CMods adjust for song rate. Previously, if you used a rate mod, you'd have to pick a different CMod from normal to account for the rate. The CMod code now checks the song rate mod and adjusts appropriately. The same is true of MMods. Haste is not adjusted for because the sudden changes that can occur from haste would cause the arrows to jump disorientingly.
So stepmania 5 beta 4 finally included a really nice feature
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So stepmania 5 beta 4 finally included a really nice feature
I can't be the only one who is excited that I wont have to scroll through cmods anymore when I want to play stuff on ratesTags: None -
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Re: So stepmania 5 beta 4 finally included a really nice feature
This was in Simply Love from a little while ago, glad to see someone finally implemented this to SM5.Quality quotes:
Originally posted by KgZenjoy having every guy ask if they can get some love on their weinerOriginally posted by IzzyI also like the nps scale. The standard ITG scale for harder files is blown out of proportion and no longer makes sense.Originally posted by kommisarnps is still a better idea for ratingsOriginally posted by klimtkillerthere is 1 tip for people going to college. When you're in college, you'll be 16, which is the age where (where i live) you can get laid lawfully. basically, get laid asap when they look the best.Originally posted by RaptaMy logic is that the brain processes in 60 FPS so I play 60 FPS.Comment
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Re: So stepmania 5 beta 4 finally included a really nice feature
its just a bunch of lua probably
what do you mean by simfile previews? i havent seen the BP4 themeComment
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Re: So stepmania 5 beta 4 finally included a really nice feature
shows the patterns in the difficulty selected and goes with the point that the song preview starts and loops with itComment
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Re: So stepmania 5 beta 4 finally included a really nice feature
stain made and released a sm5 theme like his 3.95 yet?Last edited by mr_candy; 10-1-2014, 05:58 PM.Originally posted by hi19hi19Dossar reached critical mass after the 9th Official and ascended to a being of pure Stepmanian energy.
You won't be seeing him in any more competitions as he has already joined his life force with the arrows.
In our hearts, every competitor is Dossar now. that or I'm guessing he's busy in school and doesn't want distractions.Comment
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Re: So stepmania 5 beta 4 finally included a really nice feature
stian uses a modified version of ca25nada's ultralight edit
im not sure he posted a link anywhere but a couple people have itLast edited by Wafles; 10-1-2014, 07:06 PM.Comment
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Re: So stepmania 5 beta 4 finally included a really nice feature
actually the song previews do not loop and the simfile preview plays to the end of the song after the song preview endssome feathery f**k

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Re: So stepmania 5 beta 4 finally included a really nice feature
If anyone tells/shows me how to move the Marv/Perf/etc judgement down at least a cm from it's current placement on SM5, then I would use SM5. Right now, that fucks my shit up HARD, and it's obvious when I play the same song on Staiain's build of CV1 vs SM5b4. Where it is is exactly where I keep my eyesight when I'm playing beyond c875, which is my usual cmod on sm5. -_-Comment
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Re: So stepmania 5 beta 4 finally included a really nice feature
Unless the theme sets a custom function for it, Themes/_fallback/Scripts/02 Other.lua has the function "JudgmentTransformCommand" and "ComboTransformCommand".If anyone tells/shows me how to move the Marv/Perf/etc judgement down at least a cm from it's current placement on SM5, then I would use SM5. Right now, that fucks my shit up HARD, and it's obvious when I play the same song on Staiain's build of CV1 vs SM5b4. Where it is is exactly where I keep my eyesight when I'm playing beyond c875, which is my usual cmod on sm5. -_-
Personally, I don't like it when people need to reach inside a theme to change values for trivial stuff like this, so I've added them to the options screen in Consensual.Stepmania Development in action:

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Re: So stepmania 5 beta 4 finally included a really nice feature
It's not trivial for me, though, as it messes me up, badly, because it's in the exactly same area where I look at on the screen. It's really weird and a bit hard to explain but I also have the same issues with FFR. Of course, it could also be because of how SM5 flows slightly differently from SM3.9 and up. Idk, I'll be experimenting since I would rather use SM5 but I get way way better scores on 3.95Unless the theme sets a custom function for it, Themes/_fallback/Scripts/02 Other.lua has the function "JudgmentTransformCommand" and "ComboTransformCommand".
Personally, I don't like it when people need to reach inside a theme to change values for trivial stuff like this, so I've added them to the options screen in Consensual.
And it can't be too trivial for BMS/IIDX people if it can be moved around in their games, or at least in 15 DJ TROOPERS and 16 EMPRESS. But that's also just my opinion.
And we all know what they smell like lol
Thanks for that bit of information, though! I really, really do appreciate it!
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Re: So stepmania 5 beta 4 finally included a really nice feature
I meant trivial to implement. I think it took me about 5 minutes to put the options in to allow a player to customize the positions of both on the options screen in my theme.Stepmania Development in action:

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