my game: TWG MURDERBALL
14 players, 3 wolves, one bouncing murderball.
each player (wolves included) start with one "catch". if on the night you choose to catch, you are targeted by the player with the murderball, they die and you live, and you gain possession of the murderball. if you do not use the murderball it claims you as its victim.
wolf kills happen normally, and catches do not prevent them.
the murderball distribution is random if not caught, with each human player having a ticket in the raffle, as it were, and the wolf team collectively having one ticket.
this means that the human team always has a greater chance of having possession of the murderball, but there's always a chance that the wolves will have it, and as the game goes on the chance of wolves having the murderball goes up.
no talking outside of thread, no night talking, 3 day days, one day nights. cardflipping.
you only find out if you have the murderball right as day ends, in time to use it at night.
14 players, 3 wolves, one bouncing murderball.
each player (wolves included) start with one "catch". if on the night you choose to catch, you are targeted by the player with the murderball, they die and you live, and you gain possession of the murderball. if you do not use the murderball it claims you as its victim.
wolf kills happen normally, and catches do not prevent them.
the murderball distribution is random if not caught, with each human player having a ticket in the raffle, as it were, and the wolf team collectively having one ticket.
this means that the human team always has a greater chance of having possession of the murderball, but there's always a chance that the wolves will have it, and as the game goes on the chance of wolves having the murderball goes up.
no talking outside of thread, no night talking, 3 day days, one day nights. cardflipping.
you only find out if you have the murderball right as day ends, in time to use it at night.





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