Bowzilla :: FFR Batch Submission
Sept/Oct 2020
PublicEvents
Rejected
Simfile Folder Name
Bowzilla (qrrbrbirbel)
Note Count
1752
Chart Length
2:21
Average NPS
12.6225
Estimated Difficulty
84.81
First Note
0:03
Ending Note Delay
0:04
Hand Bias
Framers
0 - 0
1 - 0
2 - 0
3 - 152
4 - 70
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
8 - 24.00 nps
0.5 Seconds
12 - 24.00 nps
1 Second
21 - 21.00 nps
2 Seconds
40 - 20.00 nps
5 Seconds
93 - 18.60 nps
10 Seconds
178 - 17.80 nps
30 Seconds
475 - 15.83 nps
1 Minute
892 - 14.87 nps
Color Count
Largest Note Gaps
4.5s3.33s3.33s3.33s1.67s0.83s0.43s0.4s
Posted at 7:46am on October 21st, 2020
The most recent iteration/edit of this file is currently being judged while the batch is still open.
Posted at 8:12pm on February 12th, 2021
Bowzilla (qrrbrbirbel) [5.0/10]
> Permission check good.
> Sync looks good (No changes necessary).
> No issues found within simfile properties.
> No issues found within submission folder contents.
-[0:00.078] Your first 4th left note is surprisingly late compared to where the 4th is actually supposed to start. Your sync is good, but the intro is not supposed to be intentionally aligned with the sync.
-[00:08.828] This, is pain. Why not just [12][34] jumptrills?
-[00:12.161] Denser than I would enjoy, but works at the minimum. Would’ve preferred some hand focus on the 8ths since drum snares fall on those.
-[00:13.828] All of the minijack stress thus far in the song has been localized to the right hand. Might want to consider spreading it out across multiple hands, or risk player fatigue. Song would still retain the same feel if it was spread across both hands, so it would be a net positive here.
-[00:25.078] This is just too much. Minijacks would be fine every other 16th to dial it back on difficulty spike, but this is the same as hands to jacks. Also, these are essentially 4-note long jacks based on hand isolations.
-[00:32.265 / 00:32.890] Drop the 16ths here? The start of this section makes it very clear that it’s following the guitar here while giving preference of jumps & hands to drums & snares. This single, does not exist for the guitar, or the drums.
-[00:35.078] This entire section is 24ths, rather than split 32nd triplets. Drums make the 24th beat more pronounced at 00:37.161, but this part is also 24ths.
-[00:44.453] The stress on the right hand is super unnecessary. Especially given that the drums that pick up on the 8th at 00:44.869 are the same sort of drum progression that happens for intro at 00:08.828. These could have just as easily been jumptrills.
-[00:45.911] Spicy take for these oncoming sections, drop the single 4ths, as well as the [14] 4ths starting at 00:52.578, and [23] 4ths further down the line. This progression by omitting the 4ths gives more prominence towards the guitar melody, and makes it more pronounced than basic 16th stream does justice here in this section.
-[01:05.703] 5-note long jacks. I don’t recall if I talked with you or not previously about these, but they need more variance to keep stress like this to a minimum.
-[01:11.640 / 01:24.973] 24th, not 16th.
-[01:31.536] Follow 24th progression outlined by 01:11.640 / 01:24.973.
-[01:38.828] Remember what I said about ‘not introducing insane amounts of pressure/stress on one-hand unless necessary unless it’s for some sort of effect worth the merit of doing so’? This is one of those instances where I can see what you were going for, but I’d argue it would’ve performed better as a 23 trill or a 14 trill.
-[01:44.661] Right. So, no idea what the 16th jumps are going to. There’s arguably jumps for 8ths, and the singles. But out of any pattern to be used here, it’s the hardest control pattern in 4key. File already needs massive fix-ups in sections that do a ton of pressure/stress on a particular hand for difficulty, this section is no different.
-Rest of this song is mainly a repeat of the chorus, and inherits all notes/issues arisen in that section.
-[02:11.328 / 02:11.744 / 02:12.994] 24ths instead of 16ths going into the jumps/hands.
-Needs a fair amount of work. The framework is ok, PR is ok. There’s a fair amount of stress/pattern issues though that come across as too abrasive, or too much isolated stress in hand columns. There’s also some noteworthy issues in determining 24ths apart from 16ths or 32nds.