Neko Nadetai :: FFR Batch Submission
hi19hi19 - Neko Nadetai - YMCK [7 / 10]
100+ Difficulty Batch
PublicEvents
Released
Blanket permission.

Would prefer public.
Tournament suitable, but a bit spiky difficulty.

Simfile Folder Name

Neko Nadetai (hi19hi19)

Note Count

1920

Chart Length

1:53

Average NPS

17.4281

Estimated Difficulty

103.15

First Note

0:03

Ending Note Delay

0:01

Hand Bias

x 28

Framers

0 - 0 1 - 0 2 - 43 3 - 228 4 - 262

Jumps

x 475

Hands

x 40

Quads

x 0

Color Jumps

x 3

Color Hands

x 0

Color Quads

x 0

Most notes in:

1/3 of a Second
12 - 36.00 nps 0.5 Seconds
16 - 32.00 nps 1 Second
28 - 28.00 nps 2 Seconds
53 - 26.50 nps 5 Seconds
128 - 25.60 nps 10 Seconds
238 - 23.80 nps 30 Seconds
581 - 19.37 nps 1 Minute
1091 - 18.18 nps

Color Count

x 619 (32.24%)
x 597 (31.09%)
x 116 (6.04%)
x 243 (12.66%)
x 117 (6.09%)
x 228 (11.88%)
x 0 (0%)
x 0 (0%)
x 0 (0%)

Largest Note Gaps

0.33s0.33s0.33s0.3s0.3s0.3s0.17s0.17s
35
28
21
14
7

Updated for issue with metadata

A new chart file was uploaded with the following changes:
----------
Title changed: => Neko Nadetai
Artist changed: => YMCK
----------

TC_Halogen - 7.5*/10
- offset is good
- i like the jump repetition for the vocals here; you up the ante and turn what could normally be just arbitrarily layering into something interesting
- 9.024: while accurate, this blip is quite a bit more faded at 100% rate and might be worth tapering to something a little shorter as opposed to a full five note burst
- 30.182/30.656: i’d make these two different patterns since they’re a bit different in terms of pitch
* 1:05.866 to 1:14.709: the polyrhythms in this section, particularly in the second half, are too much in terms of playability -- this needs to be nerfed a bit
- patterning in the 24th jumpstream/handstreams are quite rough; playable, but not really all that enjoyable to push through
- file is structurally sound and makes sense throughout, can see players appreciate getting absolutely blasted by a song this cute sounding

Wiosna - 6.5/10
0.182 - oh jeez this is gonna be super mindblockable. i feel that using less trilly patterns for just this iteration would be fine but it's honestly up to you.

in general i'm not too sure about the 24th jumpstreams being as hard as they are. they're easier than the 32nds, but only slightly. i feel that making them lighter (i.e. layering just the 4ths) would make this section feel a bit less excessive to play overall, because this feels a tiny bit overbearing to play.

1:10.919 - these polyrhythms are really hard and arguably harder than the streams themselves. would heavily consider nerfing this to just 24th JS.
1:17.235 - cute

Chart is fine overall barring those issues. The layering is definitely on the heavy side in some areas (e.g. the dense 16th JS), but I think that it's fine given the difficulty of the chart. I do think that the jumpstreams and polyrhythms should be toned down a fair bit though, they feel pretty overdone even for a chart this hard. That said I think that this chart is varied enough for it to be something that players would enjoy, even with a structure as straightforward as this. CQ at least.

Polys removed and replaced with just 24ths. Minor PR and pattern changes, such as AJ's suggestion to truncate the quiet 32nd bursts, were also made. Thank you for the notes.

A new chart file was uploaded with the following changes:
----------
Note Count changed: 1931 => 1920
AVG NPS changed: 17.52799 => 17.42814
Hand Bias changed: 33 => 28