Thoughts about a monochromatic option for FFR gameplay?

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  • iironiic
    D6 FFR Legacy Player
    FFR Simfile Author
    • Jan 2009
    • 4342

    #1

    Thoughts about a monochromatic option for FFR gameplay?

    It was a random thought that came to me one day and I am curious if this is a good or bad idea.

    I don't see how having this option gives a player an unfair advantage to scoring well. All it does is make FFR more readable for some charts and perhaps lessen mindblocks for some people on some files, especially very colorful ones. What are your thoughts on this?
  • Kibblre
    Caelondia Represent
    • Jul 2004
    • 1984

    #2
    Re: Thoughts about a monochromatic option for FFR gameplay?

    Seems like it could just be implemented as a noteskin similar to flat in DDR. Wouldn't give anybody an advantage like you said.
    Какой идиот придумал Бутерброд с дикобраза? Он хулиган и бездельник.

    Comment

    • justin_ator
      🥓<strong><span style="col
      • Mar 2007
      • 7648

      #3
      Re: Thoughts about a monochromatic option for FFR gameplay?

      It's VERY easy to implement in Velo's engine, I'd assume it's not much harder in the official.

      All I did (did something of the sort toying around with velo's engine before on the community engine site) was to set up a mod (similar to stealth) just instead of the opacity value being changed, just have an overwrite for the color values for each note changed to whatever color is decided on.

      Code:
      my_color = new Color(_root.main.gameboard["a" + dir]);
              myColorTransform = new Object();
              switch (_global.noteBox[0][2])
              {
                  case "blue":
                  case "red":
                  {
                      myColorTransform = {ra: "100", rb: "0", ga: "100", gb: "0", ba: "100", bb: "0", aa: "100", ab: "00"};
                      break;
                  } 
                  case "green":
                  {
                      myColorTransform = {ra: "100", rb: "255", ga: "100", gb: "0", ba: "100", bb: "-107", aa: "100", ab: "00"};
                      break;
                  } 
                  case "orange":
                  {
                      myColorTransform = {ra: "100", rb: "0", ga: "100", gb: "100", ba: "100", bb: "-255", aa: "100", ab: "00"};
                      break;
                  } 
                  case "pink":
                  {
                      myColorTransform = {ra: "100", rb: "255", ga: "100", gb: "-25", ba: "0", bb: "-255", aa: "100", ab: "00"};
                      break;
                  } 
                  case "purple":
                  {
                      myColorTransform = {ra: "100", rb: "255", ga: "100", gb: "41", ba: "100", bb: "231", aa: "100", ab: "00"};
                      break;
                  } 
                  case "white":
                  {
                      myColorTransform = {ra: "94", rb: "157", ga: "50", gb: "-84", ba: "100", bb: "50", aa: "100", ab: "00"};
                      break;
                  } 
                  case "yellow":
                  {
                      myColorTransform = {ra: "100", rb: "255", ga: "100", gb: "255", ba: "100", bb: "255", aa: "100", ab: "00"};
                      break;
                  } 
                  case "cyan":
                  {
                      myColorTransform = {ra: "100", rb: "204", ga: "100", gb: "185", ba: "100", bb: "-255", aa: "100", ab: "00"};
                      break;
                  } 
                  default:
                  {
                      myColorTransform = {ra: "100", rb: "0", ga: "100", gb: "100", ba: "100", bb: "255", aa: "100", ab: "00"};
                      break;
                  }


      so for this "mod" you'd just change the color values to all be the same thing, thus making it a "flat" noteskin. I'm assuming this only works with the regular noteskin, and also assuming Velo didn't change the way the engine uses the default noteskin.

      edit: I guess my point in posting this is that the reason for not doing it should be a valid "We don't think it's a good idea" not a "we don't feel like implementing it"...

      followup edit: I recall Velo showing us an example of a customizable swf for all the noteskin colors, so I do believe that his goal was to have all the noteskins run on the same "color" code for each "note", which would mean that this "mod" I posted about above could apply to all noteskins in his newer engines if he stuck to his original plan.
      Last edited by justin_ator; 03-19-2013, 07:04 PM.

      Comment

      • Velocity
        Doing the wrong thing the right way since 2010.
        FFR Simfile Author
        FFR Administrator
        • Jul 2007
        • 1817

        #4
        Re: Thoughts about a monochromatic option for FFR gameplay?

        Noteskins in Legay/Velo uses a single image which has a color transform applied to it.
        R^2 uses 2 layered png's and a color transform to change colors.
        R^3 just uses a external swf that has all the notes precolored.

        Comment

        • justin_ator
          🥓<strong><span style="col
          • Mar 2007
          • 7648

          #5
          Re: Thoughts about a monochromatic option for FFR gameplay?

          So is this potentially an option (or 'mod' if you will) that you would consider adding?

          Comment

          • qqwref
            stepmania archaeologist
            FFR Simfile Author
            • Aug 2005
            • 4092

            #6
            Re: Thoughts about a monochromatic option for FFR gameplay?

            Originally posted by justin_ator
            It's VERY easy to implement in Velo's engine, I'd assume it's not much harder in the official.

            All I did (did something of the sort toying around with velo's engine before on the community engine site) was to set up a mod (similar to stealth) just instead of the opacity value being changed, just have an overwrite for the color values for each note changed to whatever color is decided on.
            You don't have to overwrite it at all, just add an if statement It would be something like if (_root.flatmod) { [blue colored note] } else { [normal color code] }.
            Best AAA: Policy In The Sky [Oni] (81)
            Best SDG: PANTS (86)
            Best FC: Future Invasion (93)

            Comment

            • justin_ator
              🥓<strong><span style="col
              • Mar 2007
              • 7648

              #7
              Re: Thoughts about a monochromatic option for FFR gameplay?

              Valid point

              Comment

              • TC_Halogen
                Rhythm game specialist.
                FFR Simfile Author
                FFR Music Producer
                • Feb 2008
                • 19376

                #8
                Re: Thoughts about a monochromatic option for FFR gameplay?

                +1; flat noteskin would be great for a number of reasons.

                Comment

                • customstuff
                  ♥C.S. + A.M.♥
                  • Nov 2006
                  • 4892

                  #9
                  Re: Thoughts about a monochromatic option for FFR gameplay?

                  It would be really cool if you had options for each type of note (4th, 8th, 16th, etc.) to enter a hex code or something like that. +1 for this idea from me too.

                  Originally posted by MrMagic5239
                  Placements are final, custom will not be moved to D6, just because he is good at jacks, and mediocre at just about every other FMO in the game.
                  Originally posted by customstuff
                  Originally posted by MrMagic5239
                  welcome to D6

                  start playing

                  Comment

                  • Raining Nails
                    Oh no! It's Raining Nails
                    • Oct 2009
                    • 83

                    #10
                    Re: Thoughts about a monochromatic option for FFR gameplay?

                    This is a great idea.

                    Would the integrity of the blue-note and/or crazy-background files (like Party4U, Caprice, FoTBB etc.) be lost if you could, say suddenly color the notes red to make them stand out more? I know you can switch noteskins to circles and heart etc. which can help a bit, but I figure a lot of scores would suddenly increase on those Legacy songs.

                    I might be totally off-base, but I thought I'd mention it.

                    Comment

                    • Mourningfall
                      • Jan 2011
                      • 1627

                      #11
                      Re: Thoughts about a monochromatic option for FFR gameplay?

                      Originally posted by Raining Nails
                      This is a great idea.

                      Would the integrity of the blue-note and/or crazy-background files (like Party4U, Caprice, FoTBB etc.) be lost if you could, say suddenly color the notes red to make them stand out more? I know you can switch noteskins to circles and heart etc. which can help a bit, but I figure a lot of scores would suddenly increase on those Legacy songs.

                      I might be totally off-base, but I thought I'd mention it.
                      Anything that makes the notes standout more on the legacy songs with backgrounds
                      or the dynamic squares/circles/whatever has my full support. I normally try to avoid them at all cost.

                      Comment

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