PEACE BREAKER :: FFR Batch Submission
DarkZtar - PEACE BREAKER - xi [5.5 / 10]
Nov/Dec 2020
PublicEvents
Rejected
http://www.flashflashrevolution.com/vbz/showpost.php?p=4273002&postcount=3
wrist breaker

Simfile Folder Name

PEACE BREAKER (DarkZtar)

Note Count

3533

Chart Length

3:39

Average NPS

17.0047

Estimated Difficulty

103.96

First Note

0:11

Ending Note Delay

0:05

Hand Bias

x 61

Framers

0 - 0 1 - 0 2 - 80 3 - 321 4 - 504

Jumps

x 589

Hands

x 30

Quads

x 0

Color Jumps

x 31

Color Hands

x 0

Color Quads

x 0

Most notes in:

1/3 of a Second
11 - 33.00 nps 0.5 Seconds
17 - 34.00 nps 1 Second
28 - 28.00 nps 2 Seconds
50 - 25.00 nps 5 Seconds
116 - 23.20 nps 10 Seconds
223 - 22.30 nps 30 Seconds
610 - 20.33 nps 1 Minute
1123 - 18.72 nps

Color Count

x 795 (22.5%)
x 640 (18.11%)
x 183 (5.18%)
x 923 (26.13%)
x 165 (4.67%)
x 352 (9.96%)
x 139 (3.93%)
x 70 (1.98%)
x 266 (7.53%)

Largest Note Gaps

4.43s1.8s1.63s0.37s0.27s0.27s0.23s0.2s
35
28
21
14
7

PEACE BREAKER (DarkZtar) [5.5/10]
> Permission check good.
> Sync looks good (No changes necessary).
> No issues found within simfile properties.
> File is on Challenge difficulty.
> ‘.sm.old’ file found within the submission folder. Suggest removing. No other issues found within submission folder contents.

-[00:40.471] What in the world is this forced minijack? If it’s based off 00:41.143, check spacing.

-Feelin’ pretty uncomfortable with the amount of 16th minijacks that are correlating with close to nothing at 100% speed within streams.

-[00:50.518] Missing 16th.

-[00:54.331] Not really understanding the jump positioning within burst entries across all iterations of entries into the bursts. (00:56.331, 00:59.331, 01:02.331, 01:05.237, etc.)

-[01:08.050] Dropped jack layering for the 48th roll.

-[01:08.706] Hand bias on right hand could’ve been handled much better for what is available in this section.

-[01:09.362] Cool good trap.

-[01:17.800] This really doesn’t sound like 16th jumps, but rather straight 32nds. Either way, all 32nds here should probably be treated equally for PR here. (See 01:19.300)

-[01:22.940] This minitrill here is pretty trash and should be repositioned to be more comfortable in already tense 32nd stream.

-[01:45.925] Different jump position for the 4th here for PR?

-[01:50.237] A lot more happening here prior to the [14] jump than what is transcribed based on the waveform.

-[02:12.362] Back-to-back 32nd trills w/ nested 32nd roll is probably not the best way to approach this. 02:14.987 is a much more balanced approach.

-[02:17.565] I’d probably be ok with the minitrill here in this burst, if the 4th didn’t start in the right column here.

-[02:25.581] Dial it back to the 16th jacks in the background here.

-[02:30.456] I like this.

-[02:36.175] This jack in particular plays like ass because it shares the same column as the 96th prior, vs something more readable like the 16th, or elsewhere.

-[03:24.362] Copy-paste from 02:12.362.

-This file needs a fair amount of work before going in. It utilizes a lot of flams/color bursts that don’t align cleanly given the difficulty that this file would reach and convert to, as well as many minitrills that inflate the difficulty within 32nds & 48th bursts.