"Line of Sight" Legacy &Velocity vs R^3 & R^2

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  • 21992
    Proud Indian 7-11 Owner
    • Jul 2009
    • 466

    #1

    "Line of Sight" Legacy &Velocity vs R^3 & R^2

    I'm really surprised to find that this wasn't noticed yet, but since I'm the first to point it out; The "Line of Sight" (LOS, the amount of space you see an arrow before hitting it) since R^2 and now R^3 provide a HUGE advantage to the player by being accessible to higher speeds and generally more space to see notes (some might say that it looks more confusing, but I say that there's a screen cut feature in both R^2 and R^3) Here's the comparison:



    Although the pictures aren't that accurate because my proportions are messed up, any person that has played both engines noticed that they could (need) to use a higher speed / screen cut.

    What do you guys think?
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  • HalfStep
    Can't AAA anything
    • Sep 2007
    • 1391

    #2
    Re: "Line of Sight" Legacy &Velocity vs R^3 & R^2

    Yeah there's more reading space in R^3. I dunno what this thread is about haha~

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    • awein999
      (ಠ⌣ಠ)
      • Oct 2007
      • 4647

      #3
      Re: "Line of Sight" Legacy &Velocity vs R^3 & R^2

      It's comparable to a speed mod, you choose how you can read the file but the file stays the same. I actually screen cut R^3 to the point where it's like Velo engine just for personal preference.
      Originally posted by Staiain
      i am super purple hippo

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      • Xiz
        TWG Chaos
        FFR Simfile Author
        • Feb 2012
        • 3399

        #4
        Re: "Line of Sight" Legacy &Velocity vs R^3 & R^2

        It's about love. Love is a many splendid thing love... lifts us up where we belong, all we need is love!

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        • XelNya
          [Kaho]
          FFR Simfile Author
          • Sep 2012
          • 3368

          #5
          Re: "Line of Sight" Legacy &Velocity vs R^3 & R^2

          Yes, if you are accustomed to the Velocity or Legacy engine, you will need to use the screen cut option more than likely. On top of that, you may or may not adjust your speed modifier slightly.

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          • 21992
            Proud Indian 7-11 Owner
            • Jul 2009
            • 466

            #6
            Re: "Line of Sight" Legacy &Velocity vs R^3 & R^2

            Originally posted by HalfStep
            Yeah there's more reading space in R^3. I dunno what this thread is about haha~
            Well I thought it's kind of an unfair advantage to people that don't have veteran (unless they released one or both of the engines to public players) and for people (like me) who can't get used to R^3 and R^2 and prefer Legacy.
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            • arcnmx
              nanodesu~
              • Jan 2013
              • 503

              #7
              Re: "Line of Sight" Legacy &Velocity vs R^3 & R^2

              Yes, it's designed like that. It's indeed why many players need a screencut on R^2/R^3 when switching from the old engines. I can't actually play on Velo/legacy at all because they're just so... weird and landscape and... scrunched.

              Are you implying that it's an unfair advantage or something? It's just different, if you feel that one of them helps you read better, use that engine instead :P

              EDIT: R^3 is public and available to everyone. The people who can't get used to R^3 are unable to for exactly this reason... It's tall and they're not used to reading on it.


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              • ilikexd
                FFR Simfile Author
                • Apr 2006
                • 3208

                #8
                Re: "Line of Sight" Legacy &Velocity vs R^3 & R^2

                Originally posted by 21992
                Well I thought it's kind of an unfair advantage [...] for people (like me) who can't get used to R^3 and R^2 and prefer Legacy.
                lol

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                • HalfStep
                  Can't AAA anything
                  • Sep 2007
                  • 1391

                  #9
                  Re: "Line of Sight" Legacy &Velocity vs R^3 & R^2

                  Originally posted by 21992
                  Well I thought it's kind of an unfair advantage to people that don't have veteran
                  R^3 is Public now haha.

                  It's not really an unfair advantage if you're not willing to take the time to adjust.

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                  • Charu
                    Snivy! Dohoho!
                    FFR Simfile Author
                    • Mar 2006
                    • 6161

                    #10
                    Re: "Line of Sight" Legacy &Velocity vs R^3 & R^2

                    Unfair advantage? This is the first time I heard of extended windows being said like that, heh.


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                    • 21992
                      Proud Indian 7-11 Owner
                      • Jul 2009
                      • 466

                      #11
                      Re: "Line of Sight" Legacy &Velocity vs R^3 & R^2

                      Originally posted by arcnmx
                      Yes, it's designed like that. It's indeed why many players need a screencut on R^2/R^3 when switching from the old engines. I can't actually play on Velo/legacy at all because they're just so... weird and landscape and... scrunched.

                      Are you implying that it's an unfair advantage or something? It's just different, if you feel that one of them helps you read better, use that engine instead :P

                      EDIT: R^3 is public and available to everyone. The people who can't get used to R^3 are unable to for exactly this reason... It's tall and they're not used to reading on it.
                      Scrunched was what I was looking for. I can't get used to R^2 or R^3 because for some reason I feel that my keyboard lags on the engine versus Legacy and Velocity. Velocity has a sexy engine interface but the game interface is so ... claustrophobic. And Legacy is becoming like that when you start moving u pinto harder songs, where higher speed mods are ideal and there's not enough space to use.
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                      • tosh
                        O Derby, Where Art Thou?
                        • Jul 2003
                        • 1018

                        #12
                        Re: "Line of Sight" Legacy &Velocity vs R^3 & R^2

                        Originally posted by 21992
                        I'm really surprised to find that this wasn't noticed yet, but since I'm the first to point it out; The "Line of Sight" (LOS, the amount of space you see an arrow before hitting it) since R^2 and now R^3
                        It wasn't pointed out because it was painfully obvious to everybody.

                        P.S. It's not an unfair advantage at all. If you want more screen real estate, then go ahead and use R^2 or R^3. If not, then don't. It's like saying noteskins are an unfair advantage against someone who plays on the Legacy engine.

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                        • HalfStep
                          Can't AAA anything
                          • Sep 2007
                          • 1391

                          #13
                          Re: "Line of Sight" Legacy &Velocity vs R^3 & R^2

                          Originally posted by tosh
                          It's like saying noteskins are an unfair advantage against someone who plays on the Legacy engine.
                          I never noticed that, brb making a thread.

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                          • arcnmx
                            nanodesu~
                            • Jan 2013
                            • 503

                            #14
                            Re: "Line of Sight" Legacy &Velocity vs R^3 & R^2

                            Originally posted by 21992
                            Scrunched was what I was looking for. I can't get used to R^2 or R^3 because for some reason I feel that my keyboard lags on the engine versus Legacy and Velocity. Velocity has a sexy engine interface but the game interface is so ... claustrophobic. And Legacy is becoming like that when you start moving u pinto harder songs, where higher speed mods are ideal and there's not enough space to use.
                            Well, try to solve that lag problem then. We're not going to hinder new engine development simply because the old engines don't have certain features - the idea is to have improved engines replace the old after all.

                            R^3 provides plenty of tools for practicing songs, isolations, slowdown rates, etc. It overall has a lot of nice things going for it. Fact is you're missing out if you stick with the older engines and will have to adapt if you want to take advantage of the new features. If you don't want to that's your prerogative, you can still use the old engines that you're comfortable with but there's no use complaining that they're missing the cool new stuff.


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