Does a Better Hertz Monitor give a slight advantage over FFR?
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Originally posted by thesunfanabsolutely I want to vomit on your face irlOriginally posted by choofIt was like trying to throw logic at a fuckin brick wall lmaoOriginally posted by choofwhats more dense, a black hole or an icyworld fileOriginally posted by CelirraI've never been so disappointed by a man from Alabama than I am right now -
Re: Does a Better Hertz Monitor give a slight advantage over FFR?
I honestly think it is more on a case-by-case basis. I always found 60Hz no problem at all on FFR. Different people have different reactions to higher refresh rates. Since I play at high scrolling rates, I find higher refresh rates easier on the eyes due to a smoother experience.
On SM, I could argue for higher refresh a bit considering I can actually see each's note's general image as it's refreshing on the screen and that bothers me immensely in dense note patterns, esp in clusterfuck JS/HS.
TBH, what you should be MORE worried about/focused on is the response rate of your monitor as that can be far impacting than the refresh rate. It's not hard to adjust timings to counterbalance response rate but it's still a pain, imo.
That's strange. My acc and speed is a hell of a lot better at 144. It's kind of the reason why I've been able to AA, AAA, SDP, etc. songs I could never have hoped to do even a year ago. I guess I just react better to a smoother experience.Originally posted by MahouMy acc is worse on 144 but my speed is better
But I also don't play FFR anymore soo~~~Comment
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Re: Does a Better Hertz Monitor give a slight advantage over FFR?
People who are good at the game have higher refresh rates because having a higher refresh rate is noticeable, can result in improvements due to it being noticeably different, and there's games for which a higher refresh rate is strictly better.
I firmly believe that FFR and Stepmania are not among them.
While there's definitely something to be said for smoothness resulting in a better reading experience, rhythm games simple aren't "every millisecond matters" games, and far more is attributable to practice, audio cues, motor feedback, and chronoception combined than you could hope to gain by just slightly improving visual feedback.Originally posted by [11:38 PM] Hakulyteonly person who can legit tilt me is like YoshLOriginally posted by スンファンさん右に3回回らない限り間違います。Comment
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