Nageki no mori (Breakcore Remix) :: FFR Batch Submission
DarkZtar -
Nageki no mori (Breakcore Remix) -
YZYX [8 / 10]
Nov/Dec 2020
PublicEvents
Released
- The sim folder name isn't as expected: "Nageki no mori [Breakcore Remix] (DarkZtar)" vs "Nageki no mori (Breakcore Remix) (DarkZtar)"
Simfile Folder Name
Nageki no mori [Breakcore Remix] (DarkZtar)
Note Count
1961
Chart Length
2:10
Average NPS
15.5183
Estimated Difficulty
95.16
First Note
0:03
Ending Note Delay
0:01
Hand Bias
Framers
0 - 0
1 - 0
2 - 1
3 - 88
4 - 459
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
10 - 30.00 nps
0.5 Seconds
14 - 28.00 nps
1 Second
24 - 24.00 nps
2 Seconds
41 - 20.50 nps
5 Seconds
101 - 20.20 nps
10 Seconds
191 - 19.10 nps
30 Seconds
549 - 18.30 nps
1 Minute
1069 - 17.82 nps
Color Count
Largest Note Gaps
2.8s1.53s1.1s1.03s0.77s0.73s0.7s0.57s
Posted at 12:06am on May 27th, 2021
Nageki no mori (Breakcore Remix)
--------------------------------
- Perms, sync, metadata good.
- Folder contains .sm.old file, please remove.
- 18.910: Should be 48ths until the next 16th at 19.037. Similarly 21.960.
- 24.249: Could be a fun detail to have a repeated jump here, e.g. [123][23], for the kick.
- 31.113: Not sure why the second half of this trill pattern (that is, from 31.113-31.621) should be so much more awkward than the first.
- 58.761: Missing note, albeit one that's rather hard to hear at full speed.
- 67.024: Missing note.
- 74.079: Should be 12ths--I'm sure a jumptrilly glut pattern wouldn't be spiky here.
- 87.426: Why is this a jump?
- 92.956: Missing note.
- 96.960: Why is this a jump when 97.723 is a single?
- 100.965: Missing note.
- 101.664: Also seems a little much for a jump--not much of a vocal syllable here.
- 110.943: Considering you ignore the 16ths at 108.655, following this one with a minitrill feels a little arbitrary. Would prefer if this were another [14] jump.
- 111.960: Would personally make this first trill [12]41 to mark that it's similar to the previous jumpjack and the following trill, but different from the trill after that.
- 112.977-127.215: This section is a little busy for my tastes--the chart is pretty consistent here, but the percussion is a lot more broken than it is anywhere else in the song. Personally, would omit the constant 8th melody in order to draw attention to this.
- 123.401: Missing jump.
- 125.117: Ghost note.
- 125.308: Missing jump.
- 127.215-139.291: This ending really doesn't need to last 12 seconds, recommend cutting this a little earlier.
- The two minitrills at 64.926 and 80.181 stick out a little weirdly because there's not really anything distinguishing them from the other 24th runs musically. (I'd argue 114.884 is fine.)
- While the 24ths mostly make sense, there are some instances where it's hard to tell what they really go to, e.g. 69.757-70.011, 82.977, 88.062. Suggest clarifying them slightly.
- Really fun chart honestly, it's like You Time got angry and summoned its friends from other skillsets. Your approach of limiting all bursts to 24ths and patterning them nontrivially is effective and is something FFR needs more of. Notes are mostly minor and/or subjective, though I would like to see the ending trimmed down. [8/10]
Posted at 11:03pm on June 24th, 2021
Applied most of Pizza's comments, elected to keep the last section before the outro with the continues 8ths since that section felt too empty otherwise. Also took the opportunity to better clean up a couple of the burst transitions further. Deleted outro section. File overall should play better while still maintaining the same difficulty curve.
A new chart file was uploaded with the following changes:
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Note Count changed: 2085 => 1961
Chart Length changed: 2:22 => 2:10
AVG NPS changed: 15.05778 => 15.51833