Flash :: FFR Batch Submission
qrrbrbirbel - Flash - Hidden Machine [5 / 10]
Nov/Dec 2020
PublicEvents
Rejected
http://www.flashflashrevolution.com/vbz/showpost.php?p=4748307&postcount=258
HM 05 by Hidden Machine

flashy patterns

Simfile Folder Name

Flash (qrrbrbirbel)

Note Count

2287

Chart Length

3:05

Average NPS

12.5361

Estimated Difficulty

89.18

First Note

0:03

Ending Note Delay

0:01

Hand Bias

x -67

Framers

0 - 0 1 - 0 2 - 5 3 - 207 4 - 41

Jumps

x 504

Hands

x 138

Quads

x 0

Color Jumps

x 0

Color Hands

x 0

Color Quads

x 0

Most notes in:

1/3 of a Second
9 - 27.00 nps 0.5 Seconds
12 - 24.00 nps 1 Second
22 - 22.00 nps 2 Seconds
39 - 19.50 nps 5 Seconds
85 - 17.00 nps 10 Seconds
164 - 16.40 nps 30 Seconds
419 - 13.97 nps 1 Minute
820 - 13.67 nps

Color Count

x 847 (37.04%)
x 608 (26.59%)
x 98 (4.29%)
x 563 (24.62%)
x 87 (3.8%)
x 38 (1.66%)
x 7 (0.31%)
x 34 (1.49%)
x 5 (0.22%)

Largest Note Gaps

0.33s0.33s0.3s0.3s0.3s0.3s0.3s0.3s
35
28
21
14
7

Flash
-----
- Perms, sync, metadata good.

- 9.028: Minijack at 5.828, but not here?
** 9.628: There is no need for this awkward jack pattern--please make the 8th note a [23] jump or something.
- 12.828, 13.028: These two notes resemble 12.428 & 12.628 more closely than e.g. 12.228 imo. Similar comment at 19.228.
- 15.428, 21.828: From here to 16.028, the chart doesn't really flow well, both visually and from a player's perspective, and the issue stems from that initial 12th-16th polyrhythm. However, if you bring back that minijack from 5.828, you can visually separate the different instruments you're following as well as improving the general flow of the pattern by doing something along these lines: https://i.imgur.com/3k0YTgk.png
** 16.028: This pattern isn't "flashy", it's "shining-an-industrial-grade-laser-directly-into-your-eye-y". Coincidentally, that's also a pretty accurate description of how fun it is to play. Please change this up.
- 18.628: This should not be a 3-note jack because the third note is a different instrument than the first two.
--> 61.228-73.628 and 163.628-176.428: Repeats 10.028-22.828 and has the same problems.
- 22.828-34.828: Not sure what the hands go to in this section. If they're for the heavy guitar, from 24.228-25.028 (and similar instances) they should be on the 8ths, not the 4ths.
- 34.228: This is the same sound as 27.828, so you should be consistent with your minijack use.
- 34.428-35.628: Is this anchor for the guitar? It's not actually playing 16th notes, but I can't see what else it'd be for. 34.528 is a ghost note, and you miss out on some rather interesting stuff with the percussion.
- 38.428: With your current structure, it's impossible to have perfect PR with the jumps. Hence, I would suggest doing something like [23]4[23]1[34] here so you only have a moment of bad PR and can hop right into proper PR on the next anchor at 38.828, instead of having the PR on the whole anchor be cyclically shifted.
- 46.828: The 32nds start here, but you continue the minijacks this beat and have nothing but 8ths the next--it feels arbitrary. The minijacks don't make much sense since the sound they go to has stopped. If you want to avoid using 32nds the whole way, you have a couple courses of action:
--> You could use 24ths instead.
--> Since 47.628-48.028 is particularly prominent, you could follow only those 32nds and just use 8ths on the rest. This is a clear structure since 8ths are used for guitar when guitar is dominant and 32nds are used for percussion when it is dominant.
- 48.428-61.228: This section is well done.
- 76.628: Move off column 3--this collides really awkwardly with the previous flam.
- 80.028: Would be an appropriate place for a 4-long [34] jack.
- 80.428: A hand is too much here. I would use a single, but a jump might work. Also, since the guitar note starts in earnest on the 48th after this, you might consider moving it there.
- 80.628: Should be on the next 12th.
- 81.503: While the guitar does start somewhere around here, it gets much stronger around the time the percussion hits (at the 16th, 81.528). I advise just moving it to the 16th, particularly because you don't offset it like this in places like 81.828--by this logic, that note should be ~1/32nd earlier than it currently is. Strangely, you offset it in the opposite direction at 87.928, 91.128, etc.
- 82.428: Why are both minijacks here centred around the 8th? You don't do this at 88.828.
- 83.128: No minijack here.
- 83.728, 90.128: Missing jumps. Followed at 86.928.
- 88.228: These are already one of the tougher parts of the chart, so I'd recommend sticking to [12][34] type jumptrills. These are easier on two counts: first, there are no one-handed minitrills, and second the minijack forces you to remove a finger instead of adding one.
- 89.528: No minijack here, suggest 2[134]2. (89.928 is also questionable.)
- 91.228: You used a single here at 88.028.
- 92.428: You treat the layering in these 32nds inconsistently. Here you start and end them with hands, but at 86.028 you start with a single and end in a hand, though the percussion is the same. Honestly, might recommend just copying the latter pattern (from 92.028 to 93.228) in at 85.628.
- 93.628: Might be more tasteful to use additive layering in this section (i.e. this is a single, guitar is a single, this + guitar is a jump).
- 96.128, 99.328: Missing note.
- 106.028-108.828: Using hands for the cymbals here is valid, but imo it distracts from the guitar and other percussion, which I'd say is more the focus of the song here.
- 109.253: Wtf, this is the actual rhythm and not just colour theory?? Lmao.
- 111.928, 115.128: No reason for these minijacks.
- 115.628: On the other hand, you could reasonably go a lot harder on the minijacks in this section. You'd have to dial hands like 116.028 back to jumps, but then again that kinda makes sense anyways.
- 118.378: This is not really a separate note from the 16th just before, and there's definitely no minijack here. Most accurate rhythmically would be something like this: https://i.imgur.com/owt0Tfe.png
- 121.228: While this pattern is overall pretty great, there's not really any reason to have this first minitrill, so I suggest moving this to column 2.
- 123.178: This and the next note are ghost notes, and should be replaced by a single 64th at 123.203, probably on column 2.
- 125.528, 127.528, 131.928, etc.: Missing note here, and the next note is a ghost note. (At 133.928, there's a missing note but without the ghost note afterwards.)
- 129.828: Shouldn't be a 3-note jack since the first note is to a different instrument than the other two. (In fact, you don't even follow the first note at 136.128.)
- 137.828: Same sound as the previous gallop, so you could use the same [14][23] pattern. (Similar note at 141.028, 144.228, etc.)
- 142.728, 148.528, 149.128: Missing notes.
- 149.328: Considering this and the 12th go to different instruments, I recommend keeping them on different hands to emphasize that it's a polyrhythm and not a flam.
- 155.628-162.028: Given the percussion, I'm a little surprised you didn't make this a straight jumpstream section. It would be a pretty rhythmically interesting one.
- 163.078: Misrhythm--the next two jumps should be at 163.178 and 163.278.
- 178.828: This should move off column 3. Also, the minijacks should start on this note to avoid the weird 3[23]2 pattern later on.
- 182.161: Misrhythm, should be on the 16th at 182.128. Additionally 182.328 and the note after that are 1/48th early, and 182.586 is 1/192nd early.
- 182.828: Ghost note.

- Despite the very long review, this file definitely does do some things right--I thought the jump gallop sections and the heavy 24th flam sections (like 77.228) were neat and well done. It's mostly just got a bunch of inconsistencies and weird patterning that should be resolved. Also, those *'d jack patterns (and their occurrences in later sections) really need to go. [5/10]