Head over to the FFR Batch Forum for all the details on how you can get your file into the game. The Artist Permissions forum section will help you find out if FFR has permission to use the song your file goes with.
Artist name for squeak squad theme is Hirokazu Tanaka.
Updating OP.
e: Scylaax already has graphics for squeak squad theme, so I'll use his unless he decides to take yours. Don't get too ahead of yourself, haha. I'll post what needs graphics in the OP.
Artist name for squeak squad theme is Hirokazu Tanaka.
Updating OP.
e: Scylaax already has graphics for squeak squad theme, so I'll use his unless he decides to take yours. Don't get too ahead of yourself, haha. I'll post what needs graphics in the OP.
No problem, my fault for assuming all new files won't have graphics.
OH CRAP
I realized I sent VGMP4 submissions instead of the files I originally meant to send you.
I'm a huge dumbass. I'm really sorry.
Anyway, since VGMP4 seems dead at the moment, if it ever gets active again, I'll ask them to not include Squeak Squad because I already sent a decent amount of files over there.
Please don't play Silver Lining v2, this one is really meant to go in VGMP4 though.
I'll send one of the files I planned to send to this pack and keep the other one for DCMP2 (or whatever Rebirth wants to call it). How do I feel stupid right now. (but I'm really glad Squeak Squad was accepted)
OH CRAP
I realized I sent VGMP4 submissions instead of the files I originally meant to send you.
I'm a huge dumbass. I'm really sorry.
Anyway, since VGMP4 seems dead at the moment, if it ever gets active again, I'll ask them to not include Squeak Squad because I already sent a decent amount of files over there.
Please don't play Silver Lining v2, this one is really meant to go in VGMP4 though.
I'll send one of the files I planned to send to this pack and keep the other one for DCMP2 (or whatever Rebirth wants to call it). How do I feel stupid right now. (but I'm really glad Squeak Squad was accepted)
no problem, thanks for letting me know
Oriens (Gundam Dude) - Conditional
41.637s, 41.799s-42.205s, 52.015s, 52.259s-52.583s, around 53.880s, etc where these all repeat - there are audible strings which should be stepped as 16ths. there are other places too but these ones stood out the most. i can understand ignoring some of them or stepping them as only 8ths in some places when they're not as clearly audible, but there are definitely sections where it doesn't work.
everything is copy/pasted, given that the track repeats itself a ton you can vary the patterns, and even columns used for the trills
still, the structure of both difficulties is good, but i think it needs to be improved before it can be accepted, definitely has potential.
Ofcourse you Need and nEed and neEd and neeD and NEED ME (Scylaax) - Rejected
as much as i like the track, i don't see much in enjoyment in this chart. a lot of it feels way overstepped with hands used on every 4th for several measures in a row. this would probably need a cut and stepping parts differently to be acceptable
Cold Heart (Choof) and Fuck The Rails (Valor) also received, fission will review them
yeah I figured as much I just didn't want to bother you with reviewing a submission that long if you weren't interested, I'm pretty excited for the file but there might be some personal bias involved too
might just PM you the song before submitting to see if you even want to look at the chart
squall (rCaliberGX) - Conditional
33.078s - all these 64ths for the percussion were just stepped as 16ths earlier, it's better to keep them all as 16ths
the synth should be snapped to 1/12th after the 4th, not 1/8th for these first few beats
43.024s - ditto for all
56.865s - just a 16th
69.312s - ghost 16th
70.496s - 24ths after the 4th until the 8th, then 48ths from the 8th to the last 24th, last 24th after the minihold is a ghost note
71.128s - 24ths between the 4th and 8th
74.443s - same 16ths vs 64ths problem, they sound like 16ths anyway
78.489s - ghost 64th
81.666s - ghost 32nd
82.752s - these percussion sounds aren't audible as the background sound intensifies before the climax (it actually also occurs on the following beat and beat before the previous)
97.967 - 24th triplet
100.573s - missing 16th
really cool chart but a fair amount of inaccuracies right now
squall (rCaliberGX) - Conditional
33.078s - all these 64ths for the percussion were just stepped as 16ths earlier, it's better to keep them all as 16ths i made them offset 64ths since it would be different :c i'll quantize them to 16ths here and keep them in the later section
the synth should be snapped to 1/12th after the 4th, not 1/8th for these first few beats didn't notice since i was only following the percussion here. fixed
43.024s - ditto for all ^
56.865s - just a 16th fixed
69.312s - ghost 16th fixed
70.496s - 24ths after the 4th until the 8th, then 48ths from the 8th to the last 24th, last 24th after the minihold is a ghost note fixed
71.128s - 24ths between the 4th and 8th fixed
74.443s - same 16ths vs 64ths problem, they sound like 16ths anyway as above
78.489s - ghost 64th fixed
81.666s - ghost 32nd fixed
82.752s - these percussion sounds aren't audible as the background sound intensifies before the climax (it actually also occurs on the following beat and beat before the previous) fixed
97.967 - 24th triplet fixed. an earlier revision actually put 24ths after all of these but removed the ones that were ghost notes. accidentally removed this one
100.573s - missing 16th fixed
really cool chart but a fair amount of inaccuracies right now
i'll send updates for squall and karera long japanese song title in a sec
Comment