Paradoxical time leap trial :: FFR Batch Submission
bmah -
Paradoxical time leap trial -
MOSAIC.WAV [7 / 10]
Sept/Oct 2020
PublicEvents
Released
Simfile Folder Name
Paradoxical time leap trial (bmah)
Note Count
1840
Chart Length
2:06
Average NPS
15.0082
Estimated Difficulty
91.77
First Note
0:04
Ending Note Delay
0:01
Hand Bias
Framers
0 - 0
1 - 0
2 - 7
3 - 61
4 - 161
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
12 - 36.00 nps
0.5 Seconds
18 - 36.00 nps
1 Second
29 - 29.00 nps
2 Seconds
51 - 25.50 nps
5 Seconds
105 - 21.00 nps
10 Seconds
189 - 18.90 nps
30 Seconds
524 - 17.47 nps
1 Minute
992 - 16.53 nps
Color Count
Largest Note Gaps
1.3s0.67s0.63s0.63s0.63s0.63s0.5s0.47s
Posted at 2:31am on October 29th, 2020
A new chart file was uploaded with the following changes:
----------
Note Count changed: 1832 => 1833
AVG NPS changed: 14.9429 => 14.95106
Hand Bias changed: 6 => 5
Posted at 8:53pm on February 13th, 2021
NOTE TO JUDGE: for 107.69-108.89s - I'm very happy to change this section to sets of three 16th jumps instead of an entire 16th jump run that would create minijacks. However appropriate it may fit the difficulty, I'm getting tired of it every time I play through this file myself. Or maybe I'm just not good at playing anymore. lmk what you think
Posted at 3:58pm on March 27th, 2021
Paradoxical time leap trial 7***
14.100 missing 16th?
18.329 I'm surprised you declined to make this some kind of stream; seems a bit of a missed opportunity :(
53.435 this seems like way too many notes for what is offered here. 53.568 and 53.621 are ghosts at least (but I'm not even sure if it's worth stepping more than one extra note for the accelerating sound that happens right after this starting at 53.648 - it's so faint and this is going to annoy a lot of people I think)
57.903 are the three hands starting on this going to the voice + kick + faint melody? If so, 58.382 should not be a hand given that 59.339 is not
58.462 if this 16th exists (to the melody), it's so faint I'm not sure it's worth it at all
58.781 missing 16th
58.861 this is screaming out for a burst considering you have all these other 16ths to the same instrument IMO
59.100, 59.579, 60.536, 60.696, 69.313, 69.792, 70.430, ghost 16th?
62.531 this bass rush here is pretty faint but it sounds like 24ths honestly
67.132 not a jump? no vocal
94.845, 95.324 ghosts?
100.909 feels unnecessarily mean...could trivially make this a 323 and have the trill on the 8th after 232
106.972 missing 16th
108.010 etc we've already talked about this but just to reiterate - this pattern isn't *awful* in terms of difficulty curving, but it is kinda rude; i think even just dejumping every 4th note (i.e. the 16th) starting from 107.691 will help to make this section a lot less frustrating for players - keeping in mind the pattern after this is a full on 24th js that is the hardest js in this chart
The chart's well-made, especially considering how complex the instrumentation gets at many points. What I personally felt ambivalent about was that the music is pretty complex (with plenty of instruments fading in and out constantly) + the chart itself seems to be trying to squeeze out every ounce of difficulty it can find in any single corner, leading to a structure that is hard for players to properly comprehend what x burst or y jump is going to, unless they sit down in front of an editor to analyze it. That's not necessarily a bad thing, but it is one that took me out of the playing experience some.
***CQ on: General cleanup based on the notes above (or explanation, if it was not a mistake you think needs to be cleaned up). I found it hard to tell what many things were going to (or not going to) - so feel free to dm me about any of it for whatever I missed.
Posted at 9:48pm on March 27th, 2021
"67.132 not a jump? no vocal"
Clarified this note, bmah correctly pointed out that this was a timestamp issue. It should apply to [77.132-77.212] instead.
Posted at 10:12pm on March 27th, 2021
"14.100 missing 16th?"
Actually you're right, and another 16th as well. I missed the instrumentation here.
"18.329 I'm surprised you declined to make this some kind of stream; seems a bit of a missed opportunity :("
I didn't notice this. Ok after listening to this on both 0.5x and 1.0x music speed, I'm gonna decline because the emphasized sounds as hands here are more important and the distinction of the fast sounds comprising the effect is lost on 1.0x.
"53.435 this seems like way too many notes for what is offered here. 53.568 and 53.621 are ghosts at least (but I'm not even sure if it's worth stepping more than one extra note for the accelerating sound that happens right after this starting at 53.648 - it's so faint and this is going to annoy a lot of people I think)"
Stepped this part at 0.3x music speed. Yeah seems like 53.568s is a ghost arrow. However the acceleration starts at 53.60s, so 53.621s is not a ghost arrow. Yet, there is a more significant error that you didn't point out that I just noticed - I mischaracterized the rhythm at 53.91s, where the 24ths actually turned back to 16ths right near the end of this section, and isn't entirely 24ths.
"57.903 are the three hands starting on this going to the voice + kick + faint melody? If so, 58.382 should not be a hand given that 59.339 is not"
It's not that specific - the hands go to the louder synths that occur in these sections. It's a nice addition that I missed myself the first time around, then I added them later. It's way less apparent at slower music speeds and more apparent at 1.0x rate. However, seems like I missed a couple (some of which you pointed out), so I added a few more hands.
"58.462 if this 16th exists (to the melody), it's so faint I'm not sure it's worth it at all
58.781 missing 16th"
The 16ths are all there, but yes, you found some that I didn't step - I think I may have mischaracterized the 16th synth melody in these sections. This whole section will be changed a fair bit.
EDIT: I realize that this song literally has a different character at various playback speeds (0.3x, 0.5x, 0.7x, 1.0x, etc.). No wonder you and I heard so many different takes on the 16ths. In addition, the vocals sorta obscures the exact nature of the synths and makes this difficult to precisely discern.
"58.861 this is screaming out for a burst considering you have all these other 16ths to the same instrument IMO"
Burst? Hmm, I don't think so.
"59.100, 59.579, 60.536, 60.696, 69.313, 69.792, 70.430, ghost 16th?"
"94.845, 95.324 ghosts?"
So these notes mostly exist, but strangely (see my earlier comment above) they're most prominent at different playback speeds:
59.100, 59.579, 69.313, 69.792, 94.845, 95.324 - best at 0.7x EDIT: It seems that 59.100s is quite audible, but similar subsequent sections such as at 69.313s doesn't exist. That is really strange. I'll omit 59.100s and similar notes but I think this first audible one was what led me to just copypaste the other sections. However, I still feel the sounds at places like 59.579s do consistently exist, so I'll leave those ones in.
60.536, 60.696 - best at 0.5x (even if the first few 16ths of this arpeggio phrase aren't too loud compared to the rest, they melodically make sense anyways.)
60.22, 70.430 - ok now THESE are ghost notes!
"62.531 this bass rush here is pretty faint but it sounds like 24ths honestly"
Hmm...feels faster, I still think 32nds here.
"77.132 not a jump? no vocal"
Oh, this section (and the similar section near the end) is just messy vocals that I generalized to 16ths here.
"100.909 feels unnecessarily mean...could trivially make this a 323 and have the trill on the 8th after 232"
I switched the 16th/48th triplet from 232 to 323, and then also reversed the pattern of the following 24th trill - plays much better. Thanks!
"106.972 missing 16th"
It seems so at first (I originally placed a 16th here as well), and actually you might argue there's one at 106.65s as well. I think that's a residual sound from the synth, but the 16ths are definitely clear following this section, so I'll say these ones don't exist.
"108.010 etc we've already talked about this but just to reiterate - this pattern isn't *awful* in terms of difficulty curving, but it is kinda rude; i think even just dejumping every 4th note (i.e. the 16th) starting from 107.691 will help to make this section a lot less frustrating for players - keeping in mind the pattern after this is a full on 24th js that is the hardest js in this chart"
I basically removed an arrow for the jumps that cause a minijack and so now it should play a lot more smoothly.
Posted at 10:13pm on March 27th, 2021
A new chart file was uploaded with the following changes:
----------
Note Count changed: 1833 => 1840
AVG NPS changed: 14.95106 => 15.00816
Hand Bias changed: 5 => 4