League of Legends [v2]
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Re: League of Legends [v2]
Sometimes when I play bots for first win, people talk back to the bots. I dunno if they're serious or not.Originally posted by Choofersi was up aound 11 ish to my my mom textinin me over voaevover avo oover, asking if o wamt food from china so i said hai and off sent went to a p; blasnd buffet bu o wl who caresOriginally posted by cetakawhats namine like in personComment
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Re: League of Legends [v2]
Should I have to reprove something that's been done time and again? It's common knowledge if you've taken the class, which you apparently have, so what's the issue?wow u see this would be an applicable argument if you provided a rigorously proofed mathematical formula backing you up rather than pretending like limits are some kind of difficult mathematical concept that you can just chuck out without any further elaboration and think "omfg i bet he didnt take calc 1 in high school!! LOL he gonna spend so much time on wikipedia!!!"
but i mean seriously i know you're trying to save face because you look like a total tool
but like
reallyComment
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Re: League of Legends [v2]
It's not really. Her ratios are too low, cds too high, and her kit does nothing to really warrant building ap. Tank/support Leonas who know what they're doing are more scary.
Hybrid pen reds are better, and consider scaling ap blues if your against ad or sure you're gonna crush lane.
This is a really good Leona page, 3 health quints prolly better than 2 + 1 armor quint though.
Gonna be bad players in queue no matter how long you wait =P (But yeah it's best to avoid bad players that you've already had a negative experience with~)Last edited by DarkZtar; 02-18-2014, 06:33 PM.
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Re: League of Legends [v2]
I'm starting to replace my mpen with hpen on my AP page. A lot of people including you are saying that they're a lot better and I can see why - do you recommend it on all AP champs?Sent from my iPhoneComment
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Re: League of Legends [v2]
Pretty much, unless you know you won't be able to auto harass very well.
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Re: League of Legends [v2]
u act like this is an argument lmao
this is pretty much just a retard who said something incomprehensibly fucking stupid trying to make himself look not as retarded with pseudo-intellectualism
but i mean what do i care im not the one stuck in goldComment
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Re: League of Legends [v2]
I gave you a scenario where the risk was not negligible. clearly that means that there exist scenarios where risks do play into account, and that's only proof of concept. there are lots of other scenarios where the same such case also occurs
ok so you pretty much just admitted that you don't understand game theory at all
1. there is no "more common occurrence" because both options are justified
2. it doesn't matter which is more common, the fact is that your strategy depends on what your opponent picks, so you have to take probabilities into account
3. since the chance of the other player picking either choice is not negligible, your strategy must take into account the risks associated with each strategy
and if you're still not convinced that people are not defaulted to ratting out, let me just tell you that I would more often choose to cooperate, so clearly the problem is not as simple as you make it sound
yes, different situations can change the risks, obviously, this is the point of game theoryAnd therein in lies the rub of this discussion. Are you in ranked teams, or in ranked soloqueue, or even in ranked at all? That changes the question entirely. In ranked teams, suddenly every action you make is important, and it's optimal to coordinate with and understand your team well enough to plan risks accordingly. In soloqueue however, you aren't going to be that coordinated. It just doesn't happen. The risk is suddenly lower, because while you might make a somewhat poor call the enemy team can't jump on it as effectively. In unranked it's even less of an issue. So few people are playing optimally that there really isn't a risk at all, at that point.
in game theory, the strategy each player chooses depends on the strategies of the other players
that means the risks CHANGE, they're not lowered.
in one dimension, team play makes certain risks higher, such as the coordination decisions across the map. however, in solo queue you have a different set of risks, such as: understanding the team compositions to figure out whether or not there will be early invades, determining what locations are being warded to figure out whether or not it's worth ganking via a certain route (failing could result in counterganks, wasted time, and not correctly judging ally contributions could bait allies to death), and what common paths people take to catch people out of position
the difference is that you're wrong. he's right. there's nothing to "take" if you're totally right
assessment of a situation is indeed different from execution. I am more of a smart player than a mechanical player, I don't know if I've mentioned this before. but it's still irrelevant because it's clear you don't understand HOW to assess situations, and that's the difference. mina is able to shit on both shitty players and good players. why? he can watch how a player lanes, and use that information to determine the skill level of a player, and from that figure out how far he can trust his allies and how he can outplay his opponent. THIS IS THE WHOLE POINTGenerally theorycrafting involves a low impact from your skill in a game. do you know how many millions of players understand the point of something like warding, but don't do it in game? The point of that statement is to show that while yes, he's probably more skilled than I am, and yes, he could probably take a shit on my day, that has no place in the discussion. His skill lends to him being able to understand the situation in his mmr better, but not the 98% of the playerbase he doesn't play in. He is part of an outlier group of skilled players. They play very differently because they are able to do things like rely on each other to act, and assume their opponent is skilled. I've been from a low point of 800 elo back in s1 to now regularly playing with low to mid plats on a similar skill level. I've seen the breakpoint at which you can trust your teammates to do anything, and really the game is completely different in each division. The basics are the same, but assessment of the situation is entirely different.
durp thx for admitting to an example that proves yourself wrong
as for the calculus limit thing, you actually need to show how it applies to league because I've actually done real mathematics to analyze this game and I'm 99% sure you don't actually know where calculus is relevant in actual mathematical analysis. so you're basically talking about something that is irrelevant to the discussion
plz go back to school and get better, you're making yourself look dumb
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Re: League of Legends [v2]
Sure, there are a lot of scenarios where risk isn't negligible. I'm not saying that every action carries no risk. I'm saying some have none. One counterexample doesn't disprove it. You literally need to list every single interaction and associate a meaningful risk to make your argument work.
Are you telling me people are more commonly benevolent, and don't even take into account the likelihood that the other person with screw them over? Sure, if you know the other person well enough, or have an agreement before going in you can easily both take the lighter punishment. However, most people don't know each other. Most people don't trust each other, regardless of their morality. We don't exactly live in a society where those who trust thrive. You said most often you would choose to cooperate. How would I know that on the other end? I would prefer the lighter sentence, but I'll be damned if you'd give me longer time to save yourself. Rational self interest dominates here.ok so you pretty much just admitted that you don't understand game theory at all
1. there is no "more common occurrence" because both options are justified
2. it doesn't matter which is more common, the fact is that your strategy depends on what your opponent picks, so you have to take probabilities into account
3. since the chance of the other player picking either choice is not negligible, your strategy must take into account the risks associated with each strategy
and if you're still not convinced that people are not defaulted to ratting out, let me just tell you that I would more often choose to cooperate, so clearly the problem is not as simple as you make it sound
You're telling me that a risk cannot change to being negligible? That most risks don't diminish when it's far less common to be punished for it? I'll take Lee Sin as an example. Picking him in a coordinated setting is a far greater risk than doing so in soloqueue. In teams, strong as he is early on, you have to plan for his eventual falloff. If you don't snowball somebody by then, you become a liability that can only perform soft cc maybe twice in a teamfight and a displacement once, usually at the start. Picking him in soloqueue diminishes that risk, as the enemy team is, more often than not, no longer extremely coordinated. They are far less likely to shut you down and prevent you from snowballing anybody.yes, different situations can change the risks, obviously, this is the point of game theory
in game theory, the strategy each player chooses depends on the strategies of the other players
that means the risks CHANGE, they're not lowered.
in one dimension, team play makes certain risks higher, such as the coordination decisions across the map. however, in solo queue you have a different set of risks, such as: understanding the team compositions to figure out whether or not there will be early invades, determining what locations are being warded to figure out whether or not it's worth ganking via a certain route (failing could result in counterganks, wasted time, and not correctly judging ally contributions could bait allies to death), and what common paths people take to catch people out of position
This can be applied to a large number of choices in the game. Even something as important as counterpicking doesn't apply to well over half the player base when you're in soloqueue. Sure, if you happen to be good at a counter it will aid you greatly, but forcing yourself into a pick you're uncomfortable with loses you far more games than not counterpicking, barring some outlier cases like picking gp into panth.
And then take it a step further into normals. Most people don't play normals with the mindset of ranked. Nobody wants to lose, sure, but nobody is aiming for perfect performance either. There goes even more risk.
Are you required to be a bag of dicks to get your point across? Am I being a dick to you currently? You aren't exactly being nice, but you're certainly far less scathing. There really is no need to be cunty in a discussion on a forum.
And if he's totally right, instead of only partially, he should be able to convince me beyond all shadow of a doubt fairly easily. So far all he's been is insulting, and acts like his examples are the end all be all. You've at least tried to provide a decent counterexample with the blitz grab.
If I don't understand how to assess situations then how exactly do I survive in my matches? Gold is still the top 10% of players, even if everyone calls it the new bronze. In normals, albeit those are generally less of a tryhard environment, I play with low to mid plats fairly often and perform at their level. If I truly didn't understand any of this, I'd be bronze, or at least silver. There's no way I would have been carried two seasons in a row to an appropriate rank.assessment of a situation is indeed different from execution. I am more of a smart player than a mechanical player, I don't know if I've mentioned this before. but it's still irrelevant because it's clear you don't understand HOW to assess situations, and that's the difference. mina is able to shit on both shitty players and good players. why? he can watch how a player lanes, and use that information to determine the skill level of a player, and from that figure out how far he can trust his allies and how he can outplay his opponent. THIS IS THE WHOLE POINT
As above, one counterexample doesn't disprove that some abilities have negligible risk attached. You guys have the benefit of debating a more well established point, but the burden of debating for literally every single action.
It's not meant to be a full mathematical analysis, I'm simply stating that as a variable approaches a number it eventually becomes negligibly close. the limit as the risk goes to 0, is, in this case, 0. If we were talking about something even mildly more complex then I'd give a more complex answer.as for the calculus limit thing, you actually need to show how it applies to league because I've actually done real mathematics to analyze this game and I'm 99% sure you don't actually know where calculus is relevant in actual mathematical analysis. so you're basically talking about something that is irrelevant to the discussion
plz go back to school and get better, you're making yourself look dumb
http://en.wikipedia.org/wiki/Dunning...3Kruger_effect
What have you done, exactly? Theoretical numbers for theoretical changes to a champ? Items? What have you analyzed? I'm interested to know in a nonargumentative sense.
And the Dunning Kruger Effect is misplaced here, I'm not saying that mine is the only way, or even the better way, simply that his extreme blanket statement isn't necessarily right. I'm open to a valid argument to the contrary.Comment
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Re: League of Legends [v2]
speeddemon more like weed demon hahahaha get it
also take your dick comparison argument somewhere else because im out of your guys league (get it) anyways
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Re: League of Legends [v2]
oh also jesse told me i'm perma'd on NA rip cbrx
(account sharing and referrals I'd assume.)Comment
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Re: League of Legends [v2]
pseudointellectualism is literally the greatest thing ever. fucking live for this shit
smite arena is more fun than league tho get at me
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Originally posted by Moogle-masterTo be fair, having all the BlazBlue's isn't good taste more then it is common sense.Comment
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