Hyperdisco :: FFR Batch Submission
FFR Pro 21 - Hyperdisco - Annoying Ringtone [6.5 / 10]
Sept/Oct 2020
PublicEvents
Released
http://www.flashflashrevolution.com/vbz/showpost.php?p=4273003&postcount=6
Full label permission for Dance Corps (includes Annoying Ringtone)

Changes made from last submission's notes: http://www.flashflashrevolution.com/vbz/showpost.php?p=4702890&postcount=17

Simfile Folder Name

Hyperdisco (FFR Pro 21)

Note Count

1867

Chart Length

2:17

Average NPS

13.8879

Estimated Difficulty

90.87

First Note

0:03

Ending Note Delay

0:01

Hand Bias

x 17

Framers

0 - 0 1 - 0 2 - 2 3 - 143 4 - 221

Jumps

x 462

Hands

x 28

Quads

x 0

Color Jumps

x 16

Color Hands

x 2

Color Quads

x 0

Most notes in:

1/3 of a Second
12 - 36.00 nps 0.5 Seconds
18 - 36.00 nps 1 Second
26 - 26.00 nps 2 Seconds
41 - 20.50 nps 5 Seconds
96 - 19.20 nps 10 Seconds
171 - 17.10 nps 30 Seconds
465 - 15.50 nps 1 Minute
907 - 15.12 nps

Color Count

x 915 (49.01%)
x 701 (37.55%)
x 0 (0%)
x 161 (8.62%)
x 0 (0%)
x 90 (4.82%)
x 0 (0%)
x 0 (0%)
x 0 (0%)

Largest Note Gaps

0.23s0.23s0.23s0.13s0.13s0.13s0.13s0.13s
35
28
21
14
7

Hyperdisco
----------
- Perms, sync, metadata good.

- 11.247 & 11.487: These would be more effective as a different jump e.g. [23] since these go to the synth while the previous [12] jumps go to the kicks.
- 40.167, 40.407: These should still be jumps according to the prior instance of this, see 18.087.
- 50.427: Pretty prominent vocal 16th here, similar to 19.227.
- 59.127: This is hella loud, a jump here wouldn't be remiss.
- 67.167: Same jump as the next two despite this one being vocals and the next two being snares. Suggest [14] instead.
- 88.887, 96.567, 98.487, etc.: Two identical jumps in a row to two different sound, recommend distinguishing them.
- 106.827: Missing 16th, followed at 105.867.
- 118.707, 118.827: There are some pretty prominent 16ths which you don't follow here.

- A lot of the 32nd roll transitions are really unintuitive and difficult, certainly the toughest parts of the file to AAA and that's before factoring in FFR conversion. Given the difficulty of the rest of the file, I honestly don't think it would be a bad idea to just reduce them all to 24ths; however, if you're intent on keeping them 32nds, I'll explain what's wrong with the transitions you have currently. In general I'll only point out the first instance of a particular concept because there are a lot of awkward transitions in this.
-> 49.767: Remember that it's much easier to remove a finger (going from one-handed jumpjack to regular jack) than to add a finger (going from jack to one-handed jumpjack)--this will be a recurring theme throughout these comments. This particular burst is awkward because it essentially forces a [12]1[12] pattern on the left hand compared to [12][12]1 if you reversed this roll so it's a 12341.
-> 50.967: Forces a tighter minijack than if this were a 424 minitrill. Not a huge deal though.
-> 53.487: Similar point as 49.767: this essentially forces a 1[12][12]1 jack pattern on the left hand. These and the 60.327 note are some of the most awkward roll transitions in the file.
-> 55.527: Forces 3[34][34] as opposed to [34][34][4] if this roll instead started on column 4.
-> 60.327: Ending in a split jump is a kind of awkward. Moreover, outward flams are more difficult than inward flams, and this forces outward flams on the left hand in the middle of a jack. Both problems could be avoided by making this roll ascending from column 1. (Admittedly, on FFR it's unlikely many people would flam them at this speed.)
-> 72.807: On top of the [12]1[12][12] left hand pattern, the transition into triplets is fairly tight and would be friendlier if they were on columns 3 & 4 (in whichever order) than 2 & 3.
** 134.126: This one has to go before I can accept this chart; it's essentially the 60.327 note and the 53.487 note combined with one happening on each hand, just to slap the player in the face at the end of the chart.

- The file is in an acceptable state from a technical standpoint, but the roll transitions need to be smoothed out first. [6.5/10]

Made changes to file as per Pizza69's notes.

A new chart file was uploaded with the following changes:
----------
Note Count changed: 1860 => 1867
AVG NPS changed: 13.83585 => 13.88792
Hand Bias changed: 16 => 17

Please ease up the transitions out of 50.967 and 97.047--they have some very tight, awkward gaps. The other 32nd bursts are good.

Let's try this. Honestly not really too sure how to make the 2 specified transitions any easier without having obvious missing notes.