Rules on aim/skype/outside chat logs in-game

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  • Netjet!
    Sic itur ad astra
    FFR Simfile Author
    • Jan 2008
    • 4701

    #1

    Rules on aim/skype/outside chat logs in-game

    Making another thread for it to make it easier

    So clearly the game was fucked up because logs came into play. I think a lot of us agree that the way logs were used was kind of BS (it was a good ploy but still), and it ruined the game IMHO.

    So jrodd suggested that out-of-game chat (if allowed) should only be limited to voice/video chat, which would be a good option, but in my opinion I think text chat is fine but a rule similar to the PM sharing rule on the forums should be done for chat logs.

    Just so this doesn't happen again.




    edit:

    Originally posted by j-rodd123
    for the record, I MUCH prefer in thread only, and if out of thread is allowed I would limit it to voice/video chat. it is kind of cheap, whatever, this is allowed, but it's not like I went around asking people to screenshot their logs with every other person until someone messed up. there was much stuff leaving up to this

    again my opinion is: I hate logs and stuff like that, but if it's allowed im gonna be a bitch and take advantage of it
    fyi
    RIP Steve Van Ness <3
  • FictionJunction
    FFR Player
    • Nov 2006
    • 3843

    #2
    Re: Rules on aim/skype/outside chat logs in-game

    logs are fine, wolves should be prepared to fake logs or separate themselves from other wolves
    Originally posted by j-rodd123
    wow

    Comment

    • thesunfan
      Role Tide
      Sectional Moderator
      • May 2011
      • 10859

      #3
      Re: Rules on aim/skype/outside chat logs in-game

      Glad my side won and shit, doesn't matter *too* much to me how, but I do agree that it was pretty fucking stupid, and that something should be done. I agree with your proposal to have text that simply cannot be shared amongst other players, and not to solely have video/call, since I think that is hard to set up without text. See: the experiences RSD, Danceguy and myself had joining Google hangouts.
      Originally posted by Vendetta21
      Did you get a chance to kill that deadbeat sonuvabitch boyfriend of danceguys', "sunfan"? i hate that fucker. he's a stupid head. i'm way smarter and funnier and prettier and richer and more sensitive than him, and like i can get drunk and still hold complex logical conversations n shit and i bet that fucker cant.
      Originally posted by XelNya
      I'd suck a dick in a dark, dark alley.
      Originally posted by star-crossed
      (Someone helpfully lectured us in postgame that we voted out the wrong inactive player with COVID on Day 1.)

      Comment

      • Brilliant Dynamite Neon
        nobody fiffers anymore.
        FFR Simfile Author
        • Dec 2006
        • 2440

        #4
        Re: Rules on aim/skype/outside chat logs in-game

        Originally posted by FictionJunction
        logs are fine, wolves should be prepared to fake logs or separate themselves from other wolves
        The problem is not with the logs themselves, the problem asking for screenshots, which are near impossible to fake on the moment's notice they tend to be asked for, and depending on the program used can force the reveal of vital information if they are provided. I think the focus of the discussion should be on this practice. And of course I think recordings of voice/vid chat should be out of the picture too.

        I will contribute more when I have the time, but it's important that you understand that it was that specific act that led to us being outed.
        ~ OFFICIALLY RETIRED FROM FFR THE GAME AND FFR TWG ~

        Thanks for the memories, folks. u da bes

        Comment

        • FictionJunction
          FFR Player
          • Nov 2006
          • 3843

          #5
          Re: Rules on aim/skype/outside chat logs in-game

          it's a matter of paradigm and context. We assume that humans should give logs. This is not true. We assume that wolves must give logs to prevent themselves from being suspicious. This is not true.

          it wasn't the log screenshots that cemented Charu and BDN because that presumes that you may have won otherwise but you lost after netjet died and people pieced together where the vigi orb was.
          Originally posted by j-rodd123
          wow

          Comment

          • FictionJunction
            FFR Player
            • Nov 2006
            • 3843

            #6
            Re: Rules on aim/skype/outside chat logs in-game

            I think all of that is fine. It comes down to character - being a wolf is hard. But you didn't lose because of the screens.
            Originally posted by j-rodd123
            wow

            Comment

            • dAnceguy117
              new hand moves = dab
              FFR Simfile Author
              • Dec 2002
              • 10097

              #7
              Re: Rules on aim/skype/outside chat logs in-game

              I'm against sharing logs/screenshots. period. I don't think it should be necessary for wolves to have to fake them. it doesn't really seem like part of the game to me.

              Originally posted by FictionJunction
              it wasn't the log screenshots that cemented Charu and BDN because that presumes that you may have won otherwise but you lost after netjet died and people pieced together where the vigi orb was.
              uhhh sorta kinda. look at the vote tallies; they were doing a good job of squirming out of even being in the lynch picture.

              Comment

              • Brilliant Dynamite Neon
                nobody fiffers anymore.
                FFR Simfile Author
                • Dec 2006
                • 2440

                #8
                Re: Rules on aim/skype/outside chat logs in-game

                That's a defensible position, surely, but it doesn't rule out the possibility that one could lose because of screens.
                ~ OFFICIALLY RETIRED FROM FFR THE GAME AND FFR TWG ~

                Thanks for the memories, folks. u da bes

                Comment

                • FictionJunction
                  FFR Player
                  • Nov 2006
                  • 3843

                  #9
                  Re: Rules on aim/skype/outside chat logs in-game

                  Originally posted by Brilliant Dynamite Neon
                  That's a defensible position, surely, but it doesn't rule out the possibility that one could lose because of screens.
                  sounds like that'd be your fault then
                  Originally posted by j-rodd123
                  wow

                  Comment

                  • FictionJunction
                    FFR Player
                    • Nov 2006
                    • 3843

                    #10
                    Re: Rules on aim/skype/outside chat logs in-game

                    you assume you have to give anything. you assume that giving something should result in getting you caught.

                    There are many ways of preventing this from happening that doesn't involve faking logs.
                    Originally posted by j-rodd123
                    wow

                    Comment

                    • dAnceguy117
                      new hand moves = dab
                      FFR Simfile Author
                      • Dec 2002
                      • 10097

                      #11
                      Re: Rules on aim/skype/outside chat logs in-game

                      my opinion... if players (probably townies but either-or, it would become part of the game's meta) announce that the start of the game that they will LYNCH ANYONE WHO DOES NOT IMMEDIATELY PROVIDE LOGS AND SCREENSHOTS then they will do that and wolves will be forced to fake logs. I don't see any way around this.

                      Comment

                      • FictionJunction
                        FFR Player
                        • Nov 2006
                        • 3843

                        #12
                        Re: Rules on aim/skype/outside chat logs in-game

                        I'd say no sorry. Join me.
                        Originally posted by j-rodd123
                        wow

                        Comment

                        • j-rodd123
                          End of the road
                          • Oct 2006
                          • 3692

                          #13
                          Re: Rules on aim/skype/outside chat logs in-game

                          ok, but again it's not like I went and asked everyone for screenshots of the logs. I did it for yoman/netjet, and that one was kinda eh, and this situation called for it and it ended up being right

                          Originally posted by FictionJunction
                          wow

                          Comment

                          • FictionJunction
                            FFR Player
                            • Nov 2006
                            • 3843

                            #14
                            Re: Rules on aim/skype/outside chat logs in-game

                            it's this bizarre compliance that allows this sort of behavior to exist. If you say no you're ok.
                            Originally posted by j-rodd123
                            wow

                            Comment

                            • dAnceguy117
                              new hand moves = dab
                              FFR Simfile Author
                              • Dec 2002
                              • 10097

                              #15
                              Re: Rules on aim/skype/outside chat logs in-game

                              Originally posted by j-rodd123
                              ok, but again it's not like I went and asked everyone for screenshots of the logs. I did it for yoman/netjet, and that one was kinda eh, and this situation called for it and it ended up being right
                              it wasn't like a WIDESPREAD EPIDEMIC in this game for sure. we were all playing the game without malicious intent. still, if the screenshot thing had never happened, this game could have come down to the wire. we'll never know


                              edit:
                              Originally posted by FictionJunction
                              it's this bizarre compliance that allows this sort of behavior to exist. If you say no you're ok.
                              I think I see what you're saying. if ANY townies semi-consistently refuse to provide logs then it's not a surefire way to catch wolves, which is a good thing. but if you (Fiction) are the only person who says no, then people can still lynch based on this and be right 98% of the time.

                              everyone wants to win. why would enough humans say "no" for this to not be a problem?
                              Last edited by dAnceguy117; 10-25-2013, 08:20 PM.

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