Prolix :: FFR Batch Submission
trumaestro - Prolix - JT Bruce [7.5 / 10]
Nov/Dec 2020
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Released
https://www.flashflashrevolution.com/vbz/showthread.php?t=140821
Blanket

mid 60s - low 70s chordjacks sort of

Simfile Folder Name

Prolix (trumaestro)

Note Count

1041

Chart Length

2:11

Average NPS

8.1096

Estimated Difficulty

54.24

First Note

0:02

Ending Note Delay

0:01

Hand Bias

x 9

Framers

0 - 0 1 - 0 2 - 0 3 - 2 4 - 4

Jumps

x 282

Hands

x 48

Quads

x 1

Color Jumps

x 3

Color Hands

x 0

Color Quads

x 0

Most notes in:

1/3 of a Second
7 - 21.00 nps 0.5 Seconds
10 - 20.00 nps 1 Second
18 - 18.00 nps 2 Seconds
30 - 15.00 nps 5 Seconds
65 - 13.00 nps 10 Seconds
119 - 11.90 nps 30 Seconds
302 - 10.07 nps 1 Minute
567 - 9.45 nps

Color Count

x 464 (44.57%)
x 305 (29.3%)
x 214 (20.56%)
x 43 (4.13%)
x 7 (0.67%)
x 1 (0.1%)
x 2 (0.19%)
x 1 (0.1%)
x 4 (0.38%)

Largest Note Gaps

1.53s0.77s0.77s0.67s0.6s0.57s0.57s0.57s
35
28
21
14
7

Prolix (trumaestro) [7.5]
16.677-24.806 Can't say I'm the biggest fan of all the hands in this section like this; doing this causes the musical transition out from all-snares prior to this to just-a-few-snares to be information that's completely lost by the stepfile. It's also a bit strange that the snares in this section end up getting represented as jumps when they're more prominent than the other things. I'd recommend the opposite thing: snare hits with the guitar like 16.677 and 17.838 should be hands; guitar only should be jumps; and stuff like 19.387 (snare only) is up to you if you prefer them as jumps or hands. If you keep the guitar as split jumps (i.e. not [12] or [34]), this part doesn't lose all that much in difficulty and tension, so it's a win-win.

Also note that the guitar isn't as constantly the same note as the chart implies, e.g. 16.677 - this is ABABA.

32.354 prefer [23] or something to represent descending timbre of drum
38.257 could be jump
46.483, 43.386 don't think you lose anything by adding in arrows for the kick drums these two places
1.14.160 this sequence of jumps could have *slightly* better PR; doesn't have to be perfect, but strictly descending pattern to strictly ascending guitar is odd
1.35.835 missing jump
1.48.996 these two arrows don't really go to much; they're both offsync for the guitar, and show a constant pitch when the guitar is sliding upwards.
*1.52.674 There's definitely a note around this area even if you only want to step to very highly defined guitar attacks
*1.57.416 this 16th is *much* closer to what I'd expect from this area starting 1.48.996ish - there's a number of these slides which are totally dropped, and should honestly be inserted as this whole section (1.48.416-1.59.254) personally played weirdly for me and didn't seem to represent the guitar all that well since the slides are not being properly depicted either through PR or in note presence.
2.03.899 not stepping the waah-waahs on the left channel guitar here is a pretty major lost opportunity for cool climax theory imo. You'd have to be careful of how you pattern and layer from here until the end to avoid just a plain ol wtf spike, but I think it's doable.
2.06.899 Missing 16th
2.08.351 hand I beg you please

Decent chart; biggest concern is *1.48.416-1.59.254 which for me really didn't feel like it was accurately representing the guitar at all, especially because you're ignoring the slides. I'd appreciate having a 2nd look over and see if you find that adding a few more notes (especially the one that's "around" 1.52.674), to either guitar slides and/or slightly less clear guitar notes. Another thing to do is to try dicksyncing some of this stuff here with color (or bpm changes), because the current 4th/8th snaps felt off sometimes.

(No CQ, chart is solid.)

Thanks for notes!
I'll send in tweaks for this one later. My focus right now is on Prequel

Prolix (trumaestro) [7.5]
16.677-24.806 Can't say I'm the biggest fan of all the hands in this section like this; doing this causes the musical transition out from all-snares prior to this to just-a-few-snares to be information that's completely lost by the stepfile. It's also a bit strange that the snares in this section end up getting represented as jumps when they're more prominent than the other things. I'd recommend the opposite thing: snare hits with the guitar like 16.677 and 17.838 should be hands; guitar only should be jumps; and stuff like 19.387 (snare only) is up to you if you prefer them as jumps or hands. If you keep the guitar as split jumps (i.e. not [12] or [34]), this part doesn't lose all that much in difficulty and tension, so it's a win-win. // This section changed. Solo snares are singles because they're so weak in comparison to the chords imo

Also note that the guitar isn't as constantly the same note as the chart implies, e.g. 16.677 - this is ABABA. //Sometimes I wish I had perfect pitch. Tweaked.

32.354 prefer [23] or something to represent descending timbre of drum // Sure
38.257 could be jump // Yep
46.483, 43.386 don't think you lose anything by adding in arrows for the kick drums these two places // Muddies the rhythm too much for me, prefer the more intense build up by not putting this in
1.14.160 this sequence of jumps could have *slightly* better PR; doesn't have to be perfect, but strictly descending pattern to strictly ascending guitar is odd // Tweaked
1.35.835 missing jump // Yep

1.48.996 these two arrows don't really go to much; they're both offsync for the guitar, and show a constant pitch when the guitar is sliding upwards.
*1.52.674 There's definitely a note around this area even if you only want to step to very highly defined guitar attacks
*1.57.416 this 16th is *m uch* closer to what I'd expect from this area starting 1.48.996ish - there's a number of these slides which are totally dropped, and should honestly be inserted as this whole section (1.48.416-1.59.254) personally played weirdly for me and didn't seem to represent the guitar all that well since the slides are not being properly depicted either through PR or in note presence. // This section should be a bit more improved.

2.03.899 not stepping the waah-waahs on the left channel guitar here is a pretty major lost opportunity for cool climax theory imo. You'd have to be careful of how you pattern and layer from here until the end to avoid just a plain ol wtf spike, but I think it's doable. // I'm just not certain on this. The speed will make it a pretty big spike. It's not too bad but will increase the overall difficulty a bit. Changed it anyway.
2.06.899 Missing 16th // Yep
2.08.351 hand I beg you please // Only because you asked nicely :3

Decent chart; biggest concern is *1.48.416-1.59.254 which for me really didn't feel like it was accurately representing the guitar at all, especially because you're ignoring the slides. I'd appreciate having a 2nd look over and see if you find that adding a few more notes (especially the one that's "around" 1.52.674), to either guitar slides and/or slightly less clear guitar notes. Another thing to do is to try dicksyncing some of this stuff here with color (or bpm changes), because the current 4th/8th snaps felt off sometimes.

(No CQ, chart is solid.)

//Thanks for notes!!

A new chart file was uploaded with the following changes:
----------
Note Count changed: 1064 => 1041
AVG NPS changed: 8.28876 => 8.10958
Hand Bias changed: 6 => 9