Re: What makes a good chart, for you?
This
But anyway in general...
-Fairly balanced difficulty (you don't really want to play a 4nps file for 2 mins just for that 15nps ending etc.)
-Balanced patterns not overloading one hand (unless novel or warranted), flow (which is more of an issue in 6k)
-Use of non-generic patterns, giving impression of effort in file
-Completeness feel, see above
-Technicality isn't *too* important so long its not noticeable when playing (no one is going to open up the editor to find every single mistake in your file unless its that blatantly wrong)
EDIT: forgot to add importantly
-Song choice definitely
-Fun factor overrides most of the above
This
But anyway in general...
-Fairly balanced difficulty (you don't really want to play a 4nps file for 2 mins just for that 15nps ending etc.)
-Balanced patterns not overloading one hand (unless novel or warranted), flow (which is more of an issue in 6k)
-Use of non-generic patterns, giving impression of effort in file
-Completeness feel, see above
-Technicality isn't *too* important so long its not noticeable when playing (no one is going to open up the editor to find every single mistake in your file unless its that blatantly wrong)
EDIT: forgot to add importantly
-Song choice definitely
-Fun factor overrides most of the above








Comment