1nput This 2 Y0ur Spine :: FFR Batch Submission
Psychotik - 1nput This 2 Y0ur Spine - Camellia [5.75 / 10]
100+ Difficulty Batch
PublicTokenPurchasedSecretEvents
Rejected
http://www.flashflashrevolution.com/vbz/showthread.php?t=151630
From the new Tera I/O album which falls under the "CTCD" release blanket perm.

camellia weeeeeeee

Frame fixes needed:
#1835, 1836 up a frame, otherwise this transition is nightmarish.
#2221 down a frame

Simfile Folder Name

1nput This 2 Y0ur Spine (Psychotik)

Note Count

3048

Chart Length

3:40

Average NPS

14.1089

Estimated Difficulty

93.66

First Note

0:04

Ending Note Delay

0:01

Hand Bias

x 6

Framers

0 - 0 1 - 0 2 - 18 3 - 125 4 - 126

Jumps

x 811

Hands

x 89

Quads

x 3

Color Jumps

x 1

Color Hands

x 0

Color Quads

x 0

Most notes in:

1/3 of a Second
10 - 30.00 nps 0.5 Seconds
14 - 28.00 nps 1 Second
25 - 25.00 nps 2 Seconds
47 - 23.50 nps 5 Seconds
102 - 20.40 nps 10 Seconds
186 - 18.60 nps 30 Seconds
522 - 17.40 nps 1 Minute
989 - 16.48 nps

Color Count

x 923 (30.28%)
x 707 (23.2%)
x 109 (3.58%)
x 1068 (35.04%)
x 87 (2.85%)
x 79 (2.59%)
x 36 (1.18%)
x 22 (0.72%)
x 17 (0.56%)

Largest Note Gaps

3s3s3s0.77s0.77s0.73s0.73s0.73s
35
28
21
14
7

Made certain section more difficult

A new chart file was uploaded with the following changes:
----------
Note Count changed: 2924 => 3048
AVG NPS changed: 13.53495 => 14.10893
Hand Bias changed: 12 => 6

TC_Halogen - 6/10
- offset looks good
- this chart falls a bit short of the 100+ difficulty; however, it’s actually got some good potential and could be amplified a bit with some considerations
- 14.960/etc: watch your jump placement if you’re following the snares
- 22.554: the snares disappear here and any additional accenting just seems off because there’s nothing really prominently separating any of the taps
- 24.897: feels like a ghost note
- 26.397: missing note for lower guitar here (like 26.210)
- 29.819: missing 32nd for kick
- 31.460: missing jump for kick, also - where’s the jumps for the lower guitar here? they just kinda abruptly disappear for a moment
- 49.929: watch your jump placement - while most jumps go to some percussion, lower guitar, or the melody, this jump’s hanging (same with 55.929 as well)
- 1:11.679: why’d the triples go away?
- 1:26.491: rhythms could be tightened up a bit, this isn’t quite right
- 1:27.429: 24ths here aren’t quite right here; should be a bit faster
- 1:36.241: should be 24ths instead of 32nds until the [LD] jump
- 2:09.429: this one-hand trill feels a little out of place
- 2:13.460: stream should probably start here
- 2:17.491: some missing hi-hats here
- 2:31.179: this part feels a little counterintuitive, since it’s building up to the next section yet the fluency noticeably increases
- 2:41.866: 24ths
- 2:44.491: missing jump since snare lands w/ 24th notes for guitar?
- 2:55.085: switch this jump to a [LD] to match the snare/snare/kick/snare properly (this happens earlier in the song too)
- 3:14.491: these should be 32nd streams!
- 3:26.210/etc: missing note (or jump) for snares
- 3:29.585: missing note for instrument you immediately follow
- not a bad file; coherent, but needs a bit more solidifying the structure

Wiosna - 5.5/10
22.178 - missed opportunity for a buildup with something like OH trills or minijacks here
30.083 - should create a minijack with the 16th before it given how you patterned bass kick+snare patterns
31.366 - not sure if there's anything that justifies a double here
31.460 - missing double, should create a minijack with the 4th after it
33.803 - should create a minijack with the 16th before it
34.835 to 35.022 - feel that there aren't any sounds here that are loud enough to justify doubles, creating a minijack starting from 34.835 would be fine for the laser sound but probably not much more than that
35.116/35.303 - should be doubles
35.210/35.397/35.585 - shouldn't be doubles
35.772 - missing double
37.553 - missing minijack, there are a lot of these in general

i'm not sure what to think of the guitar being layered as doubles in general along with using a continuous 16th rhythm. the streams feel way too excessively long at points and the doubles that correspond to guitar get really really muddied with the 16th streams given the guitar's timbre (and the song's terrible mastering)

49.928 - minijack here seems odd given that the most pronounced part of this phrase is 49.741 to 49.835. i would make a minijack at 49.741 instead (or no minijack at all). not sure if this should be a double either
50.116 - missing double
52.366 - missing double

the minijack collisions in the chorus are a bit strange in general to me, there are a lot of places that i would expect the minijacks to be on more pronounced parts of the melody or on snares, but there are many occasions where the minijacks just go to bass kicks or nothing really pronounced in general.

1:25.928/1:26.303 - feel that these should be triples at least given the sounds in question, this thing repeats

the bursts from 1:25 to 1:49 are fine, though i feel that the patterns can be a lot less rolly, feels a bit too slippery to play through at points. there are a lot of bursts like
2:01.928, 2:03.428, 2:14.303 that i think are way too light to be layered as rhythms that are as fast as they are. some parts are certainly loud enough, but i don't think that the correspondence between sound and motion is really there for those patterns. i feel that you're off removing them. bursts like 2:19.553 are definitely fair game though, since they go to pretty pronounced sounds.

2:25.178 to 2:31.178 - bit of a weird buildup to layer the melody + percussion here given that there's a part after that have doubled percussion. layering just the melody or percussion here seems more appropriate given that there's a section after that would have to be markedly denser than this current section
2:31.178 to 2:34.178 - you can definitely use something like dense JS here, or at least have a couple of minijacks along with dense JS given the snares
2:43.553 - not really feeling the polyrhythms here, the guitar is the most prominent part of this phrase so i think all of the focus should be put onto that.

A lot of the chart doesn't quite feel right to play, and I think it's mostly because of how the chart uses minijacks and how it's layered in general. Using continuous 16th rhythms is, I think, fine, but you have to layer really pronounced and punchy layers of the song in order to make it work, and I don't think that all of the sounds layered are all that pronounced. The bass kicks and snares are definitely pronounced, but the guitar mostly isn't.

The minijack use is very spotty and inconsistent throughout the entire chart as well, along with a couple of missing and additional jumps in the chart. The bursts I think are a tad excessive, and the polyrhythm solo I feel would be better off as just a plain 24th solo focusing entirely on guitar due to the guitar's prominence in that section. I think the chart can definitely get in because there's definitely a structure going on here, but I think the chart needs to go through some major changes in order to be accepted.