Re: Tutorial:Simfile Making:Advanced Techniques
my abstract file is in dark chancellor pack 2 so you probably wont see it for some time
Tutorial:Simfile Making:Advanced Techniques
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Re: Tutorial:Simfile Making:Advanced Techniques
The negative bpm is any negative bpm with any positive bpm later, The part it skips is the distance between the negative and the positive bpm TIMES 2!
So if there is 1/4 measure between your negative bpm and your positive bpm, it will skip from the negative bpm 1/2 measure. If the distance between your negative bpm and positive is 3 measures, it will skip 6 measure, etc.
It does not matter what negative bpm you use in the beginning, or what positive bpm you put in the middle, just after the skip you can change the bpm back to what its supposed to be...
I've never seen your abstract art file Dr.Tran...Leave a comment:
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Re: Tutorial:Simfile Making:Advanced Techniques
my abstract art file is betterLeave a comment:
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Re: Tutorial:Simfile Making:Advanced Techniques
The negative stop math is correct but your negative BPMs seem like guess and check. What formula did you use for it?Now i know what i forgot to put... you should have 3.9+ ... (4.0 is crap in my opinion...)
Your explanation on how i failed really... well... failed...wanna quote the section you're saying
cause im a little clueless on what section you're talkin about...
besides if you look into the math... it's correct.. its up to you on how to use it...
If you have any bpm divide by 60, take that number and take 4 and divide by it you get secs per measure which is useful to know how many seconds a negative stop skips
(I've made a chart with negative stops/BPMs so I know how to do it, I just want to see how you did.)
EDIT:
Talking about this:
[...] What you do is if you make the bpm -132 at
measure marker 1 and make it 132 at measure marker 2, then at measure
marker 3 i make it 32 BPM [...]Leave a comment:
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Re: Tutorial:Simfile Making:Advanced Techniques
http://www.flashflashrevolution.com/...p?songid=39840
Here is an example of all the things i stated, except for the lift and hidden notes...those are self explanatory...This took me like 3 days to make so don't really take this too seriously..."OH THIS ISNT SYNCED EXACTLY TO THE LAST MILLISECOND"
This is for example purpose only...
Edit: Double post, I'm Sorry World, I have failed you...Leave a comment:
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Re: Tutorial:Simfile Making:Advanced Techniques
im probably going to update this stuff possibly in a new thread with a better title and some better explanations as some people have criticised.Leave a comment:
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Re: Tutorial:Simfile Making:Advanced Techniques
I don't think it's "advanced" either (and poll is lol), it looks a decent SM tutorial though.Leave a comment:
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Re: Tutorial:Simfile Making:Advanced Techniques
It'd be misleading without being specific. Saying Advanced Techniques would be inaccurate if it were for more in-depth PR/layering too.
Very obscure title.Leave a comment:
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Re: Tutorial:Simfile Making:Advanced Techniques
title misleading
gimmick techniques, not advanced simfile techniquesLeave a comment:
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Re: Tutorial:Simfile Making:Advanced Techniques
this reminds me i still need to make a ddream video tutorial ughLeave a comment:
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Re: Tutorial:Simfile Making:Advanced Techniques
Now i know what i forgot to put... you should have 3.9+ ... (4.0 is crap in my opinion...)
Your explanation on how i failed really... well... failed...wanna quote the section you're saying
cause im a little clueless on what section you're talkin about...
besides if you look into the math... it's correct.. its up to you on how to use it...
If you have any bpm divide by 60, take that number and take 4 and divide by it you get secs per measure which is useful to know how many seconds a negative stop skipsLeave a comment:
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Re: Tutorial:Simfile Making:Advanced Techniques
Except the math behind your "theories" are off so you technically ARE guessing the amount of time that you need to space in between--so your techniques are nothing more than trial and error guesses.
EDIT: Really, i hoped everyone knew this already, what i was focused on was the math behind the negative stops
so that you dont have to guess around the number of seconds. Then I added stuff like techniques that are similar
to negative stops that are a little easier to use.
The moment I seen where you said 132 and -32 BPMs in your example just showed me that you happened to find one instance where trial and error was correct.
EDIT: I also see that you are assuming the person is using 3.9+ (or 4.0 if the new [?] alpha) because of the use of lifts/hiddens.Last edited by TC_Halogen; 10-18-2009, 05:43 PM.Leave a comment:
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Re: Tutorial:Simfile Making:Advanced Techniques
Thanks soooo much... I joined FFR last week i was looking for this everywhere...I understood this and it helped me. I've been looking for a way to put negative stops, I thought you needed to hack or something... This should be sticky'd imo.
They have nothing like this on bemanistyle or stepmania forums.Last edited by Tolkmeister; 10-18-2009, 02:42 PM.Leave a comment:
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Re: Tutorial:Simfile Making:Advanced Techniques
I guess so.. maybe later ill go into even farther detail...i feel sad about the way i posted negative stops and negative bpms though...ill maybe look into it a bit more.. edit a bit until its picture perfect...
*cough*maybe Jenova would like to help *cough*Leave a comment:
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