Re: I wish there was a way to revive the way this site used to be
He/She is probably thinking about things like for example:
When Multiplayer used to be active 24/7...
When Video Chat was active/alive 24/7...
When Widgets existed...
When the SM Database existed...
When there were a lot of active users including more active staff members...
When there were more stuff to do other then just FFR...
I will say though that despite losing a lot of those things in the past, the site now is better then before (Game/Community wise)...just no where close as active and not nearly as much things to do as before.
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The idea that RDCP 3 may come out in the future is a fun thought to have~
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Re: I wish there was a way to revive the way this site used to be
The only possible way to recover this site entirely would be to open the SIM database again, fix SIU completely, somehow bring an effective new MeTrivia back, support solo files, fix multiplayer and chats, as well as create a new Video Chat.
Re: I wish there was a way to revive the way this site used to be
It's not just about the site itself though - I'd like to have a more active/friendly userbase. I think this can only be done by being more explicitly friendly to the community, controlling the community more (to eliminate the bad elements, not just for the power), and improving the quality and fun of the main game itself.
Originally posted by Zageron
open the SIM database again
Maybe if we specifically asked for permissions for files to be available on the sim db, and then only allowed files that fit those permissions?
Originally posted by Zageron
fix SIU completely, somehow bring an effective new MeTrivia back, fix multiplayer and chats, as well as create a new Video Chat.
whee, lots of work
Originally posted by Zageron
support solo files
gogogo get blast's permission to use KBO (or at least beta 6key FFR)
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Re: I wish there was a way to revive the way this site used to be
Originally posted by i love you
Unfortunately, most of those things are not going to happen anytime soon.
or rather, at all. I haven't seen anything officially new on this site except for a new profile style and the profile badges. I've been here since revival, too.
I don't expect FFR to change, and I don't even care if it doesn't. It would be nice, but I don't see it happening.
Re: I wish there was a way to revive the way this site used to be
Originally posted by Pseudo Enigma
or rather, at all. I haven't seen anything officially new on this site except for a new profile style and the profile badges. I've been here since revival, too.
I don't expect FFR to change, and I don't even care if it doesn't. It would be nice, but I don't see it happening.
If you've been here since site revival, you're definitely neglecting quite a few things.
First off, the Velocity engine wasn't even on FFR when the site came back. Velocity had been working on that during site downtime and we (being the community at Dragons Fury) had access to it for a little while. He was pressured to have another admin look at his work by a few users, and eventually approached someone (this is also the same reason how he ended up as administrator). In addition to the engine being brought to FFR, av-misses got fixed and this engine was used to parse replays. Without Velocity, replays would still have average misses in them.
When the site was back up, there was a ton of work that needed to be done for it to even be functional. Score recording wasn't working, and if I remember correctly, SmartFox Server (which handles Profile Chat and Multiplayer) wasn't working either. After the site was functional, Profile Chat got a nice update that allows people to private message others, in addition to having relevant time stamps, enabled autoscrolling, and a few other things that are slipping my mind. Also, the buzz feature was added.
After plans for Blackwebb got scrapped, R^2 became the next goal in mind to be coded and now a large majority of users have been using the newer (and improved) engine. It performs way better than the old Velocity/Legacy engines for a good majority of people that use it. R^3 is being worked on and has been in beta testing stage for those who have access to the Veteran forum.
A system was added for unrecorded scores, one that is semi-automated and is a large improvement from the old way of doing things.
There's also the anti-cheat that was added in place to the site, which has served for stopping people from obtaining illegitimate scores (it actually caught someone in the official cheating this year). In addition to that, people use the replay images that a few users have access to for chart analysis and visual aids. Spin It Up is also playable, despite how little of a crowd the game has.
Recently, token stats were modified to actually show accuracy just like regular levelranks had.
As far as "new and official things", there's also been two official tournaments since the site has came back, and there's always new content being added to the game weekly.
There's been a fair amount of things, but people are just a little impatient because the changes don't directly affect them.
Re: I wish there was a way to revive the way this site used to be
Originally posted by TC_Halogen
First off, the Velocity engine wasn't even on FFR when the site came back. Velocity had been working on that during site downtime and we (being the community at Dragons Fury) had access to it for a little while. He was pressured to have another admin look at his work by a few users, and eventually approached someone (this is also the same reason how he ended up as administrator). In addition to the engine being brought to FFR, av-misses got fixed and this engine was used to parse replays. Without Velocity, replays would still have average misses in them.
Not an official engine, still says FFR the Beta, not a real release. It's not quite what I would call official, and is more of an attempt to learn the engine itself before ****ing with it in R^2 and R^3 which, let's get to that in a second.
Originally posted by TC_Halogen
When the site was back up, there was a ton of work that needed to be done for it to even be functional. Score recording wasn't working, and if I remember correctly, SmartFox Server (which handles Profile Chat and Multiplayer) wasn't working either. After the site was functional, Profile Chat got a nice update that allows people to private message others, in addition to having relevant time stamps, enabled autoscrolling, and a few other things that are slipping my mind. Also, the buzz feature was added.
Cool. Prochat got stuff. I never go on that shit anyway. And repairs to make things work again isn't even complete either
*cough* Video Chat *cough*
Originally posted by TC_Halogen
After plans for Blackwebb got scrapped, R^2 became the next goal in mind to be coded and now a large majority of users have been using the newer (and improved) engine. It performs way better than the old Velocity/Legacy engines for a good majority of people that use it. R^3 is being worked on and has been in beta testing stage for those who have access to the Veteran forum.
This isn't anything near officially new. It's not a release, it's yet another damn beta. Also, because R^3 is being worked on I think it's safe to say that R^2 sucked on a peach pit and died.
Originally posted by TC_Halogen
A system was added for unrecorded scores, one that is semi-automated and is a large improvement from the old way of doing things.
There's also the anti-cheat that was added in place to the site, which has served for stopping people from obtaining illegitimate scores (it actually caught someone in the official cheating this year). In addition to that, people use the replay images that a few users have access to for chart analysis and visual aids. Spin It Up is also playable, despite how little of a crowd the game has.
cool, an added system to improve on something that should have a total revamp. Anti-cheating is awesome, and I enjoy security additions. For the Replay Images, if only a few people have access to the system allowing you to create it, then it's not an official release, and isn't new at all. It's just beta, unreleased, and yet another privilege for the people to hold over the general community.
Originally posted by TC_Halogen
Recently, token stats were modified to actually show accuracy just like regular levelranks had.
As far as "new and official things", there's also been two official tournaments since the site has came back, and there's always new content being added to the game weekly.
Token Stats.. I have never even heard about this until now, so it's obviously not the hottest shit ever, so I have a hard time caring. "New and Official" means there are RELEASES of things, not ANNOUNCEMENTS about things that are being WORKED ON.
Therefore, a system in place to host tournaments and SOTW is no where NEAR new at all. Especially with the fact being that they already were here before the site crashed. Therefore it's just another part of the system waking up again after Synth doomed the site.
So all of the new things we have had are very small in number.
You missed the Replays though, and I do think that was probably the most popular and the best release to date.
My point is that the released stuff is very few and far between and I have a hard time caring about these "beta" things because they aren't even releases, just hobbies at best.
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