This game is open signups.
Anyone may join so long as they read or have read the following threads:
Current TWG ruleset
TWG Beginners guide
You must also have some form of Instant Messaging to communicate with other members in the game. Personally I recommend AIM 7.5.14.8 but any AIM compatible instant messaging program will suffice.
This game will be for 14 players. It will contain the following:
Team Human!! (11 players)
As the majority, your goal is to organize and overcome the lack of knowledge you start out with to capture the wolves.
A Seer: The seer is akin to a village shaman of sorts. Each night the Seer will concentrate on a specific member of the village and have a “vision” of that member. This vision will reveal to the seer whether the player they have picked is a werewolf or a human (With one exception, see Master Wolf).The player who is the Seer will PM the host the name of the (living) player they would like to have a vision of, and the host will PM the results back to them at the end of the night. Both of these actions will happen over the “night” phase.
A Drunken Seer: Uses his actions just like a normal Seer would. The Drunken Seer receives results that are plain wrong. Greens will be Red, Red will be Greens. Other Blues will have random results.
Coroner: This player receives information about the roles of the dead players every night, in Example: "Krauthammer was GREEN!". The Coroner doesn't need to send a PM, the results are automatic.
6 Humans
Regular Humans are the heart and soul of a TWG game. They don't have any special powers but their own deductive reasoning skills, however they are the center of the game because they are the most populace group. The Wolves will need to whittle down the human group in an attempt to outnumber them and win dominance over the town.
Team Werewolf!! (3 players)
As the minority, you have the early advantage. Your goal is to keep the humans in the dark to your identity.
Wolf Assassin:
This Wolf doesn't know his partners. The Wolf Assassin will have the option to send a kill every night. If the Assassin sends a kill, the PM sent by the other two wolves will be null and the Assassin's victim will die.
Wolf Seer:
This Wolf has the abilities of the human Seer, and will receive correct results.
Wolf
The Wolves are the basic members of team werewolf. Other then participating in the nightly kill they have no additional abilities.
--------------------------------------------------------------
ADDITIONAL RULES
There is no cardflipping.
Drunken Seer will believe he is a normal Seer
My AIM is nflorezrojas@gmail.com. I'm here for any questions you may have.
1. DarkManticoreX2 (DarkManticoreX2)
2. Sage of the Forest (????)
3. j-rodd123 (jarrodpsutka@hotmail.com)
4. Little Bear (Wee.micky@hotmail.com)
5. Viccica (MMViccica)
6. Gun92 (james92hofmann@hotmail.com)
7. rzr (astickytree)
8. Bynary Fission (BynaryFission)
9. cedolad (cedoladtwg)
10. Netjet! (ShadowFFR)
11. dAnceguy117 (dogscannotbedefeated(at)gmail(dot)com)
12. James May (midigami44)
REPLACEMENTS:
Anyone may join so long as they read or have read the following threads:
Current TWG ruleset
TWG Beginners guide
You must also have some form of Instant Messaging to communicate with other members in the game. Personally I recommend AIM 7.5.14.8 but any AIM compatible instant messaging program will suffice.
This game will be for 14 players. It will contain the following:
Team Human!! (11 players)
As the majority, your goal is to organize and overcome the lack of knowledge you start out with to capture the wolves.
A Seer: The seer is akin to a village shaman of sorts. Each night the Seer will concentrate on a specific member of the village and have a “vision” of that member. This vision will reveal to the seer whether the player they have picked is a werewolf or a human (With one exception, see Master Wolf).The player who is the Seer will PM the host the name of the (living) player they would like to have a vision of, and the host will PM the results back to them at the end of the night. Both of these actions will happen over the “night” phase.
A Drunken Seer: Uses his actions just like a normal Seer would. The Drunken Seer receives results that are plain wrong. Greens will be Red, Red will be Greens. Other Blues will have random results.
Coroner: This player receives information about the roles of the dead players every night, in Example: "Krauthammer was GREEN!". The Coroner doesn't need to send a PM, the results are automatic.
6 Humans
Regular Humans are the heart and soul of a TWG game. They don't have any special powers but their own deductive reasoning skills, however they are the center of the game because they are the most populace group. The Wolves will need to whittle down the human group in an attempt to outnumber them and win dominance over the town.
Team Werewolf!! (3 players)
As the minority, you have the early advantage. Your goal is to keep the humans in the dark to your identity.
Wolf Assassin:
This Wolf doesn't know his partners. The Wolf Assassin will have the option to send a kill every night. If the Assassin sends a kill, the PM sent by the other two wolves will be null and the Assassin's victim will die.
Wolf Seer:
This Wolf has the abilities of the human Seer, and will receive correct results.
Wolf
The Wolves are the basic members of team werewolf. Other then participating in the nightly kill they have no additional abilities.
--------------------------------------------------------------
ADDITIONAL RULES
There is no cardflipping.
Drunken Seer will believe he is a normal Seer
My AIM is nflorezrojas@gmail.com. I'm here for any questions you may have.
1. DarkManticoreX2 (DarkManticoreX2)
2. Sage of the Forest (????)
3. j-rodd123 (jarrodpsutka@hotmail.com)
4. Little Bear (Wee.micky@hotmail.com)
5. Viccica (MMViccica)
6. Gun92 (james92hofmann@hotmail.com)
7. rzr (astickytree)
8. Bynary Fission (BynaryFission)
9. cedolad (cedoladtwg)
10. Netjet! (ShadowFFR)
11. dAnceguy117 (dogscannotbedefeated(at)gmail(dot)com)
12. James May (midigami44)
REPLACEMENTS:







Comment