a one-minute grace period from the time-stamp of the last vote, afterwords, posting is considered to be during the night and is modkillable.
Say Player A is lynched at 10:36. Player B posts at 10:37 after the lynch occurs. THIS IS OK.
Say Player A is lynched at 10:36. Player B posts at 10:38 after the lynch occurs. THIS IS NOT OK PLAYER B IS GONNA GET FUCCIN MODKILLLED.
If you have a night action, please send it to BOTH myself and jrodd.
If no action is sent by a team/power role, ONLY THE WOLFKILL AND SK KILL WILL BE RANDOMED. ALL OTHER ACTIONS WILL NOT OCCUR. The Scumteam, the Serial Killer and the Vigilante may all perform a no-kill by messaging Jrodd and myself "No-kill".
If a One-Shot Role is Roleblocked the night they attempt to use their action, their action is NOT refunded on any of the following nights.
The scum team may send a PM which involves the person sending the PM NOT being the person to make the nightkill.
The Wolf Roleblocker may NOT Roleblock and make the Nightkill in the same night.
Cops will receive a result of either Town (Any town aligned role, the godfather or an investigative immune SK), Anti-town (Any non town-aligned role excepting an investigative immune SK or Godfather) or No Result (The Cop was roleblocked).
If an Investigative Immune SK is targeted by a Cop, the Cop will recieve "Town".
Sleep or no lynch is triggered by a majority vote by the living players, just like a normal lynch.
Wolves know their partners but will not know the roles of their partners, presumably until they talk to each other the first night where they may claim to one another.
Between the thread opening and the game actually starting there will be a period of 24 hours for several actions to take place. (SK, has to choose either bulletproof of Investigation-Immune and I will get people to confirm that they read their PM during this time).
When a player dies, their role will be flipped, as well as their character name as per the theme of the game. You will NOT be told your character name in the PM, so as to make this game not stupid.
Wolves and Masons may ONLY communicate in their respective quicktopics.
Role PMs will be copy/pasted VERBATIM from the C9++ wiki. IF YOU HAVE A QUESTION ABOUT A PM LOOK AT THE WIKI I PROMISE ITS ALL THERE.
Threatening to post your PM or posting your PM itself is obviously modkillable (Shoutouts to Red Blaster <3)
Trying to game either myself or jrodd based on the wording of PMs, or reading into the posts or the wording of the posts themselves of either jrodd or myself is angleshooting and is grounds for a modkill. (Don't test me on this one unless you wanna die.)
The following things may NOT be roleblocked:
The ability of both Wolves and Masons to communicate at night
The Godfather's passive ability to always be checked as "Town" by investigative roles, as well as
Either passive ability that the Serial Killer may choose between: (Investigative Immune OR the 1-shot Bulletproof Vest)
The Innocent Child's Innocence (lol)
Resolution Order for actions is as follows:
Roleblocking (Roleblocker's ability)
Saving (Doctor's ability)
Killing (Any Killing Role including Wolves, SK or Vigilante)
Investigation (Cop's ability)
If no action was sent by a player and they were roleblocked, they will NOT be told they are roleblocked. If a role has no action (Vanilla Town or Mason) is roleblocked, they will NOT be told they are roleblocked. All night actions, if blocked, will be told that they were roleblocked in the moment before the start of the next day.
What happens when Roleblocker A targets Roleblocker B who targets Player C, assuming Player C attempts to use a night action?
Player B is Roleblocked, all other actions take place.
What happens when Roleblocker A targets Roleblocker B who targets Roleblocker C who targets Player D, assuming Player D attempts to use a night action?
Both Roleblocker B and Player D are Roleblocked, all other actions take place.
What happens when Roleblocker A targets Roleblocker B who targets Roleblocker C who targets Roleblocker D who targets Player E, assuming Player E attempts to use a night action?
Roleblocker B and Roleblocker D are Roleblocked, all other actions take place.
(In case you can't tell, time when the PM is sent does NOT matter for resolving this).
If Killing Role A and Killing Role B attempt to target Player C, and Doctor D attempts to save Player C, Player C dies (unless Player C is the 1-shot Bulletproof SK who has not yet been shot).
If Killing Role A and Killing Role B attempt to target Player C, and Doctor D and Doctor E attempt to save Player C, Player C lives (If they are the 1-shot Bulletproof SK with their vest in-tact, their vest will remain in-tact)... and so on.
Basically, Medic saves, as well as Bulletproof Vests, can only block one kill each.
I think that about covers everything, though I'm going to forget something and someone is going to ask the exact thing I forgot midgame and get confirmed one way or another as a result.
The part everyone is waiting for; the first 7 signups slots will open June 14th at Noon Server time. (11:59 AM = BAD, 12:00 PM = GOOD)
The remaining spots will open June 15th at Midnight Server time. (11:59 PM = BAD, 12:00 AM = GOOD). This is 12 hours after the first 7 spots open. If the first 7 spots are not filled before this time, the remaining spots will open anyways.
1. MrPopadopalis25
2. Vendetta21
3. _Zenith_
4. reuben_tate
5. Red Blaster
6. blindreper1179
7. DarkManticoreX2
-------------------
8. Roundbox
9. Choof
10. Charles Claythorne
11. DaBackPack
12. Curry and Rice
13. Nydus
Replacements:
1. Cold Kitten
2.
3.










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