Zettai ni Makerarenai Tatakai ~ Kill the Nyanko :: FFR Batch Submission
suicidaln00b - Zettai ni Makerarenai Tatakai ~ Kill the Nyanko - ARM ft. Choko [6 / 10]
Nov/Dec 2020
PublicEvents
Rejected
https://www.flashflashrevolution.com/vbz/showpost.php?p=4273001&postcount=2
anime dump in ffr moment

IOSYS (ARM) blanket; song is from the IOSYS album アニマル・ストライク! (https://www.youtube.com/watch?v=trflZzC_SDM)
perms thread says to contact jimerax but he doesn't seem to be active. it also says their songs must be shortened, but this song isn't long enough to warrant a cut, similar to other in-game ARM songs which are seemingly not cut (Inferno of Fomalhaut, Casino Fire)

pls use as ot14 file for big funny

Simfile Folder Name

Zettai ni Makerarenai Tatakai ~ Kill the Nyanko (suicidaln00b)

Note Count

2055

Chart Length

2:39

Average NPS

13.2069

Estimated Difficulty

98.68

First Note

0:03

Ending Note Delay

0:04

Hand Bias

x -3

Framers

0 - 0 1 - 0 2 - 0 3 - 329 4 - 272

Jumps

x 362

Hands

x 88

Quads

x 5

Color Jumps

x 2

Color Hands

x 1

Color Quads

x 0

Most notes in:

1/3 of a Second
10 - 30.00 nps 0.5 Seconds
14 - 28.00 nps 1 Second
25 - 25.00 nps 2 Seconds
46 - 23.00 nps 5 Seconds
105 - 21.00 nps 10 Seconds
197 - 19.70 nps 30 Seconds
513 - 17.10 nps 1 Minute
974 - 16.23 nps

Color Count

x 596 (29%)
x 409 (19.9%)
x 66 (3.21%)
x 443 (21.56%)
x 52 (2.53%)
x 232 (11.29%)
x 88 (4.28%)
x 59 (2.87%)
x 110 (5.35%)

Largest Note Gaps

3.8s2.1s0.83s0.83s0.77s0.73s0.67s0.63s
35
28
21
14
7

Zettai ni Makerarenai Tatakai ~ Kill the Nyanko
-----------------------------------------------
- Perms, sync, metadata good. (Could always just cut with a fade out around 146.216.)

- Y'know, this is a really interesting one from a judging standpoint because it really pushes the boundaries of what level of dumping is acceptable for FFR. I think that something like this definitely could get in, but as it stands this chart overaccents things to the point that it obscures what the song is actually doing.

- 2.424, 4.079, etc.: There is percussion here, too; you could do patterns like [234][34][12].
- 7.803: [234]12[34] might be a more elegant pattern here.
- 20.872: This and the next note are more accurately on the 32nd and the 8th (i.e. 20.889 and 21.045).
- 23.993: This and the next note should be at the 96th at 24.027 and the beat at 24.148.
- 27.872, 29.113, etc.: The repeated jump here is a bit awkward considering the first one is for the clap and the second is for vocals.
- 33.665-36.976: This section is super satisfying
- 43.286: Personally would've preferred to see another [34] jump here instead of 32nds (possibly with a short 32nd burst for the bass wobble at 43.389).
- 45.251: Doesn't have the loud synth from 44.424, but uses the same pattern without the 32nd tail. Suggest using a different split-roll pattern.
- 45.665: Way overaccented imo, would suggest 32nds reducing to 24ths rather than 48ths reducing to 32nds.
- 46.389: This sound tapers off a lot, suggest reducing to 24ths. Maybe something along these lines: https://i.imgur.com/jE5zi2y.png
- 49.389: You don't shy away from using hands in jacks later in the chart, often to softer percussion than this--could definitely fit one in here.
- 50.423-51.872: Consider reducing this to 24ths, or maybe 28ths if you can finagle it just right. Definitely the least important of the notes about things being excessive, though. Happens again at 103.389.
- 52.286, 105.458: This flam collides really awkwardly with the jack.
- 56.010-56.630: 32nds are very excessive here. (The 3-note minitrill starting from 56.630 is totally fine though.)
- 59.320-59.941: Excessive 32nds.
- 61.803: This is just the synth without the additional 45.251-like sound--it's much tamer than e.g. 44.424, so using the same burst for it feels excessive.
- 69.665, 72.975, etc.: There are very distinct gaps in the wubs here, suggest removing these notes.
- 83.320-85.803: You switch to following the vocals here, and switch back at 85.596, but this feels arbitrary--why interrupt the jack sequence like this? It would be more natural to start at 80.010 and continue it all the way through imo.
- 86.941, 87.354, etc.: Since there is no percussion on these notes, it would make more sense for them to be singles (and possibly to also adjust the quarter notes to be hands).
- 93.251-98.217: Really weirdly hand-biased--don't agree with this.
- 99.872-102.355: This has a really cool flow to it though.
- 108.975: Would prefer [34][14][12] to prevent the collision with the trill.
- 109.802: See 61.803 note--I give this its own note because this sound occurs repeatedly starting here.
- 127.182: Would prefer 32nds into 24ths here.
- 131.423: The attack doesn't actually start until the 8th at 131.527. Similar note at 132.251.
- 142.078-142.906: This is overdone.
- 144.561-146.216: Overdone. Also, would prefer the quad be reduced to a hand because it forces a 3-note jack which doesn't make much sense.

- Not a bad chart, but it's a bit too aggressively done. Some reduction is necessary before this is FFR-ready. [6/10]

Thanks for the review. Submitted a revised version to the May/June 2021 Batch