Re: FFR on Facebook?!
People still use it because as a social media portal, it's actually fine, though not great.
It's not the same as a site like Kongregate. People go to Kong FOR games. Apps on FB are just apps. They're messy, they actually do data mine, and they have a lack of personalization that always leaves you very aware you're playing a facebook game. In a word, they're CHEAP.
I would say FFR is already beyond the scope of what FB can do for it, and that you can't rely on trashy one-offs like Zynga (which is crashing meteorically at the moment) to model a community's expansion after.
The biggest problem imo, is the number of moving parts. FFR is a robust game with a very efficient presentation and number of features and a pretty close-knit community. I would call it streamlined. It also doesn't really benefit from page hits. Introducing FB elements into it would just make everything messy (both coding and interface-wise), needlessly complex, and less manageable. It's not going to do anything for FFR that something like updating the Kong engine wouldn't do much better.
Also, the kind of people who are impressed by Farmville aren't the kind who appreciate skill curves. FB isn't a gaming community. It's a place for Jenny McDuckface to post images of herself at bars pretending to make out with her female friends while blitzed. Not everyone uses it for that, but that's basically its THING. Never mind which outcome is most LIKELY, I think people are even overestimating the best-case scenario right off the bat.
People still use it because as a social media portal, it's actually fine, though not great.
It's not the same as a site like Kongregate. People go to Kong FOR games. Apps on FB are just apps. They're messy, they actually do data mine, and they have a lack of personalization that always leaves you very aware you're playing a facebook game. In a word, they're CHEAP.
I would say FFR is already beyond the scope of what FB can do for it, and that you can't rely on trashy one-offs like Zynga (which is crashing meteorically at the moment) to model a community's expansion after.
The biggest problem imo, is the number of moving parts. FFR is a robust game with a very efficient presentation and number of features and a pretty close-knit community. I would call it streamlined. It also doesn't really benefit from page hits. Introducing FB elements into it would just make everything messy (both coding and interface-wise), needlessly complex, and less manageable. It's not going to do anything for FFR that something like updating the Kong engine wouldn't do much better.
Also, the kind of people who are impressed by Farmville aren't the kind who appreciate skill curves. FB isn't a gaming community. It's a place for Jenny McDuckface to post images of herself at bars pretending to make out with her female friends while blitzed. Not everyone uses it for that, but that's basically its THING. Never mind which outcome is most LIKELY, I think people are even overestimating the best-case scenario right off the bat.









Comment